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Old 10-20-2008, 02:54 PM   #31
8IronBob

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Re: UnrealEd questions
Wow, I'm trying to find myself getting into UT3 mapping shortly, and after seeing this, it really makes me wish that UT3 and/or UT2004's UnrealEd would be as easy as Source/Q3A mapping when it came to this. I really do. I mean, WorldCraft/Hammer's nice for doing WYSIWYG mapping for CS:S and such, but moving to the Unreal scene, I guess I'll have to relearn everything now. Looks a lot tougher in this engine. Of course, the Source engine, with the new additions, could let you carve into a big block, too, it'll probably cut down on leaks.
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Last edited by 8IronBob; 10-20-2008 at 03:00 PM.
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