Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Shadow Warrior Source Code
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 04-02-2005, 02:08 AM   #1
JonoF

JonoF's Avatar
JFShadowWarrior is available (updated 20051009)
The first release of JFShadowWarrior is now available for your enjoyment. Please bear in mind this is the first release so there will be crashes or bugs. Please report them as you find them. View the JFShadowWarrior section or go directly to the files.

Have fun

Jonathon
JonoF is offline  
Old 04-02-2005, 02:19 AM   #2
Geoffrey
Re: JFShadowWarrior is available
Big hug, small download. Thanks for making this saturday the greatest
__________________
"if we fill survival with particles then we can compete with modern games" - James
Geoffrey is offline  
Old 04-02-2005, 02:21 AM   #3
Delta

Delta's Avatar
Re: JFShadowWarrior is available
Mouse Aiming and mouse movement in general seems a little off. Or maybe it's just me.

If mouse aiming is set to toggle, it's impossible to turn it on. When the mouse aiming key is pressed, a message is displayed saying that mouse aiming was turned off, even though it was never on.

Mouse movement feels a bit jerky. Doesn't feel as smooth as JFDuke3D, but it's still perfectly playable.

I'm running the game at 1280x1024 32 bpp, if that helps any.

Other than that, no problems so far.
Delta is offline  
Old 04-02-2005, 02:21 AM   #4
Ras

Ras's Avatar
Re: JFShadowWarrior is available


Thank you from the bottom of my Ripper Heart weapon!
Ras is offline  
Old 04-02-2005, 02:23 AM   #5
Ecmaster76

Ecmaster76's Avatar
Re: JFShadowWarrior is available
Damn that was quick...

But yah, didn't someone say you had a copy before the release (Ken too I bet), to help prepare it for public usage?

I guess you got a head start.

Thanks
__________________
Chicken McNuggets are 26 Percent Disobedient Robots.
Ecmaster76 is offline  
Old 04-02-2005, 02:26 AM   #6
TerminX

TerminX's Avatar
Re: JFShadowWarrior is available
Quote:
Delta said:
Mouse Aiming and mouse movement in general seems a little off. Or maybe it's just me.

If mouse aiming is set to toggle, it's impossible to turn it on. When the mouse aiming key is pressed, a message is displayed saying that mouse aiming was turned off, even though it was never on.

Mouse movement feels a bit jerky. Doesn't feel as smooth as JFDuke3D, but it's still perfectly playable.

I'm running the game at 1280x1024 32 bpp, if that helps any.

Other than that, no problems so far.
Yeah, there are a few problems with the mouse. The game is extremely jerky for me with vsync on as well, so you might try turning that off if you've got it enabled.
TerminX is offline  
Old 04-02-2005, 02:32 AM   #7
Another Duke Fan

Another Duke Fan's Avatar
Re: JFShadowWarrior is available
I am on it! THANK YOU Jonathon!
__________________
アーティスト
Another Duke Fan is offline  
Old 04-02-2005, 02:40 AM   #8
Ras

Ras's Avatar
Re: JFShadowWarrior is available
Just ran through a bit of the first level, and things are looking terrific. The only problems I've had so far: a lack of CD sound (I haven't messed with settings much, so maybe I overlooked it); and the 3D sprites aren't working for me. I didn't see that as a known issue, so I thought I'd mention it.

Edit: Ahh, darn. The release notes mentioned lack of CD sound. I will leave my blind idiocy up for all to see.
Ras is offline  
Old 04-02-2005, 02:41 AM   #9
Geoffrey
Re: JFShadowWarrior is available
I've ran through it a bit and the only problems I could find were the fact that the cd music doesn't work and that the game runs a tad laggy and choppy. One bug was weird though, in level 2/3 of the shareware episode I remember having to run that vehicle you had to fix through the wooden boxes. Well that didn't work, strangely enough

I found something else though.. I was bummed that I could never get JfDuke to run in full-screen and gl at the same time .. but with JfSw it works Awesome!

Edit: just noticed the cd music thing has already been mentioned above. The voxels díd work here though.

