|
|
#1 |
|
Wacky Wheels code snippet
Since everybody seems to be asking for source code all the time here is a snippet from Wacky Wheels.
It loads the Dope fish frames and Joe's Belch voice file and finally plots the fish. Joe thought I could have picked a better Belch as he gave me several to work with. However we were about to ship and I got my own way in the end Love all those global variables. Hey remember it's 1994 here!!! void load_dope(void) { if(!dope_loaded) { lib_find("DOPE.SP"); lib_read(gigdat,11895); if(playeng) { lib_find("BELCH.VOC"); lib_read(my_voc,3481); } } dope_ptr=gigdat; bubble_ptr=gigdat+11520; dope_stage=0; dope_frame=0; dope_y=199; dope_x=120; bubble_on=0; bubble_x=176; dope_time=tickframes; dope_loaded=1; } void plot_dope(void) { bsp=dope_ptr+(dope_frame*5760); scx=dope_x; scy=dope_y; dep=72; wid=80; if(scy<=199) plotclip(); if(bubble_on) { bsp=bubble_ptr; wid=25; dep=15; scx=bubble_x; scy=bubble_y; if(bubble_on==1) { scx++; bubble_on=2; } else { scx--; bubble_on=1; } if(scy<=199) plotclip(); if(bubble_y==110) { bubble_on=0; } else { bubble_y-=2; if(bubble_y<110) bubble_y=110; } } switch(dope_stage) { case 0: dope_y-=8; if(dope_y<=112) { dope_y=112; dope_stage=1; dope_time=tickframes; } break; case 1: if(rtdif(dope_time)>=16) { dope_stage=2; dope_frame=1; dope_time=tickframes; bubble_on=1; bubble_y=dope_y+37; play_my_voc(); } break; case 2: if(rtdif(dope_time)>=20) { dope_stage=3; dope_frame=0; } break; case 3: dope_y+=4; if(dope_y>199) dopefish=0; break; } } ------------------ |
|
|
|
|
|
|
#2 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by AncientCoder:
Since everybody seems to be asking for source code all the time here is a snippet from Wacky Wheels. <HR></BLOCKQUOTE> What the hell?!? ------------------ Big Brother is watching. Dress accordingly.
__________________
Big Brother is watching. Dress accordingly. |
|
|
|
|
|
|
#3 |
|
Re: Wacky Wheels code snippet
heh cool, now if only I could learn a decent language...
------------------ |
|
|
|
|
|
|
#4 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by MrEricSir:
What the hell?!? <HR></BLOCKQUOTE> Erm... Don't know what to answer... A. It's real B. I am mad C. Refer to B Answer is A or you could phone a friend or ask the audience or take 50/50 ------------------ |
|
|
|
|
|
|
#5 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ReelExterminator:
heh cool, now if only I could learn a decent language... <HR></BLOCKQUOTE> Well any language is good as long as you can express what you want to do with it. I am getting very sentimental these days. If only we could all go back to creating video games in our back bedroom. Hey Blair witch scared the hell out of hollywood, hopefully the same will happen in this business. ------------------ |
|
|
|
|
|
|
#6 |
|
Former 3DR Staff
|
Re: Wacky Wheels code snippet
Guys, that's Andy Edwardson, the Wacky Wheels programmer.
------------------ Joe Siegler - Webmaster, 3D Realms --- Got a Duke Nukem Forever Question? GO READ THE FAQ BEFORE YOU POST ABOUT IT! Click here for info on how to use this UBB
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009 "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
|
|
|
|
#7 |
|
Re: Wacky Wheels code snippet
lol!
------------------ 'Remember that your happiness in life is inversely proportional to your distance from Tom.' -Tom Hall |
|
|
|
|
|
|
#8 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Joe3DR:
Guys, that's Andy Edwardson, the Wacky Wheels programmer. <HR></BLOCKQUOTE> Ahh... okay. Now I understand! ------------------ Big Brother is watching. Dress accordingly.
__________________
Big Brother is watching. Dress accordingly. |
|
|
|
|
|
|
#9 |
|
Guest
|
Re: Wacky Wheels code snippet
The guys at 3DR couldn't care less - it's not really their game. They just distributed it. Beavis Soft did all the grunt work.
Now ROTT on the other hand... *sigh* ------------------ "Now I Got Me Finger Stuck In Me Bum!" - Benny Hill "The essence of life is violence, from which there is no refuge." - Ernest Hemingway |
|
|
|
#10 |
|
Guest
|
Re: Wacky Wheels code snippet
hehe.....
