Forum Archive

Go Back   3D Realms Forums > General Topics > Programming Forum > UnrealED Help
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 12-11-2005, 02:59 PM   #1
Duke Rocks
 
Making mirrors-how is it done??
I can get the mirrors to work within the editor, but when I play my level, I just get a regualr old texture in its place.


I went to surface properties and checked the box that said mirror. I even followed a tutorial that told me to change "usestencil" in the unreal 2004 ini file from "false" to "true"

Nothing has worked....any suggestions?

Keep in mind that I'm a noob, lol.
Duke Rocks is offline  
Old 01-14-2006, 05:07 AM   #2
Asmodeusz

Asmodeusz's Avatar
Re: Making mirrors-how is it done??
All I know is that changing surface properties mirror to true gives you a "marble" kind of reflection. I will later try to use various textures, but by now nothing worked.
__________________
" I am Power made flesh...Fell how weak you truely are!! "
Asmodeusz is offline  
Old 01-15-2006, 07:13 AM   #3
jimbob

jimbob's Avatar
Re: Making mirrors-how is it done??
Quote:
Asmodeusz said:
All I know is that changing surface properties mirror to true gives you a "marble" kind of reflection. I will later try to use various textures, but by now nothing worked.
i gues you need to tag the "invisible" thinghy to make it a true mirror and not a marble type reflection.

but i havent messed around with mirrors just yet so i could be mistaken

the reason i dont mess with it is because most UT users dont have the "usestencil" option set to 1 so they wouldnt see it anyway.
__________________
"Check out the polygons on jimbob's girlfriend!" killerbyte
"Jimbob, you're a god-damned genius" rollingbrass
"You are a god among men" Water12356
jimbob is offline  
Old 01-16-2006, 08:17 PM   #4
pec
 
Re: Making mirrors-how is it done??
Mirrors were successfully created in Deus Ex, in NYC Bar map for example.

Although Deus Ex is based on the first generation of the Unreal Engine (U1,UT'99). Creating mirrors in Unreal Engine 2 and higher versions (U2,UT2k3,2k4) could be harder. I haven't tried yet.
pec is offline  
Old 01-17-2006, 01:24 AM   #5
jimbob

jimbob's Avatar
Re: Making mirrors-how is it done??
Quote:
pec said:
Mirrors were successfully created in Deus Ex, in NYC Bar map for example.

Although Deus Ex is based on the first generation of the Unreal Engine (U1,UT'99). Creating mirrors in Unreal Engine 2 and higher versions (U2,UT2k3,2k4) could be harder. I haven't tried yet.
thats because in the UT99 engine the "usestencils" or whatever its called is set to 1 by default, in later versions like the UT2k3/4 games they set it to 1, mirrors still work and should work like they did in the 99 version.
__________________
"Check out the polygons on jimbob's girlfriend!" killerbyte
"Jimbob, you're a god-damned genius" rollingbrass
"You are a god among men" Water12356
jimbob is offline  
Old 01-18-2006, 12:30 AM   #6
Duke Rocks
 
Re: Making mirrors-how is it done??
thanks for all the replies, guys, but i did some research and it seems that it is pretty much impossible to make mirrors with the ut 2004 editor.....oh well, that's okay, i guess i can just stick with the marblely surface!
Duke Rocks is offline  
Old 01-18-2006, 01:33 AM   #7
jimbob

jimbob's Avatar
Re: Making mirrors-how is it done??
you could also do a render to texture trick, wich simulates a mirror. but you wont see yourself in it.

see here
__________________
"Check out the polygons on jimbob's girlfriend!" killerbyte
"Jimbob, you're a god-damned genius" rollingbrass
"You are a god among men" Water12356
jimbob is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:46 PM.

Page generated in 0.12751508 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.