Final edit: Forgot to mention that if you press F7 you can still see the weapon at the bottom of the screen. I don't know if this is supposed to be like that so if it is forget I said anything.
__________________
"if we fill survival with particles then we can compete with modern games" - James
Geoffrey is offline  
Old 04-02-2005, 02:42 AM   #10
Boinky

Boinky's Avatar
Re: JFShadowWarrior is available
Hrm, if you mean Voxels, I believe, I could be mistaken, that they dont work in polymost... I remember in a JFDuke discussion that someone had mentioned that Voxels do not work in polymost... So don't quote me on that, but if your talkin about voxels that might be why
__________________
If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way!

I got a fever. And the only prescription, is more cowbell.
Boinky is offline  
Old 04-02-2005, 02:45 AM   #11
Ras

Ras's Avatar
Re: JFShadowWarrior is available
Voxels are it. Well, I guess those items will be taken care of eventually by the model makers.
Ras is offline  
Old 04-02-2005, 02:46 AM   #12
Boinky

Boinky's Avatar
Re: JFShadowWarrior is available
You guys can have your SW I just hope JF keeps up w/ Duke.. ROR on duke, and I'll be in heaven.... Put a map on hold just so I can wait for JF duke(or Eduke) to support that feature!
__________________
If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way!

I got a fever. And the only prescription, is more cowbell.
Boinky is offline  
Old 04-02-2005, 02:48 AM   #13
Ras

Ras's Avatar
Re: JFShadowWarrior is available
And besides ROR, someone talked about the possibility of vehicles being ported to Duke!
Ras is offline  
Old 04-02-2005, 03:03 AM   #14
JonoF

JonoF's Avatar
Re: JFShadowWarrior is available
The mouse aiming toggle keeps switching so rapidly while the key is pressed that it might look like it's turning off. I have to fix the repeating issue in the next release. The jerky mouse input is also to be addressed along with the other mouse input quirks people are seeing.

Jonathon
JonoF is offline  
Old 04-02-2005, 03:04 AM   #15
Another Duke Fan

Another Duke Fan's Avatar
Re: JFShadowWarrior is available
Can`t get it go... It fails to identify my Sidewinder 3D (which it tries by default), then all controlls are lost. No keyboard, no mouse... I am stuck on the main menu and nothing moves, can`t do anything, but to exit through the task manager. Any ideas?
__________________
アーティスト
Another Duke Fan is offline  
Old 04-02-2005, 03:05 AM   #16
TerminX

TerminX's Avatar
Re: JFShadowWarrior is available
Quote:
Ras said:
And besides ROR, someone talked about the possibility of vehicles being ported to Duke!
The only person porting the vehicles would be me (unless someone wants to do it themselves and submit a patch, hint hint) and right now I've got a bit too much to do lately. It's going to take a lot of meddling around with both sets of source to get such a thing working methinks.
TerminX is offline  
Old 04-02-2005, 03:49 AM   #17
djimd
Re: JFShadowWarrior is available
Quote:
Ras said:
Just ran through a bit of the first level, and things are looking terrific. The only problems I've had so far: a lack of CD sound (I haven't messed with settings much, so maybe I overlooked it); and the 3D sprites aren't working for me. I didn't see that as a known issue, so I thought I'd mention it.

Edit: Ahh, darn. The release notes mentioned lack of CD sound. I will leave my blind idiocy up for all to see.
LOL - Jonof thought you might have had ogg support with the first release.
Seriously tho - excellent job runs best i've ever seen it.
Thx mate.

ALso it should be pretty easy to make a start on a sw-hrp - fonts can be used sraight from the jf-hrp.
djimd is offline  
Old 04-02-2005, 03:57 AM   #18
SyntaxN

SyntaxN's Avatar
Re: JFShadowWarrior is available
wow you´re damn fast....
SyntaxN is offline  
Old 04-02-2005, 04:04 AM   #19
Another Duke Fan

Another Duke Fan's Avatar
Re: JFShadowWarrior is available
While the game tries to create joystick device (in setup window) I get crash message: "Failed setting buffering: DI_POLLEDEVICE", then the main menu loads, but all controlls are off. Is there any way around this?
__________________
アーティスト
Another Duke Fan is offline  
Old 04-02-2005, 04:04 AM   #20
SamSwashbuckler
Re: JFShadowWarrior is available
Can still use F2/F3 to save/load.

at the start of level 2, I tried to save and it crashed (or intentionally exited?). There's a game0.sav file, 8KB.

