Forum Archive

Go Back   3D Realms Forums > Archives > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 02-23-2008, 04:31 AM   #41
alandog

alandog's Avatar
Re: Duke Nukem 3D Modelling Project part 4
mmmh,nice improvements... I'm agree with spiker, however, boobs needs improvement.
don't worry about the skin, it can be easily adjusted by someone to match the other babes.

about the rest, I would like to note that forehead seems kinda long, as the fingers gripping the pole... the boobs instead needs to be rounder, in my opinion. However, still think not bad for a starter, can't wait to see the complete skinned version
alandog is offline  
Old 02-23-2008, 07:40 AM   #42
NightFright

NightFright's Avatar
Re: Duke Nukem 3D Modelling Project part 4
It's an improvement but still in its raw form. Still too pixelated in general. Maybe you should really wait for gt or roma to finish the job. same goes with geisha statue. No doubt good models will be the final result.
NightFright is offline  
Old 02-23-2008, 07:58 AM   #43
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Well, I always told that my texturing skills, aren't anywhere about being good and that's why all textures for my models were upadated/redone by someone else (by gt1750 usually).
Hellbound is offline  
Old 02-23-2008, 09:30 AM   #44
0815Jack
Re: Duke Nukem 3D Modelling Project part 4
great work escapist

shuttle: would it mean a lot of work to model an open loading bay?

pole dance: the babe lools really nice...bu the face could be younger
0815Jack is offline  
Old 02-24-2008, 03:25 AM   #45
escapist

escapist's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by 0815Jack View Post
pole dancer: the babe looks really nice...but the face could be younger
Quote:
Originally Posted by Spiker View Post
She looks for about 35-40 years which is far too old.
LOL....But you guys are right!
I started the texture with a picture of Faith Hill (the singer)
whom I just found out now had recently turned 40!

I KNEW I should've used Hayden Panettiere instead!!


Quote:
Originally Posted by 0815Jack View Post
shuttle: would it mean a lot of work to model an open loading bay?
pls. show me a picture of what you have in mind.
escapist is offline  
Old 02-24-2008, 04:44 AM   #46
0815Jack
Re: Duke Nukem 3D Modelling Project part 4
i have posted this link already in the part3 of this thread, but here it is:

http://www.celestiamotherlode.net/ca...satellites.php

there are several examples like this: http://www.celestiamotherlode.net/ca...antis_Jack.jpg

but if its too difficult then keep you model as it is.....


btw: yes Hayden Panettiere would be nice....i like her
0815Jack is offline  
Old 02-24-2008, 12:19 PM   #47
Radar1013

Radar1013's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by escapist View Post
I KNEW I should've used Hayden Panettiere instead!!
Heck Yeah!!! I can't wait for this now!!!

I hope that the face doesn't look ugly because of the poly limit.

0815Jack
I think the reason no one's used those is because they are too high poly for the game.
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 02-24-2008 at 12:25 PM.
Radar1013 is offline  
Old 02-24-2008, 02:45 PM   #48
0815Jack
Re: Duke Nukem 3D Modelling Project part 4
@radar1013: i know....
0815Jack is offline  
Old 02-24-2008, 03:46 PM   #49
NightFright

NightFright's Avatar
Re: Duke Nukem 3D Modelling Project part 4
We already have a TV star in the babes collection: Gillian Anderson (for anyone who didn't recognize her: I mean the hooker, i.e. #1321).
NightFright is offline  
Old 02-24-2008, 04:22 PM   #50
Radar1013

Radar1013's Avatar
Re: Duke Nukem 3D Modelling Project part 4
When wil someone make tile #583? It doesn't seem that hard to do.
__________________
OFFICIAL HRP Nitpicker!
Radar1013 is offline  
Old 02-24-2008, 05:13 PM   #51
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Believe me or not, but the face of all babes I made is Rhona Mitra I know that models aren't similar, but look at the texture
Hellbound is offline  
Old 02-25-2008, 04:53 PM   #52
Hendricks266

Hendricks266's Avatar
Re: Duke Nukem 3D Modelling Project part 4
That babe's skin looks too dark and blotchy. Eugh.

