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Old 11-04-2008, 07:41 AM   #12
jimbob

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Re: Changes in UnrealEd 3.0 from UnrealEd 2.0?
wel, in UT3 you can still map substractive if you want but you cant create skyboxes anymore, so if you want to have an 'outside' area with some sort of sunlight you need to build addative and create a big box and then substract the rooms out of that.

as for one being supperior, they both have some advantages and disadvantages.
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