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Old 09-01-2008, 09:41 PM   #121
The Commander

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Re: Mapster32 Suggestions
I want this version of Mapster, now!
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Old 09-01-2008, 09:46 PM   #122
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Re: Mapster32 Suggestions
When it's done.
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Old 09-01-2008, 09:51 PM   #123
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Re: Mapster32 Suggestions
Oh ha ha, very funny Mr TX
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Old 09-02-2008, 04:52 PM   #124
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Re: Mapster32 Suggestions
Quote:
Originally Posted by TerminX View Post
Anyway, HellFire's request is done:

Awesome! i cant wait to get that version!
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Old 09-03-2008, 10:50 AM   #125
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Re: Mapster32 Suggestions
Added a couple of new features last night...

First off, the sector tag and SECTOREFFECTOR types now show up in the number entry field, so if you can't remember which number a particular effect is, it's that much easier to find what you're looking for.

Second, all of the 3D mode number input stuff now works in real time. What that means is that you see the effect of your changes before you even press enter. This makes it much easier to adjust shades, palettes, visibility, et cetera precisely without having to hit the key combo again to enter another number.

More to come soon...
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Old 09-03-2008, 11:38 AM   #126
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Re: Mapster32 Suggestions
Quote:
Originally Posted by TerminX View Post
Second, all of the 3D mode number input stuff now works in real time. What that means is that you see the effect of your changes before you even press enter. This makes it much easier to adjust shades, palettes, visibility, et cetera precisely without having to hit the key combo again to enter another number.
Ah thats great news to hear, it gets anoying sometimes having to re-enter the PAL values trying to find a certain colour ect.

Quote:
Originally Posted by TerminX View Post
More to come soon...
Increased sector, wall and sprite limit. Full looking up and down suport.
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Old 09-03-2008, 11:45 AM   #127
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Re: Mapster32 Suggestions
Is it possible to edit wall lenght by entering a number?
It would be very helpfull for making shadows on walls.
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Old 09-03-2008, 11:46 AM   #128
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Re: Mapster32 Suggestions
It's possible to edit wall length by manually adjusting the coordinates of the wall points, so yes...
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Old 09-04-2008, 12:18 AM   #129
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Re: Mapster32 Suggestions
Is it possible to add a point (insert) on a sector/wall (white or red) while you have allready started drawing with out all the drawing you have done just disaphere.
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Old 09-04-2008, 12:59 AM   #130
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Re: Mapster32 Suggestions
Probably, but not without a bunch of work on stuff that already works fine, so it won't be happening any time soon. It's not worth the possibility of corrupt maps.
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Old 09-04-2008, 01:25 AM   #131
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Re: Mapster32 Suggestions
Ah, well. Dont worry about it then. I wouldnt want to corrupt the map im working on. :O
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Old 09-04-2008, 02:24 AM   #132
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Re: Mapster32 Suggestions
I noticed the mouselook in Mapster became rather garbage-like at some point. I fixed it tonight.
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Old 09-04-2008, 04:55 AM   #133
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Re: Mapster32 Suggestions
Quote:
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I noticed the mouselook in Mapster became rather garbage-like at some point. I fixed it tonight.
Ive also noticed that sometimes after running Eduke and then running Mapster straight after and switching between 2D and 3D mode there is a slight pause and you can see the last remaining screen of Eduke of it ingame right before you had quit, i think it only seems to do it if you have been running the HRP.
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Old 09-04-2008, 05:15 AM   #134
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Re: Mapster32 Suggestions
I think it's pretty usual thing. I have it pretty often with games and 3ds max started right after closing any game.
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Old 09-04-2008, 05:18 AM   #135
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Re: Mapster32 Suggestions
I was thinking it must be something common having something to do with the opengl or display driver or something. As long as its not a sign my vid card starting to get old.
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Old 09-04-2008, 01:00 PM   #136
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Re: Mapster32 Suggestions
Quote:
Originally Posted by TerminX View Post
I noticed the mouselook in Mapster became rather garbage-like at some point. I fixed it tonight.
Mapster has mouselook? How do you use it?

Actually, on that note, is there a place with all of Mapster's unique features relative to Build listed? The wiki seems like it just has an incomplete FAQ on general Build stuff.
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Old 09-04-2008, 01:14 PM   #137
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Re: Mapster32 Suggestions
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Mapster has mouselook? How do you use it?
F3 in 3D Mode.

Alternatively, you can also turn on the UnrealEd style control scheme (F5 in 3D Mode) and hold the right mouse button to look.
Last edited by Quakis; 09-04-2008 at 01:16 PM.
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Old 09-05-2008, 07:52 PM   #138
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Re: Mapster32 Suggestions
Speaking of the UnrealEd style mouse controls, I'd like to welcome Helixhorned, the author of that specific patch, to the EDuke32 dev team.

And speaking of Helixhorned, check this out:

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Old 09-05-2008, 07:59 PM   #139
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Re: Mapster32 Suggestions
That is awesome! Very handy.
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Old 09-06-2008, 04:45 AM   #140
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Re: Mapster32 Suggestions
Quote:
Originally Posted by TerminX View Post
Speaking of the UnrealEd style mouse controls, I'd like to welcome Helixhorned, the author of that specific patch, to the EDuke32 dev team.

And speaking of Helixhorned, check this out:

That's very very useful for many people, including me ! Great
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