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Old 11-04-2008, 04:34 PM   #14

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Re: Changes in UnrealEd 3.0 from UnrealEd 2.0?
skyboxes are just that, boxes somewhere out of the way from the map that are filled with scenery to create a background. just carve a square out with a convenient size and place in a skybox actor ( not sure whats its called, skyboxinfo or something ) and if you tag certain walls that should show sky than that box wil appear. with whatever you stuck in there.
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