Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 05-20-2006, 08:12 PM   #161
DissidentRage

DissidentRage's Avatar
Re: How do i use build?
F12. The filename should be build####.tga I think.
__________________
Alt for djevelen!
DissidentRage is offline  
Old 05-20-2006, 09:02 PM   #162
oak man

oak man's Avatar
Re: How do i use build?
Thanks!

How do I delete a whole room?
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
Old 05-20-2006, 10:07 PM   #163
DavoX

DavoX's Avatar
Re: How do i use build?
Right Ctrl + Delete.
DavoX is offline  
Old 06-27-2006, 12:19 AM   #164
oak man

oak man's Avatar
Re: How do i use build?
Hi I have another question,
I made a wall and I want it to be droped to the ground exposeing the hole as soon as it is triggerd by an explosive such as a pipe bomb or something please help
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
Old 06-27-2006, 12:27 AM   #165
oak man

oak man's Avatar
Re: How do i use build?
this is curently behind the wall that I want to bring down

this is the wall that I want to bring down
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
Last edited by oak man; 06-27-2006 at 12:32 AM.
oak man is offline  
Old 06-27-2006, 12:32 AM   #166
Ding Bat

Ding Bat's Avatar
Re: How do i use build?
Quote:
Originally Posted by oak man
this is curently behind the wall that I want to bring down
this is the wall that I want to bring down
Your attached files or what ever, don't work.
Ding Bat is offline  
Old 06-27-2006, 12:33 AM   #167
oak man

oak man's Avatar
Re: How do i use build?
now they do
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
Old 06-27-2006, 12:57 AM   #168
oak man

oak man's Avatar
Re: How do i use build?
ok lemme be more pucific in the build guide hand book it says to:
"place a very thin sector directly against the wall with the hole. Place a sector effector and a C-9 sprite in this sector build will automaticaly..."
AnI did all this but it just doesn't work
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
Old 06-27-2006, 04:59 AM   #169
mikenet2005

mikenet2005's Avatar
Re: How do i use build?
Are you using se 13 explosion sector sprites? Or are you simply placing c-9 sprites in the sector you want demolished?

Also keep in mind these things

If that sector I see seperating those two rooms is either a floor dragged to the cieling, or a cieling dragged to the all the way to the floor than this effect wont work. If you want to blow the whole wall out try not raising anything. As long as a se13 sprite is located in the sector or sectors you want to blow out the game engine will render maskible walls to fill that sector automaticaly once in the game.

Also you need a trigger of some kind in the form of a touchplate, a switch, or a crack on the wall if you plan to shoot it out.

Lastly if I were you I wouldnt worry about the thin sector in front of your wall just yet because it isnt always nessesary. After you get it working you can optionally add one of these to cover up any texture alingnment issues above or below the blown out hole.

Let me know if you have anymore questions about it, i've worked with explosives in duke3d a great deal.
mikenet2005 is offline  
Old 06-27-2006, 10:01 AM   #170
oak man

oak man's Avatar
Re: How do i use build?
Quote:
Originally Posted by mikenet2005
Are you using se 13 explosion sector sprites? Or are you simply placing c-9 sprites in the sector you want demolished?

Also keep in mind these things

If that sector I see seperating those two rooms is either a floor dragged to the cieling, or a cieling dragged to the all the way to the floor than this effect wont work. If you want to blow the whole wall out try not raising anything. As long as a se13 sprite is located in the sector or sectors you want to blow out the game engine will render maskible walls to fill that sector automaticaly once in the game.

Also you need a trigger of some kind in the form of a touchplate, a switch, or a crack on the wall if you plan to shoot it out.

Lastly if I were you I wouldnt worry about the thin sector in front of your wall just yet because it isnt always nessesary. After you get it working you can optionally add one of these to cover up any texture alingnment issues above or below the blown out hole.

Let me know if you have anymore questions about it, i've worked with explosives in duke3d a great deal.
I know how to use explosions, because in this map the environment is very destructable, I just don't know how to do this one
but I do realy want it in the map, so it could make it less linear
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
Old 06-27-2006, 05:35 PM   #171
mikenet2005

mikenet2005's Avatar
Re: How do i use build?
Tell exactly what youre having difficulty doing? Are you having trouble making the thin buffer sector look good? Or is it more than that?
mikenet2005 is offline  
Old 06-27-2006, 08:11 PM   #172
oak man

oak man's Avatar
Re: How do i use build?
well thats the thing, I don't know what I'm doing wrong ,

you know like in E1L2 with the building exploding? and it seems like the building falls down? Thats the effect that I want I want to put on the wall that falls
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
Old 06-28-2006, 01:22 AM   #173
DavoX

DavoX's Avatar
Re: How do i use build?
I don't really remember but try to place a speed sprite and the SE pointing down in 2D mode.

Also place the SE where the exploding sector will start (highest height)
DavoX is offline  
Old 06-28-2006, 03:37 PM   #174
mikenet2005

mikenet2005's Avatar
Re: How do i use build?
The method devox mention should work fine, I think there is another default way but I've never attempted it. I have made rise and drop sectors many times though so I beleive this method should do you just fine. Like davox said place a se 31,0 sprite with the tail facing down at the height you want the sector to be before it falls. Make sure the sector itself is currently at the point it will be after it falls.

Other notes

when you place a speed sprite in the sector its going to need a lowtag of at least 900 to look good but thats a guess it could be alot more.

Make sure the effect can only be triggered once. Like if your using a touchplate put a 1 as the hitag.

This is just the basic setup used for an elevator or trap door typically so you will need to link the switch to an explosive or quake se, in order to get the rumble effect and make it look good.
mikenet2005 is offline  
Old 06-28-2006, 04:07 PM   #175
DavoX

DavoX's Avatar
Re: How do i use build?
Quote:
Originally Posted by mikenet2005
The method devox mention should work fine, I think there is another default way but I've never attempted it. I have made rise and drop sectors many times though so I beleive this method should do you just fine. Like davox said place a se 31,0 sprite with the tail facing down at the height you want the sector to be before it falls. Make sure the sector itself is currently at the point it will be after it falls.

Other notes

when you place a speed sprite in the sector its going to need a lowtag of at least 900 to look good but thats a guess it could be alot more.

Make sure the effect can only be triggered once. Like if your using a touchplate put a 1 as the hitag.

This is just the basic setup used for an elevator or trap door typically so you will need to link the switch to an explosive or quake se, in order to get the rumble effect and make it look good.
Or he could check out how it's done in E1L2.MAP
DavoX is offline  
Old 06-28-2006, 04:33 PM   #176
oak man

oak man's Avatar
Re: How do i use build?
thanks alot both of you!
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX
"I vote oak man for supreme leader of the 3DR boards."-Tang Lung

>>My flickr page<<
oak man is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:50 PM.

Page generated in 0.14926505 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.