I can see the savegame (complete with the name I gave it and the mini screenshot) but trying to load it crashes it.
__________________
{EDF}Sam Swashbuckler
Member of the SW Cult
http://SamSwashbuckler.Ath.Cx/
SamSwashbuckler is offline  
Old 04-02-2005, 04:06 AM   #21
Another Duke Fan

Another Duke Fan's Avatar
Re: JFShadowWarrior is available
All of this is answered in the Releasenotes.html.
__________________
アーティスト
Another Duke Fan is offline  
Old 04-02-2005, 04:08 AM   #22
Towelie2k4

Towelie2k4's Avatar
Re: JFShadowWarrior is available
Woo! First error message!

Okay, running the game,even without changing any settings, brings the following error:

"Failed setting buffering: DI_POLLEDDEVICE"

From there, I cant move to any menu items, the app seems to accept no keyboard input. Normal windows command work (ctrl-alt-del, windows key)

Wait a sec, just figured it out. I had by Xbox controller plugged in. A soon as i took it out and re-fired SW, it worked perfectly.

Anyway, its still a bit of a bug report, as I hadn't selected to use the joystick, only mouse and keyboard. Meh.

Huge round of applause to you Jonof! Now we can finally play SW in all its glory!

*hugs monitor*



*EDIT*
Whoops, Another Duke Fan posted exactl;y the same thing while I was typing. Sorry mate, didn't mean to
__________________
"It is a mistake to think you can solve any major problems just with potatoes." - Douglas Adams
"A delayed game is eventually good, but a bad game is bad forever." - Shigeru Miyamoto
Towelie2k4 is offline  
Old 04-02-2005, 04:08 AM   #23
Parkar

Parkar's Avatar
Re: JFShadowWarrior is available
Quote:
djimd said:
ALso it should be pretty easy to make a start on a sw-hrp - fonts can be used sraight from the jf-hrp.
Once we have a stable jfsw and there is enough content I'll start putting the sw_hrp together.
Parkar is offline  
Old 04-02-2005, 04:16 AM   #24
Rider

Rider's Avatar
Re: JFShadowWarrior is available
My mouse acts up with this game

from time to time, during a movement of the mouse (say up) it reverses for a very brief moment, sometimes bringin my view either way up or way down. Makes it really hard to aim...

besides that everything looks to work pretty sweetly!
__________________
Duke4.net - Duke's OTHER home.
HeadbangersFM - The station that keeps your head banging!
-------------
She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki!
Rider is offline  
Old 04-02-2005, 04:43 AM   #25
gila

gila's Avatar
Re: JFShadowWarrior is available
great stuff, it ran no problem, but a few 'bugs'

saving game by f2 resulted in a crash
weapons still visible when using f7 view mode

IMPORTANT:

for some reason all monsters (i tested it in 1st level) always play alot of their PAIN sounds (ninja's most noticeable) and very few of their 'ambient' sounds, it never happened in original game, now it sounds like you're playing coop or something!

anyway great work for a first port release!
gila is offline  
Old 04-02-2005, 04:43 AM   #26
Enragiated
 
Re: JFShadowWarrior is available
works excellent with the shareware version, Good to play this game again.
Enragiated is offline  
Old 04-02-2005, 04:47 AM   #27
wieder
Re: JFShadowWarrior is available
BTW, some minor bugs or quirks you guys are encountering might very well be due to the game code that was provided in the first place. Since it was kludged together from various files with drastically different dates (and some things even different games!), it's very possible that certain gameplay elements are modified or broken because the real file was missing or from an earlier version of the game.

Both icculus and Jonothan have done a kickass job though, should be a fun year.
wieder is offline  
Old 04-02-2005, 05:08 AM   #28
Viper Knight
Guest
Re: JFShadowWarrior is available
When I hit a gong a melody plays! Why is that!?

I don't get that anymore since I extracted all the .voc files from SW.GRP. I hear a gong sound when I hit a gong now, GONG.VOC to be exact.

I figured it out, I had Carger2000's Santa Wang on which comes with it's own GONG.VOC, which is a melody.
 
Old 04-02-2005, 05:29 AM   #29
Psykomanius

Psykomanius's Avatar
Re: JFShadowWarrior is available
What is the final version of Shadow Warrior ?

