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Old 09-29-2008, 05:59 PM   #721
Steve

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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by Nacho View Post
I'm actually beginning to think that that is the burrower worm thing we've seen in the past.

He was seen in some electric plant type building and isn't that what a dam is? Maybe you can see it squirming around the level before you face it, or maybe its so massive its body is seen all over the map... could be more than one too...
I'm thinking that worm and octabrain are somehow related.
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Old 09-29-2008, 06:00 PM   #722
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Re: New screenshots of DNF in Duke3D XLBA
I was the one that chose the filename. sep08 doesn't mean September 8th, it means September 2008.

Plus, keep this in mind. Those shots were in the data file when we submitted final certification code to Microsoft. They would have been taken back then.
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Old 09-29-2008, 06:00 PM   #723
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by Lethe View Post
Lack of polygons is obviously covered by huge amount of the normal mapping, which just makes them sterile and souless as hell.
Your opinion and perception. I think they look fantastic and better than most alien enemies in videogames...
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Old 09-29-2008, 06:01 PM   #724
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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by Lethe View Post
You clearly didn't understand what I was trying to say and I think i explained it more then enough in my first post about that.

It looks like its from another game world. Play any scene in Crysis and see how aliens still fit in the game world and art style. In fact, you can also play all AVP games to see the example. Those Octabrains look like they are affected by completely different lightning then the rest of the gameworld. They stick out. Not like aliens would stick out of our world, but in the sense that they're not consistent with the rest of the game art style. As for them looking fantastic and incredibly detailed, I simply don't understand you can say that if you played any of newer games. Lack of polygons is obviously covered by huge amount of the normal mapping, which just makes them sterile and souless as hell. Also, color palete is atrocious at best. What kept them from adding more color variation on them? Purple color with flashing white eyes just screams with lack of inspiration.
I don't think we've seen enough of the game, it's artstyle, other enemies or settings to say the Octabrains don't fit in.

And I happen to agree with alexgk. I didn't like the aliens in Crysis... they fit in visually, but felt dull and out of place considering the gameplay and feel of the first half of the game. Visually, I like the Octabrain much more than the aliens from Crysis.
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Old 09-29-2008, 06:02 PM   #725
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by alexgk View Post
Read the URL...
Well, I'm just glad some media has Finally been released. Hopefully we get some more in time for Tokyo Game Show and/or the other important gaming expos etc.
A trailer on the release day of Wrath of the Lich King would be groovy. Sure, for higher view rates and such, a different date may be to choose, but personally I would love it if there was some kind of live thingie where George & Co revealed an awesome trailer, the release date and more. Sure would make Northrend unpopulated at least for a few minutes.
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Old 09-29-2008, 06:04 PM   #726
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by Joe Siegler View Post
I was the one that chose the filename. sep08 doesn't mean September 8th, it means September 2008.

Plus, keep this in mind. Those shots were in the data file when we submitted final certification code to Microsoft. They would have been taken back then.
Thanks for cleating our doubts, Joe
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Old 09-29-2008, 06:05 PM   #727
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by Damien_Azreal View Post
I don't think we've seen enough of the game, it's artstyle, other enemies or settings to say the Octabrains don't fit in.
Sometimes few screens are enough to see the bad direction.

I still have my hopes about the game, but all media released so far don't really help. Art style, graphics, all detail I gathered so far, including that atrocious line at the end of the teaser somehow tells me they're tired of making this game. I hope I'm wrong.
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Old 09-29-2008, 06:15 PM   #728
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Re: New screenshots of DNF in Duke3D XLBA
Why don't we just wait to see it in motion before condemning it? It's easy to yell at still frames of todays games, but they look a lot better once you are sitting there playing them. I mean some of Crysis' stills look odd to me, but in motion is looks far more impressive. The Witcher looks like ass in screenshots, yet is pretty nice once you get in there.

I think they look fine. I always expected Duke to be a little on the comicy-cartoony side, so I wouldn't expect hyper realism. The textures and everything else are hard for me judge gven our distance from them.
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Old 09-29-2008, 06:25 PM   #729
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Re: New screenshots of DNF in Duke3D XLBA
A detail I'd like to point out is the excessive jagging shown in the images. I wonder why that happens
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Old 09-29-2008, 06:39 PM   #730
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by alexgk View Post
Your opinion and perception. I think they look fantastic and better than most alien enemies in videogames...
QFT

and look at the unholy garbage that makes up most of the enemies, textures and foliage in Crysis. I'm laughing at a few of you right now.

