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Old 01-29-2009, 01:58 AM   #321
The Commander

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Re: Duke Theft Auto
Quote:
Originally Posted by Sinner View Post
Why such high Recommended PC specs for something that lacks high details and shading?
In terms of Duke, this mod is pushing the limits of the engine, and the specs I stated are not high by todays standards.

Quote:
Originally Posted by blizzart View Post
I think these are the specs of Commander´s rig.
The alpha version ran fine on my 2,00ghz P4, 64mb GF4MX and 1024mb ram. Even when I cheated the jetpack to fly around the city. But there has be changed a lot since the alpha version was released.
Yeah, alot has changed.
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Old 01-30-2009, 03:23 PM   #322
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Re: Duke Theft Auto
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Why such high Recommended PC specs for something that lacks high details and shading?
Because, Eduke32 in 32bit is a resource hog as is, and his mod comprises pretty much of one huge level full of models, and hi-res textures.
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Old 01-30-2009, 03:47 PM   #323
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Re: Duke Theft Auto
And the fact that there are a ton of cars and pedestrians moving around in those maps.
 
Old 01-30-2009, 03:56 PM   #324
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Re: Duke Theft Auto
This is also true, and the amount of code running at the same time. (although that could be due to my sloppy coding, but it works alright. )
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Old 01-30-2009, 05:06 PM   #325
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Re: Duke Theft Auto
Still love the look of this
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Old 02-28-2009, 10:46 PM   #326
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Re: Duke Theft Auto
Some poster that someone made who is waiting for this mod to be done. :P

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Old 03-01-2009, 03:28 PM   #327
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Re: Duke Theft Auto
Latest monthly news update.

http://www.moddb.com/games/duke-thef...ta-news-update
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Old 03-01-2009, 10:30 PM   #328
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Re: Duke Theft Auto
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Originally Posted by The Commander View Post
Im not making animating steering wheels or hud dials, some one else can. And seeing that IM the only one currently working on this I guess that aint going to happen. If thats going to turn people off and away from my mod then that is there choice and I can't do anything about that. You can't make everyone happy.
For the steering wheel, you can keep the wheel art separate and just use rotatesprite + getinput.
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Old 03-02-2009, 04:37 AM   #329
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Re: Duke Theft Auto
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For the steering wheel, you can keep the wheel art separate and just use rotatesprite + getinput.
Again, I know how it can be done. But im not going to do it due to the fact that it's not worth it because people will use 3rd person view the most.
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Old 03-02-2009, 09:43 PM   #330
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Re: Duke Theft Auto
Duke Theft Auto makes a news article on New Enthusiast.

http://newenthusiast.com/grand-theft...um-20090302418
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Old 03-03-2009, 11:59 AM   #331
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Re: Duke Theft Auto
Congrats on the article, but damn, they seem to really slam you and Duke3D.
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Old 03-03-2009, 01:57 PM   #332
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Re: Duke Theft Auto
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Congrats on the article, but damn, they seem to really slam you and Duke3D.
It's an authors honest opion of what he has seen. It seems fair to me.
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Old 03-03-2009, 07:20 PM   #333
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Re: Duke Theft Auto
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It's an authors honest opion of what he has seen. It seems fair to me.
Yes, but it's a preview. I mean what if like GamePro said like "OMG This game has some minor bugs let me go all out and in the most harshly sarcastic way possible say something about said bug."

Just my opinion this time. But I guess I was raised with tact.

Great progress by the way it looks AMAZING thus far.

I like the flame thrower and the CnC style death scream.

Maybe you should throw the Wilhelm scream in there somewhere.
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Old 03-03-2009, 07:36 PM   #334
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Re: Duke Theft Auto
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I like the flame thrower and the CnC style death scream.
Thats not the C&C death scream, its from GTA.
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Old 03-03-2009, 09:48 PM   #335
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Re: Duke Theft Auto
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Thats not the C&C death scream, its from GTA.
Ah I see. ^_^ Good call.
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Old 03-07-2009, 09:23 AM   #336
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Re: Duke Theft Auto
i made that poster

:P
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Old 03-07-2009, 12:41 PM   #337
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Re: Duke Theft Auto
Where did you get the 3d-realms-logo? It seems I'm unable to find one (in a good resolution).

Sweet poster btw
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Old 03-23-2009, 07:23 AM   #338
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Re: Duke Theft Auto
The player select screen where you can choose your character and view previous high scores of levels passed.





To name a few...
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Old 04-21-2009, 09:13 AM   #339
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Re: Duke Theft Auto
http://www.youtube.com/watch?v=CUegfSdQLoU - Part 1

http://www.youtube.com/watch?v=2tNafKnMcgI - Part 2

A lot of food for thought.
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Old 04-21-2009, 10:25 AM   #340
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Re: Duke Theft Auto
Jack Thompson....you are my hero The Commander.
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Old 05-05-2009, 09:36 AM   #341
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Re: Duke Theft Auto
Commander, you are amaizing!
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Old 05-05-2009, 09:51 AM   #342
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Re: Duke Theft Auto
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Commander, you are amazing!
What for?
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Old 05-05-2009, 06:49 PM   #343
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Re: Duke Theft Auto
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What for?
Probably the irony of now being able to play as Jack Thompson - an old fart who believe gun violence corrupts childrens and teens mind making them into serial killers.

And now you can play as him car-jacking people, blowing the shit out of everything and moving people down with your car or your AK-47.
 
Old 05-05-2009, 09:56 PM   #344
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Re: Duke Theft Auto
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Originally Posted by Piano Man View Post
Probably the irony of now being able to play as Jack Thompson - an old fart who believe gun violence corrupts childrens and teens mind making them into serial killers.

And now you can play as him car-jacking people, blowing the shit out of everything and moving people down with your car or your AK-47.
bingo
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Old 05-06-2009, 03:06 PM   #345
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Re: Duke Theft Auto
Good call,

I still haven't received a law suit yet, and even if I did I would ignore it and any cease and desist. :O

I haven't spent over a year on this TC for nothing.
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Old 05-06-2009, 04:56 PM   #346
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Re: Duke Theft Auto
don't worry, thompson was banned from lawyers' order times ago... you could add a mission where he's trying to kill the jury for revenge
Last edited by alandog; 05-06-2009 at 04:58 PM.
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