Quote:
Originally Posted by NightFright View Post
We already have a TV star in the babes collection: Gillian Anderson (for anyone who didn't recognize her: I mean the hooker, i.e. #1321).
Dana Scully does not fit the type as a hooker. How are you going to put David Duchovny (Fox Mulder) in the game?
Hendricks266 is offline  
Old 02-25-2008, 05:49 PM   #53
NightFright

NightFright's Avatar
Re: Duke Nukem 3D Modelling Project part 4
DD could be one of the male robots in "Babeland" (Ep.4). Hehehe. But don't ask me why GA was used for the hooker, it wasn't my idea!
NightFright is offline  
Old 02-25-2008, 06:10 PM   #54
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
It was Mean Person who did that
Hellbound is offline  
Old 02-25-2008, 06:54 PM   #55
alandog

alandog's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Speaking of this... where is mean person? I used to like is models a lot... did he abandon the community? Not to ask him starting model again, just to know...
alandog is offline  
Old 02-25-2008, 07:52 PM   #56
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Duke Nukem 3D Modelling Project part 4
There is no MeanPerson. He is a figment of your imagination.

I would not be surprised if it is one of those things where real life (OMG) came in a stole him from us. That has been happening to a lot of people lately.

EDIT:
Ask him where he is but I warn you, he doesn't speak English well. Try Russian.
__________________
http://thaunandshad.com
Last edited by Mr.Fibbles; 02-25-2008 at 07:55 PM.
Mr.Fibbles is offline  
Old 02-26-2008, 01:11 AM   #57
Roma Loom

Roma Loom's Avatar
Re: Duke Nukem 3D Modelling Project part 4
He's just busy with other things and project and also with real-life™
__________________
GRPViewer, DN3D/SW Models
Roma Loom is offline  
Old 02-26-2008, 03:11 AM   #58
alandog

alandog's Avatar
Re: Duke Nukem 3D Modelling Project part 4
mystical...
alandog is offline  
Old 02-26-2008, 04:51 AM   #59
escapist

escapist's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by 0815Jack View Post
shuttle: would it mean a lot of work to model an open loading bay?

It's DONE!!
Cargo door is now removable and model is still only around 500 POLYS!!
but also STILL in desperate need of a good texture... Anyone...pleease?
Attached Images
File Type: jpg space_shuttle.jpg (42.4 KB, 63 views)
Attached Files
File Type: zip shuttle.zip (24.0 KB, 14 views)
escapist is offline  
Old 02-26-2008, 05:39 AM   #60
NightFright

NightFright's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Not bad. Whoever does the texture, it would come in handy if you could do a 2D highres sprite as well because sometimes the shuttle is used as wall-aligned sprite. We already have a highres sprite but it wouldn't fit the new model.
NightFright is offline  
Old 02-27-2008, 04:53 PM   #61
gt1750

gt1750's Avatar
Re: Duke Nukem 3D Modelling Project part 4
A screenshot of the improved geisha skin:



If anyone wants to improve it more, especially the clothes, I can provide the PSD.
Yes, that means I'm not gonna touch it anymore, no matter how much complaints it recieves

This is my last re-skinning attempt on someone else's model - I just don't enjoy it as much as doing stuff on my own. From now on, I'm just going to submit 2D art or (eventually) my own 3d models.

PS: No download, I just sent the skin to NightFright so he can add it in the upcoming HRP update pack.
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///]

"There's no Photoshop filter for talent!" - HotShoe, S&D
"One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
gt1750 is offline  
Old 02-27-2008, 05:19 PM   #62
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by gt1750 View Post
This is my last re-skinning attempt on someone else's model - I just don't enjoy it as much as doing stuff on my own. From now on, I'm just going to submit 2D art or (eventually) my own 3d models.
Goin' cry
Nooooo!!!
Hellbound is offline  
Old 02-27-2008, 05:26 PM   #63
alandog

alandog's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by gt1750 View Post
This is my last re-skinning attempt on someone else's model - I just don't enjoy it as much as doing stuff on my own. From now on, I'm just going to submit 2D art or (eventually) my own 3d models.
sigh this is not a good news... expecially now that we got some newbie in need of help.
however, good work on the skin... hope to see something new from you
alandog is offline  
Old 02-27-2008, 06:58 PM   #64
Radar1013

