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Old 11-18-2008, 02:58 PM   #21

8IronBob's Avatar
Re: Changes in UnrealEd 3.0 from UnrealEd 2.0?
Well, so that I focus on realism and detail of maps, instead of mapping in UT2004, I decided to map for SWAT 4, since that puts you and your squad in the middle of real-life city crime scenes, which, imo, will allow me to write far better maps, as opposed to those beater arenas that I've been doing. Wamp was right about the whole thing. UT2004 is a great place to get some experience built up, but coming from mapping in CS brand using the Quake/Source tech, and moving to UnrealEd tech, SWAT 4's environments seem to follow coop-based situations, which are far better than DeathMatch, and may be a better place to use mapping skills.
PC Specs (a.k.a. "Galacticus Prime"):
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