I have v1.2.

But, when i start the game i got this=

ENTER THE WANG
Four Levels: Shareware Version.

CODE OF HONOR
Eighteen Levels: Full Version Only.

Are there a patch, so i can got the full version of Enter The Wang ???

Now i am confused

What does that mean...

"Sorry my bad English"
Attached Images
File Type: jpg 815015-Image1.jpg (15.6 KB, 101 views)
__________________
Life can only be understood in reverse. But must be lived forward.
Psykomanius is offline  
Old 04-02-2005, 05:44 AM   #30
gila

gila's Avatar
Re: JFShadowWarrior is available
means that shareware version had only 4 levels that ended up with serpent god getting away.

the full version has 2nd episode with tons more levels, and the "full version only" seems to be leftover description from the shareware version.

if you have only shareware version (mind you the latest shareware is also uptodate with registered version and also is 1.2), then, well, bad luck - get a full commercial copy!

simply try playing episode 2 right away - if you get a level when you start in a boat then you have registered version.
gila is offline  
Old 04-02-2005, 05:44 AM   #31
Geoffrey
Re: JFShadowWarrior is available
The first episode is supposed to be really short - if you can play Code of Honor then it's all good and you are set to go
__________________
"if we fill survival with particles then we can compete with modern games" - James
Geoffrey is offline  
Old 04-02-2005, 05:49 AM   #32
Psykomanius

Psykomanius's Avatar
Re: JFShadowWarrior is available
Are there some full version of Enter The Wang ???
__________________
Life can only be understood in reverse. But must be lived forward.
Psykomanius is offline  
Old 04-02-2005, 05:50 AM   #33
gila

gila's Avatar
Re: JFShadowWarrior is available
enter the wang is only four levels long.
gila is offline  
Old 04-02-2005, 06:16 AM   #34
Nukkus

Nukkus's Avatar
Re: JFShadowWarrior is available
found a bug! in Seppuku Station, i got blasted by one of those tnt-bastards, and ended up somehow in the remote control car room. had to use noclip to get out of it, lol.
Nukkus is offline  
Old 04-02-2005, 06:16 AM   #35
Psykomanius

Psykomanius's Avatar
Re: JFShadowWarrior is available
Okay.
A big thanks for the info on this
__________________
Life can only be understood in reverse. But must be lived forward.
Psykomanius is offline  
Old 04-02-2005, 06:20 AM   #36
Phayzon

Phayzon's Avatar
Re: JFShadowWarrior is available
Didnt take long at all. Now i gotta find my SW CD...
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 04-02-2005, 06:24 AM   #37
Carger2000
Re: JFShadowWarrior is available
Quote:
Viper Knight said:
When I hit a gong a melody plays! Why is that!?

I don't get that anymore since I extracted all the .voc files from SW.GRP. I hear a gong sound when I hit a gong now, GONG.VOC to be exact.

I figured it out, I had Carger2000's Santa Wang on which comes with it's own GONG.VOC, which is a melody.
Hehe I always used gong.voc for my own voc's because it aint used much and it easy to remember
The melody comes from the jukebox when you access it in Santa wang.
__________________
Signature? No not now.
Carger2000 is offline  
Old 04-02-2005, 06:34 AM   #38
3D Master
Guest
Re: JFShadowWarrior is available
Ah! For some reason my mouse aiming doesn't work. Doesn't matter if I got it in toggle or momentary, I move the moust Wang moves forward back, etc. Using 'u' to switch mouse aimin on/off doesn't change that behaviour. Anyone else have this too?
 
Old 04-02-2005, 06:44 AM   #39
3D Master
Guest
Re: JFShadowWarrior is available
Sorry, for second post, forgot to add to favorites, and got some more thingies:

It seems 'u' does switch to mouse aiming, it only lasts a fraction of second and automatically switches back to mouse aiming off.

Also, it seems starting up SW.exe makes it try to connect to the internet. Why's that?
 
Old 04-02-2005, 06:58 AM   #40
Ronstar

Ronstar's Avatar
Re: JFShadowWarrior is available
*kneels down and pray to the mighty jonof*

man,thats just great (*diggin out my old shadow warrior cd*).
__________________
[RoNsTaR]
Ronstar is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:30 AM.

Page generated in 0.18998599 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.