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Old 12-13-2005, 05:13 PM   #2
Re: Lighting through objects

Fixed the problem now but another has arrisen

Changed a small boolean variable under the static mesh collision properties called "bCollideActors" to false, now the light actor is showing straight through, the only problem now is the mesh has become walkthrough and my player can clip right through it.

Fortunately i have the frame of the fence and the links of the fence as separate objects, so i can simply set the links bCollideActors" to false and leave the frame as normal.

this should allow me to see the lights through the links but not pass through them as the frame work will block me.

However, for future reference, IS there a way to set it so light will show through but will still be a solid object, preventing players moving through ?


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