I remember when I thought whacky wheels kicked Mario Karts butt.. wait.. I still think that ! *proud look* |
|
|
|
#11 |
|
Re: Wacky Wheels code snippet
Hey! Cool!
Nice of you to drop by Andy. Just a few questions. What did you think of Wacky Wheels? Were you and your team pleased with it over all? What are your thoughts on Mario Kart 64? Any plans for a sequel?(I had to ask! ------------------ Ajaxx ICQ#15069804 I know why you wanna hate me...cuz hate is all the world has even seen lately--Fred Durst
__________________
"The difference between you and me is while you justify the rules, I just defy the rules..."- me |
|
|
|
|
|
|
#12 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ajaxx:
Hey! Cool! Nice of you to drop by Andy. Just a few questions. What did you think of Wacky Wheels? Were you and your team pleased with it over all? What are your thoughts on Mario Kart 64? Any plans for a sequel?(I had to ask! <HR></BLOCKQUOTE> Hi Ajaxx, We were pleased with it and I have to say that Apogee did make it a whole lot better when we went into Beta. The main problem was Doom was out and people wanted blood! The PC game players were,and I suppose still are, mainly young male adults who really didn't care to much for furry little animals driving lawn mowers! So from a commercial point of view it wasn't so great. However we feel really proud of the game and I still get a kick that thousands of people out there played it and liked it. I really like Mario Kart 64 it's just so well balanced. Well we would love to make a sequel but are too busy trying to make a living! Over the last few years we have been doing a lot of 3D modelling and Multimedia stuff. This picture is actually from a QuickTime movie but that's a bit too big to download. Shaun,the original Wacky Wheels artist,did a mock up of a new Kart and a new Aardvark character that we are using in a interactive childrens book. I think we will always stay with the kids mainly because I am such a big kid Cheers Andy You can't throw hog's at real life drivers! [This message has been edited by AncientCoder (edited 11-10-2000).] |
|
|
|
|
|
|
#13 |
|
Guest
|
Re: Wacky Wheels code snippet
Don't you mean the wacky Wacky Wheel's programmer?
----------------------------------- Guys, that's Andy Edwardson, the Wacky Wheels programmer. ------------------ Joe Siegler - Webmaster, 3D Realms ------------------ |
|
|
|
#14 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by RichChestmat:
Don't you mean the wacky Wacky Wheel's programmer? <HR></BLOCKQUOTE> Well you are right there! When we actually were about to develop the game we went to a local Go kart track to get a feel for the driving experience. However I don't understand why they got so mad when I started throwing hog's at the other drivers. ------------------ |
|
|
|
|
|
|
#15 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by AncientCoder:
[BHowever I don't understand why they got so mad when I started throwing hog's at the other drivers.[/B]<HR></BLOCKQUOTE> I can see why the hogs might be a little mad. ------------------ Big Brother is watching. Dress accordingly.
__________________
Big Brother is watching. Dress accordingly. |
|
|
|
|
|
|
#16 |
|
Re: Wacky Wheels code snippet
Cool. Thanks for answering, Andy (Or Ancientcoder if you prefer).