Radar1013's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by gt1750 View Post
This is my last re-skinning attempt on someone else's model - I just don't enjoy it as much as doing stuff on my own. From now on, I'm just going to submit 2D art or (eventually) my own 3d models.
Aw, c'mon. What about esacpist's space shuttle? Of course there are other people who can skin it, but you seem(ed) most likely to do it.

EDIT: Wait, you said "re-skin". Escapist's model hasn't even been skined yet so if you did a skin for it, it would be "skinning", not "re-skinning", and you said you wouldn't "re-skin" anymore. Nowere did you say anything about not "skinning" anymore.

Hold on escapist! There's still a chance!
__________________
OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 02-27-2008 at 07:10 PM.
Radar1013 is offline  
Old 02-28-2008, 02:01 AM   #65
escapist

escapist's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by gt1750 View Post
This is my last re-skinning attempt on someone else's model - I just don't enjoy it as much as doing stuff on my own. From now on, I'm just going to submit 2D art or (eventually) my own 3d models.
Wha?....No...NOooooo!!!
Say it isn't so! Say it isn't sooo!

This cannot be happening... This cannot be happening...
Last edited by escapist; 02-28-2008 at 03:56 AM. Reason: aesthetics
escapist is offline  
Old 02-28-2008, 02:56 AM   #66
Roma Loom

Roma Loom's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Skinning someone else's non-unwraped or badly-unwraped model is a real pain in the ass...
__________________
GRPViewer, DN3D/SW Models
Roma Loom is offline  
Old 02-28-2008, 04:51 AM   #67
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Well, I think my geisha was unwraped correctly
Hellbound is offline  
Old 02-28-2008, 04:57 AM   #68
gt1750

gt1750's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by Roma Loom View Post
Skinning someone else's non-unwraped or badly-unwraped model is a real pain in the ass...
Quoted for truth.

Another reason is lack of free time

EDIT: I just realized Photobucket deleted the image
No likey ceramic boobehs
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///]

"There's no Photoshop filter for talent!" - HotShoe, S&D
"One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
Last edited by gt1750; 02-28-2008 at 05:04 AM.
gt1750 is offline  
Old 02-28-2008, 06:06 AM   #69
NightFright

NightFright's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Don't worry. Geisha model will be available on March 1. HRP Update coming up. And there, the ceramic boobies will rule without PhotoBucket! Otherwise: gt's semi-resignation regarding reskinning marks the end of an era.

BTW did anyone check the "undress" animation of the statue? It looks a little bit broken to me when you "open" it more than once.
Last edited by NightFright; 02-28-2008 at 06:41 AM.
NightFright is offline  
Old 02-28-2008, 07:29 AM   #70
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Yeah, that's true and I don't know how to define that animation to appear correctly
Hellbound is offline  
Old 02-28-2008, 02:11 PM   #71
Hendricks266

Hendricks266's Avatar
Re: Duke Nukem 3D Modelling Project part 4
From the CONs:

Code:
actor STATUEFLASH
  fall
  ifcount 32
    cactor STATUE
    move NULLMOVE
enda
actor STATUE
  fall
  ifp pfacing
    ifpdistl 1280
      ifhitspace
  {
    cactor STATUEFLASH
    move NULLMOVE
  }
enda
Hendricks266 is offline  
Old 02-28-2008, 03:48 PM   #72
NightFright

NightFright's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Errr... which means? (Sorry I am a n00b in these matters...)
NightFright is offline  
Old 02-28-2008, 05:48 PM   #73
dood!

dood!'s Avatar
Re: Duke Nukem 3D Modelling Project part 4
From the looks of it, the dressed and undressed geishas are two different actors rather than two frames of the same actor.

