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Old 05-06-2009, 06:26 AM   #113
Re: Birgers/JB's WinRott Port Thread Part 2
Originally Posted by jbailey View Post
If possible, try turning off 1 of your processor cores, and try again... If the
problem persists, try installing winrottgl in its own folder with no other files
in the folder other then what it actually needs to run, delete your *.rot
files and let the game re-generate them, let me know how this goes...

Thank you, Jonathan. I did another fresh installation of WinRottGL and patched the EXE to single affinity only using Microsoft's imagecfg.exe. That solved all of my problems.

But a modern program should really have multi-core support. Could you please ask Birger and Jarred to work on this? Thanks in advance.
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