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Old 02-16-2009, 06:12 PM   #82
Re: Birgers/JB's WinRott Port Thread Part 2
I'm up for a multiplayer game too - currently GMT+11 (Melbourne, Australia).

On a side note, every now and then WinRottGL crashes when trying to start the game with the following error:

The instruction at "0x7c91aa01" referenced memory at "0x????????". The memory could not be "read"

"0x????????" = memory location that's different each time.
stebie is offline