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Old 04-19-2009, 12:41 PM   #1
Muelsa

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Jurassic Park TC
Some new stuff

http://www.youtube.com/watch?v=gArs3C9ek1c
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Old 04-19-2009, 12:54 PM   #2
Mr.Fibbles

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Re: Jurassic Park TC
Do you plan on making vehicles?

I am sure AI code is complex but is there some way to make the raptors smarter? They attack in groups and such in the movie but I'm not sure it would be easy to do in the game. Maybe you could try though.

I am impressed though, the animations are pretty good.
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Old 04-19-2009, 01:07 PM   #3
Muelsa

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Re: Jurassic Park TC
I 'm working on a vehicle, This is for the next update. The raptor is not the updated version, i have already maked other raptor (playable and bot version ) with best model 3d, animation, and best AI... but is not totaly finished. I hope to have time to make all this things
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Old 04-19-2009, 01:22 PM   #4
foleyben
Re: Jurassic Park TC
I was looking at these videos and it crossed my mind something you might be interested in adding.

It would be cool if you were forced to walk slower through certain types of grass(long grass) to add a bit more fear when it come to being chased by rators etc.
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Old 04-19-2009, 01:32 PM   #5
Muelsa

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Re: Jurassic Park TC
yes, why not, or quicksand...
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Old 04-19-2009, 01:39 PM   #6
Sang

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Re: Jurassic Park TC
Looks great! A couple things I noticed though;

The pistol HUD model doesn't look that great.. and when you fire, the entire fog clears up for a second, looks very awkward!

Apart from that, very impressive stuff.

Quote:
It would be cool if you were forced to walk slower through certain types of grass(long grass) to add a bit more fear when it come to being chased by rators etc.
The outdoor areas seem huge, walking through them at a slow speed would be frustrating.
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Old 04-19-2009, 01:42 PM   #7
foleyben
Re: Jurassic Park TC
Quote:
Originally Posted by Sang View Post
The outdoor areas seem huge, walking through them at a slow speed would be frustrating.
I understand what you mean, i mean limited areas. It would encourage users to stick to paths etc. It would add more stratergy to fleeing.
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Old 04-19-2009, 02:32 PM   #8
Nimoy

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Re: Jurassic Park TC
Looks pretty cool. Dont like the fog, it makes the backgrounds appear to have their colors inverted.
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Old 04-19-2009, 07:17 PM   #9
Mblackwell

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Re: Jurassic Park TC
My only issue is that I noticed the old clip is not ejected from the pistol before a new one is inserted.
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Old 04-20-2009, 08:39 AM   #10
Muelsa

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Re: Jurassic Park TC
Quote:
Originally Posted by Sang View Post
when you fire, the entire fog clears up for a second, looks very awkward!
how i can solve this ?? I assume that I must remove the "flash command" at the time of the shooting ... but how? someone an idea?
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Old 04-20-2009, 10:09 AM   #11
Usurper

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Re: Jurassic Park TC
You'll want to adjust the predefined gamevars for the weapons.

http://wiki.eduke32.com/wiki/WEAPONx_FLAGS

Flag 256 is the one that removes distance shading from visible sectors when firing.
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Old 04-20-2009, 10:40 AM   #12
DeeperThought

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Re: Jurassic Park TC
Quote:
Originally Posted by Usurper View Post
You'll want to adjust the predefined gamevars for the weapons.

http://wiki.eduke32.com/wiki/WEAPONx_FLAGS

Flag 256 is the one that removes distance shading from visible sectors when firing.
I never knew that, because the description of the flag says something different:

256 Using does NOT cause player to become 'visible'

I wondered if it was some unimplemented feature for stealth weapons, it never even occured to me that it controlled whether the map is flashed.

I'll edit the wiki now.
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Old 04-20-2009, 12:57 PM   #13
Muelsa

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Thumbs up Re: Jurassic Park TC
Quote:
Originally Posted by Usurper View Post
thank you guys, I went through there but I is not never seen it
Last edited by Muelsa; 04-20-2009 at 12:59 PM.
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