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Old 11-14-2005, 02:26 PM   #201
Kristian Joensen

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Re: First DNF\'s screenshots description.
They did more than re-write the renderer, they also re-wrote the animation system, the lighting system, the visibility system, the AI system, the sound system and the high level physics code and as we know in 2004 they changed physics engine to Meqon. So it is correct to say that they restarted.
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Old 11-14-2005, 02:33 PM   #202
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Re: First DNF\'s screenshots description.
yeah ok... i got it... they rewrote many subsytems and stuff but still, they didnt start from scratch... so gamplay code, interactivity and maybe some other things where more or less kept..
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Old 11-14-2005, 03:18 PM   #203
Kristian Joensen

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Re: First DNF\'s screenshots description.
Basicaly yes.
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Old 11-14-2005, 05:40 PM   #204
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Re: First DNF\'s screenshots description.
Quote:
hell-angel said:
Quote:
SyntaxN said:
Quote:
Sayantan said:
Quote:
Lucky Boy said:
maybe this Christmas for a present ! a shot of DNF
........ not again.
In some way...I expect that
There is a thread about that allready, but maybe they allready deleted it. (which is what should happen to those threads. )
Yes, that's why I made that not-so-understandable comment.
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Old 11-14-2005, 06:05 PM   #205
Kristian Joensen

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Re: First DNF\'s screenshots description.
Quote:
trackit said:
yeah ok... i got it... they rewrote many subsytems and stuff but still, they didnt start from scratch... so gamplay code, interactivity and maybe some other things where more or less kept..
You seem to be misunderstanding something since you list gameplay code and interactivity seperately from eachoter. The interactivity is part of the gameplay code in other words they could keep it because they could keep the gameplay code.

Perhaps one way to look at it is like this: DNF 2005 is to DNF 2001 as JfDuke + the HRP is to the orignal Duke Nukem 3D/Duke Nukem 3D Atomic Edition. The only difference beeing that they have changed the story and gameplay and added alot of content. Also the underlying technology changes have been much bigger. But still the old .cons still work just fine with Jfduke.
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Old 11-14-2005, 06:12 PM   #206
Kristian Joensen

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Re: First DNF\'s screenshots description.
Take this quote by George:

""You left out the part about picking up a rat and putting it in a microwave, turning it on, watching it spin then explode, or picking up a piece of paper, pressing use and making a paper airplane and throwing it across the room with physics.""

Imagine Duke3D had the first of those 2 features back in 1996, now imagine someone made a new model for the rat and for the microwave. You could still take the rat and put it in the microwave.

If this feature was in before the restart things would have functioned exactly the same as with the HRP example I gave.

So you can throw away all the old content and the underlying code will still work when you add back in models for say the microwave and rat.
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Old 11-15-2005, 01:36 AM   #207
DudeMiester

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Re: First DNF\'s screenshots description.
I wasn't aware they kept gameplay code intact. In that case, I think it would be safe to assume it has interactivity levels that would put MMORPGs to shame, lol. We'll find out eventually I guess. Personally, I'm starting to think I could get some stuff together and get a job as a programmer at 3DRealms faster then waiting until DNF's release.
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Old 11-15-2005, 02:25 AM   #208
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Re: First DNF\'s screenshots description.
Quote:
DudeMiester said:
Personally, I'm starting to think I could get some stuff together and get a job as a programmer at 3DRealms faster then waiting until DNF's release.
You DNF greedy person. I won't let you.
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Old 11-15-2005, 11:36 AM   #209
Otto von Keisinger

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Re: First DNF\'s screenshots description.
Afraid he'll take your spot?
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