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Old 10-04-2009, 06:51 PM   #11
Re: Quake 3 ported to C++ with Radiant built in.
I'm holding on to it for resume purposes. Im currentlly looking for a job right now :| but I might just upload it when I can buy server space mabye within a week or so.

Porting Quake 3 to C++ wasn't that difficult. Once you take out the VM's(not as hard as it sounds), Quake's old memory management system, and fix a minor pointer issues with the curved surfaces(causes no collision) its not too hard.

The only problem I had with merging radiant inside was MFC liked to take control of the parent thread, I can post my updated code on how to fix that. PM me tommarrow im kinda going through some stuff atm.
IceColdDuke is offline