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Old 05-13-2007, 02:03 PM   #120
Roma Loom

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Re: Enhancing Duke's Spritely Apearance part 3
ouch. I've missed that #223 texture... looks like I have to remake it rather than altering #224...

on another note - why the hell are some textures in the latest HRP just 2x sized instead of 4x? like #4173 one... I've tried playing the latest HRP on a GF4200Ti and it runs pretty fine... never got the fps below 50... another bad thing about resizing 4x textures to 2x even with bicubic sharper filter still makes them blurry. Imagine such blurred textures blurred further with trilinear or anizotropic filter ingame... •_•
GRPViewer, DN3D/SW Models
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