I remember I used to play Wacky Wheels against my little brother(and get trounced). I liked that when you drive in water, a periscope rises. That was a stroke of genius. You're still visible, so it's fair, but not too visible. It was espescially good in battle mode. I was real glad that this game was made because I remember how much fun everybody was having with Mario Kart on their Super Nintendos and I only had a computer with no game of that type around for it. It would've been great to get a game similar to Mario Kart 64 for the PC, but you're right. Most people nowadays won't pay attention to a game unless it has an instantly recognizable pop-icon or over the top Violence. Sad but true. Thanks again. ------------------ Ajaxx ICQ#15069804 I know why you wanna hate me...cuz hate is all the world has even seen lately--Fred Durst
__________________
"The difference between you and me is while you justify the rules, I just defy the rules..."- me |
|
|
|
|
|
|
#17 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ajaxx:
Cool. Thanks for answering, Andy (Or Ancientcoder if you prefer). <HR></BLOCKQUOTE> Only reason I call myself Ancientcoder is because I feel bloody ancient!! Glad you liked the game. ------------------ |
|
|
|
|
|
|
#18 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by MrEricSir:
I can see why the hogs might be a little mad. <HR></BLOCKQUOTE> I have never doubted my sanity however the voices in the night are making me suspicious. ------------------ |
|
|
|
|
|
|
#19 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by AncientCoder:
Hi Ajaxx, We were pleased with it and I have to say that Apogee did make it a whole lot better when we went into Beta. The main problem was Doom was out and people wanted blood! The PC game players were,and I suppose still are, mainly young male adults who really didn't care to much for furry little animals driving lawn mowers! So from a commercial point of view it wasn't so great. However we feel really proud of the game and I still get a kick that thousands of people out there played it and liked it. I really like Mario Kart 64 it's just so well balanced. Well we would love to make a sequel but are too busy trying to make a living! Over the last few years we have been doing a lot of 3D modelling and Multimedia stuff. This picture is actually from a QuickTime movie but that's a bit too big to download. Shaun,the original Wacky Wheels artist,did a mock up of a new Kart and a new Aardvark character that we are using in a interactive childrens book. I think we will always stay with the kids mainly because I am such a big kid Cheers Andy You can't throw hog's at real life drivers! [This message has been edited by AncientCoder (edited 11-10-2000).]<HR></BLOCKQUOTE> My God, that's "Otis the Aardvark"!!! You WW people are even more great in my opinion now. ------------------ "...and this one time, at band camp, we stuck this really long Voodoo5 6000..." Classical PC Gaming |
|
|
|
|
|
|
#20 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Theseus:
My God, that's "Otis the Aardvark"!!! You WW people are even more great in my opinion now. <HR></BLOCKQUOTE> LOL! Well the Aardvark is called Arnie and he has a bunch of Termites he looks after. (Role reversal) Otis however may be a distant cousin thought the guy who invented Otis might like us to something with the character when they saw Arnie. Sadly auntie Beeb withdrew Otis , so now he is sat gathering dust. However he could make a guest appearance in the interactive book ------------------ |
|
|
|
|
|
|
#21 |
|
|
Re: Wacky Wheels code snippet
Well, the Beeb also offed Gordon the Gopher.
Oh wait, that was actually a *good* thing. ------------------ Don't need a woman, I won't take me no wife I get the rock and roll and that'll be my life No page in history baby-that, I don't need I just want to make some eardrums bleed Delphi Dude's Domain, for all your non-essential needs |
|
|
|
|
|
#22 |
|
Re: Wacky Wheels code snippet
Let's not forget the Broomman, Ed the Duck and that stupid VR cat face. If you can remember the Broomman you're going back a bit, when Andy Crane was on telly, and he hasn't been seen since Bad Influence. They insulted the ZX spectrum. Bah.
------------------ Duke Nukem Resources for Totalconversions and Modifications
__________________
You lose. |
|
|
|
|
|
|
#23 |
|
Re: Wacky Wheels code snippet
Ed the Duck was a classic.
Auntie didn't know what it was letting go when they shipped off him and Otis. ------------------ "...and this one time, at band camp, we stuck this really long Voodoo5 6000..." Classical PC Gaming |
|
|
|
|
|
|
#24 |
|
Re: Wacky Wheels code snippet
What about Roland Rat!! The king of them all
brilliant. ------------------ |
|
|
|
|
|
|
#25 |
|
Re: Wacky Wheels code snippet
Nah, could never like him, he sounded too much like a tutor of mine at the time
------------------ "...and this one time, at band camp, we stuck this really long Voodoo5 6000..." Classical PC Gaming |
|
|
|
|
|
|
#26 |
|
Re: Wacky Wheels code snippet
Something I never realised. You are British, was "Wacky Wheels" developed in the UK and where are you situated?
------------------ "...and this one time, at band camp, we stuck this really long Voodoo5 6000..." Classical PC Gaming |
|
|
|
|
|
|
#27 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Theseus:
Something I never realised. You are British, was "Wacky Wheels" developed in the UK and where are you situated? <HR></BLOCKQUOTE> Yes Wacky was mainly developed in the UK. However I went over to Texas for a few months and developed some of it over there. I nearly boiled to death over there! Scott took us in his car round Garland and if it wasn't for the air con we would have melted. The artist was in Norfolk (UK), I was in Lancashire the musician was in Mississippi and the publisher in Texas! And somehow we all managed to communicate over a 9600 baud modem using terminal emulation Now I live near Cambridge (UK) and Shaun is still in Norfolk. Were are you from? ------------------ |
|
|
|
|
|
|
#28 |
|
Re: Wacky Wheels code snippet
I live in this Yorkshire village, and have a flat in Edinborough.
