Old 12-20-1999, 10:38 PM   #1
LeadBullet

LeadBullet's Avatar
Duke Nukem history
Who came up with the idea for Duke Nukem?

Or were all of the character details set in Duke3D?
__________________
"The" "DNF release date" "is" "next" "month" - George Broussard
"Anyway, it's close to being ready." - Joe Siegler
Friend Code -oSSBB: 1160o9449o5021
LeadBullet is offline   Reply With Quote
Old 12-20-1999, 10:54 PM   #2
Superczar

Superczar's Avatar
Re: Duke Nukem history
3drealms came up with the idea... oh you wanted specifics...

------------------
Victims falling under chains,
You hear them crying dying pains...


__________________
'F*** Fresch!!!'.
Superczar is offline   Reply With Quote
Old 12-21-1999, 01:41 PM   #3
Scott Miller
3D Realms Staff

Scott Miller's Avatar
Re: Duke Nukem history
Duke Nukem was named by Todd Replogle, who was trying to come up with an idea for his forth game for Apogee (after Caves of Thor, Monuments of Mars, and Dark Ages).

Todd, who at the time lived in California (while I was in Texas), always sent new game builds to me modem-to-modem, typically with Y-modem or Z-modem protocal, whichever we could get working. (We even used X-modem once in a while, but it was dog slow, though the most reliable.)

Anyway, uploaded to me a short graphics demo that had this crude person jumping around. Todd's name for the game was something like Metal Future (though that wasn't it exactly -- I can't remember the exact name). I asked him if he had a character name and he said Duke Nukem. I immediately loved the name and told hem that that should be the game's name. I also defined the character for Todd based on what I thought the name Duke Nukem conveyed, and then I found two other artists to dramatically redraw the character: [1] Jim Norwood, who later created Bio Menace on his own, and then was the lead designer on Shadow Warrior, and [2] George Broussard, before I asked him to join Apogee as my partner -- Yes, George used to be a halfway decent artist.

For the original Duke Nukem game I created all the levels in the first episode (the shareware episode), and all the game's sound effects. Allen Blum, our current most senior level designer (also the lead mapper on Duke Nukem 3D), and now working on DNF, also played a big role in creating the first Duke Nukem game, having written the game's editor tool, and designing most of the non-shareware levels.

So, the short answer is that Todd came up with the name, but I tried to make Duke into a cool character and made him the focus of the game.

Scott Miller
Scott Miller is offline   Reply With Quote
Old 12-22-1999, 12:04 AM   #4
Sith
Re: Duke Nukem history
A creative team at Apogee/3DRealms created him. It wasn't one certain person. And yes, this should go in the Duke Nukem forum :P

------------------
.^Sith^`.
E-Mail: sith82@hotmail.com
WebSites: 3DRBB Fan Site
IRC: #3DRealms on irc.GamesNET.net
ICQ: 6532969
Get PAID While You Surf!
Sith is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52 AM.

Page generated in 0.08804107 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Website is 1987-2010 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.