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Old 10-27-2010, 12:08 AM   #4

Dopefish7590's Avatar
Re: Multiple ROTT Floor Textures
I'm not that familiar with ROTT level making, but in Wolfenstein, each tile of the map had a value for the type of floor. This was used for the sound that would alert guards. If a shot was fired and you were on the same floor type as a guard, it would "hear" it. This was later coded so that the different floor types would also render a floor and ceiling you can see this in the game you mentioned, and Wolfenstein/Spear mods like AReyeP's Spear: End of Density.

If the ROTT floor tile workings are the same, in theory... It shouldn't be that hard to code a hack. Otherwise, I don't really know what to tell you.
Last edited by Dopefish7590; 10-27-2010 at 12:11 AM.
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