When the geisha "opens", it plays the animation (which loops, according to the defs). When it closes, it swaps it with the "closed" actor. When it swaps back to the "open" actor, for some reason it plays the animation where it was last cut off rather than animating from the beginning frame.

That's my theory.
__________________
BRAINS...
dood! is offline  
Old 02-28-2008, 09:04 PM   #74
DeeperThought

DeeperThought's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Does anyone else think that the head of the statue needs some work? There isn't much detail in the 8-bit art, but from what can be seen the head on the sprite does at least look human.

EDIT: And I don't mean any disrespect to Hellbound -- his models are some of the best in the HRP.
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 02-28-2008 at 09:08 PM.
DeeperThought is offline  
Old 02-28-2008, 09:13 PM   #75
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Duke Nukem 3D Modelling Project part 4
I felt that the head was too square. Nothing that can't be fixed without messing with the skin too much really (if at all).
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 02-29-2008, 03:56 AM   #76
gt1750

gt1750's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by DeeperThought View Post
Does anyone else think that the head of the statue needs some work? There isn't much detail in the 8-bit art, but from what can be seen the head on the sprite does at least look human.

EDIT: And I don't mean any disrespect to Hellbound -- his models are some of the best in the HRP.
Well the shape of of the head and neck is quite off but it's not that striking with the new skin. That goes for the body as well - when looking at it from the side, it looks too wide. Moving a few vertexes here and there might help.

Considering the perfect anatomy of the slime babe models I expected the geisha look at least that good.

Anyway I've attached the improved geisha pic por those who missed it (though it's a bit pointless since you'll be able to have it in the game tomorrow)
Attached Images
File Type: jpg geisha_i.jpg (81.3 KB, 178 views)
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///]

"There's no Photoshop filter for talent!" - HotShoe, S&D
"One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
Last edited by gt1750; 02-29-2008 at 04:00 AM.
gt1750 is offline  
Old 02-29-2008, 07:06 AM   #77
alandog

alandog's Avatar
Re: Duke Nukem 3D Modelling Project part 4
yeah, maybe some little fixes can improve the model a lot, but don't forget it's just a statue, so don't care if it isn't anatomically correct as a real girl...
alandog is offline  
Old 02-29-2008, 07:13 AM   #78
Hellbound
 

Hellbound's Avatar
Re: Duke Nukem 3D Modelling Project part 4
I think I can put some more work to that... gr1750, send me the skin, I want to improve model without messing the texture
Hellbound is offline  
Old 02-29-2008, 07:53 PM   #79
Hendricks266

Hendricks266's Avatar
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
Errr... which means? (Sorry I am a n00b in these matters...)
It means that the DEFs simply need to define one frame as one tile, and the other frame as the other tile. The two are not animated, per se.
Hendricks266 is offline  
Old 03-01-2008, 12:35 PM   #80
Tea Monster

Tea Monster's Avatar
Re: Duke Nukem 3D Modelling Project part 4
I've got to agree with Roma and GT.

I don't mind helping newbs - that is how I got my start. We have always shared info and knowledge on 'the craft'. I'll show someone where they have gone wrong and how to put it right. Doing stuff for people though is counter-productive for everyone - and yes, its a pain in the ass.

The worst thing that can happen (and its happened to me here) is that people can get too used to you doing things for them and then start taking advantage of you. Now THAT sucks!

All us modellers were in a similar position and we had to go out and learn how to do this stuff. Its not as if its some great dark unnamed secret on how to UV Map or texture. This is the 21st Century and there is something called Google. It's my opinion that if you start down the path, you walk the road as far as you can. If you find something you can't do, then you find out how. I'm still learning all this stuff myself (I'm learning lighting and rendering at the moment) and I don't send my meshes off to someone else to do parts of them, I look up what I don't know and get it into my head.
__________________
Tea Monster's web portfolio
Tea Monster is offline  
 

Bookmarks

Tags
3d modelling, duke nukem 3d, duke3d, modelling, project

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:49 PM.

Page generated in 0.30799699 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.