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Old 11-09-2008, 10:42 AM   #20
8IronBob

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Re: Changes in UnrealEd 3.0 from UnrealEd 2.0?
I was really going for a Roman-style courtyard arena, which is pretty traditional, imo. However, I was about to add some twists to it, and I may probably look to inspiration from my old days in Quake mapping to get me through this.
After all, arched hallways and balconies around a wading pool was one of the biggest architectures from Roman times, and is a good start, from how I see it.
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Last edited by 8IronBob; 11-09-2008 at 10:45 AM.
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