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Old 10-13-2003, 01:07 PM   #1
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masked objects
Hello,

in trying to understand how masked walls are stored, I first tried to load them with a self-coded program set to read standard patches (patch_t). The results of course looked odd, but I could not figure out what some bytes, especially 0xFE means. What is clear that some posts in the attached image need to be moved down, but no bytes around 0xFE had a correct amount. Can anyone help?
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File Type: gif 375810-peepmask.gif (2.6 KB, 125 views)
 
 

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