------------------ "...and this one time, at band camp, we stuck this really long Voodoo5 6000..." Classical PC Gaming |
|
|
|
|
|
|
#29 |
|
Guest
|
Re: Wacky Wheels code snippet
What all that mean?It just a buch of crap!
------------------ Gamedude Can't keep me away from GAMES! Vist my comic website at http://my.treeway.com/monstercomix |
|
|
|
#30 |
|
Re: Wacky Wheels code snippet
It's the code from Wacky Wheels that makes the Dopefish come up...try reading before posting...
------------------ 'Remember that your happiness in life is inversely proportional to your distance from Tom.' -Tom Hall |
|
|
|
|
|
|
#31 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Theseus:
I live in this Yorkshire village, and have a flat in Edinborough. <HR></BLOCKQUOTE> I have to travel up the bloody A1 every weekend to get to my family in Lancashire it's a nightmare. Wonder how many British people are on these forums. Seems quite a few. ------------------ |
|
|
|
|
|
|
#32 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gamedude:
What all that mean?It just a buch of crap! <HR></BLOCKQUOTE> Your such a charmer Gamedude ------------------ |
|
|
|
|
|
|
#33 |
|
Guest
|
Re: Wacky Wheels code snippet
Now let me send this message to you WHERE DO YOU PUT THE CODE?ME DON"T NOW
------------------ Gamedude Can't keep me away from GAMES! Vist my comic website at http://my.treeway.com/monstercomix |
|
|
|
#34 |
|
Re: Wacky Wheels code snippet
------------------ 'Remember that your happiness in life is inversely proportional to your distance from Tom.' -Tom Hall |
|
|
|
|
|
|
#35 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gamedude:
Now let me send this message to you WHERE DO YOU PUT THE CODE?ME DON"T NOW <HR></BLOCKQUOTE> Erm.. You don't put it anyplace! It's supposed to be a joke regarding requests for source code. You could try and compile it but it won't work! Tell me how you get on ------------------ |
|
|
|
|
|
|
#36 |
|
Re: Wacky Wheels code snippet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Flaose:
<HR></BLOCKQUOTE> Me to! WHERE DO YOU PUT THE CODE? I know a few places where he could put the code!! Only a joke GameDude, only a joke ------------------ |
|
|
|
|
|
|
#37 |
|
Guest
|
Re: Wacky Wheels code snippet
Wacky Wheels is the only game I have purchased directly from Apogee/3D Realms. WW rules!! That would be great if there WAS going to be a WW 2. I would buy it!
Condor ------------------ |
|
|
|
#38 |
|
Re: Wacky Wheels code snippet
[img]images/icons/shocked.gif[/img] Source code? Posted?? Here?!?!? LOL! I though I'd never see that happen! Even though he said that it was just a joke for everyone asking for source code(I'm wondering if half the people that ask even know how to program [img]images/icons/wink.gif[/img] ). Before I saw that he worked on WW I thought that somebody had somehow gotten the source code(government conspiracy, j\k [img]images/icons/wink.gif[/img] ), and posted it here. [img]images/icons/grin.gif[/img]
Anyways, I'd really like to see a Wacky Wheels 2, maybe with 3D graphics like Mario Kart 64, but I know that it's most likely "not gonna happen". [img]images/icons/frown.gif[/img] btw Ancient Coder, do you still work at Beavis Soft(I know that the name was changed, just can't remember what it is, what is the company called now?)? |
|
|
|
|
|
|
#39 |
|
Guest
|
Re: Wacky Wheels code snippet
Wow, thanks for the code! Copying it into Borland C++ 4.5 dos now [img]images/icons/smile.gif[/img] Still reckon dos code is best code, just ask Ken Silverman whoose new Voxel 3d engine is dos-based!
Any chance of getting more WW code? Interested in the network stuff too! Its fantastic to have you posting! WW was a truely fantastic game, and even though their was some 'stolen' code Skunny Carts just didn't cut it - didn't have the art, music, "feel" atmosphere etc. BTW did you work on any other game projects for Apogee? |
|
|
|
#40 |
|
Guest
|
Re: Wacky Wheels code snippet
E he he I feel like an idiot - I didn't look over the code or other peoples replys. Didn't realise it wasn't real. I was wondering about headers [img]images/icons/smile.gif[/img] Anyways now that I feel like an idiot ignore everything I asked [img]images/icons/smile.gif[/img]
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|