It does look fantastic...and this is just a raw screen grab

I think I just peed myself.
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Old 09-29-2008, 06:43 PM   #731
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Re: New screenshots of DNF in Duke3D XLBA
They look fine to me. Keep up the good work, boys. Lots of people looking forward to this game.
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Old 09-29-2008, 06:44 PM   #732
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by alexgk View Post
A detail I'd like to point out is the excessive jagging shown in the images. I wonder why that happens
I think they want it to run on my computer.
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Old 09-29-2008, 06:46 PM   #733
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Re: New screenshots of DNF in Duke3D XLBA
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I think they want it to run on my computer.
You mean not some sort of super computer which costs a shit load?
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Old 09-29-2008, 06:48 PM   #734
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Re: New screenshots of DNF in Duke3D XLBA
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You mean not some sort of super computer which costs a shit load?
No, I'm quite sure they also want it to run on my SCWCASL
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Old 09-29-2008, 06:57 PM   #735
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Question Re: New screenshots of DNF in Duke3D XLBA
What the hell is that a huge pipe or a tentacle under Duke's gun in the background of the Octabrain screenshot?! That doesn't look like a pipe from the hoover dam at all, WTF?!
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Old 09-29-2008, 07:07 PM   #736
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Re: New screenshots of DNF in Duke3D XLBA
Octabrain looks a lot better than the Crysis alien. Those were horrible.

Here's a reason why they look out of place. They're aliens.

Also, it looks like there might be Octabrain hives in the game. Didn't look out of place there.

They should contrast with the earthly background.

I don't see how they're soulless. They look like they have some personality.

Honestly, I thought the Octabrain in Duke 3d felt out of place a bit, but that just made it more unique and awesome.
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Old 09-29-2008, 07:22 PM   #737
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Re: New screenshots of DNF in Duke3D XLBA
I can't believe people are talking about other things than the girl's ass.

These shots look stunning. Joe/George, can you tell us if these are hi-rez renders/models made especially for the screenshots or are they actually taken straight from gameplay?
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Old 09-29-2008, 07:24 PM   #738
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Goofy Re: New screenshots of DNF in Duke3D XLBA
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I can't believe people are talking about other things than the girl's ass.
But it's so round, Simon!
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Old 09-29-2008, 07:37 PM   #739
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Re: New screenshots of DNF in Duke3D XLBA
To me it looks like some of the parts on Duke's face look too bland, I mean like without texture - or not too visible, and the place where you can see the texture (like his chin) looks a little blurred, it should look sharper.

And as some other people already said - the hair needs some fixing, specially the connection to the head.

EDIT: I liked the Crysis comparison, but you really need to compare it to the main character aswell, so I took a screenshot from Crysis Warhead and added a little sharp effect to them both:
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Old 09-29-2008, 08:21 PM   #740
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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by Simon Charles View Post
I can't believe people are talking about other things than the girl's ass.
Apropos ass....

Dear George Broussard,

first of all, I would like to thank you, not only for these screenshots but also for overseeing the development of DNF and making sure that the quality levels of your games' ass is so fine. I've never been as much enravished about digital representations of rear ends as I've been in recent days.
Please note my concern that, as a huge assicionado of varying size and color, I am somewhat afraid the game might lack alternation in forms and pigmentation. While I do appreciate very much what you've shown us so far, I think that my fellow enthusiasts of fundamental things agree that vanilla is always good. It is just that sometimes you just crave for some chocolate. I really do hope you can satiate our hunger for more.
Last butt not least, would you be so kind and relay to those responsible for creating this delicious booty that I want to congratulate them for gaining their position, allowing them to participate in the displayed rear end glory. These admirable young people must pride themselves with one of the most splendid employment imaginable, their duty has to be a delight. I must confess my envy.

With kind regards

Klaus Kinski
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Old 09-29-2008, 08:23 PM   #741
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Re: New screenshots of DNF in Duke3D XLBA
Lol ^
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Old 09-29-2008, 08:23 PM   #742
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Re: New screenshots of DNF in Duke3D XLBA
I really wish I was posting those screens in the "recently played" thread.

I showed them to Bon, she loves the Octabrain, said it looks fantastic. She didn't care about the other screen that much.
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Old 09-29-2008, 08:36 PM   #743
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Re: New screenshots of DNF in Duke3D XLBA
Klaus Kinski: Spot on
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Old 09-29-2008, 08:45 PM   #744
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by rockmanekuzu8 View Post
What the hell is that a huge pipe or a tentacle under Duke's gun in the background of the Octabrain screenshot?! That doesn't look like a pipe from the hoover dam at all, WTF?!
Something I posted last page:

Quote:
Originally Posted by Nacho
I'm actually beginning to think that that is the burrower worm thing we've seen in the past.

He was seen in some electric plant type building and isn't that what a dam is? Maybe you can see it squirming around the level before you face it, or maybe its so massive its body is seen all over the map... could be more than one too...
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Old 09-29-2008, 08:49 PM   #745
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Re: New screenshots of DNF in Duke3D XLBA
Yes. The worm creature (shown in the Jace Hall Show footage) was in the Hover Dam level. With this screen being outside the dam, I'd say it's most likely part of the same creature.
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Old 09-29-2008, 08:56 PM   #746
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Re: New screenshots of DNF in Duke3D XLBA
Those screens are flippin fantastic. I cant wait.
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Old 09-29-2008, 09:00 PM   #747
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Re: New screenshots of DNF in Duke3D XLBA
its contiminating the watarrr!

Quote:
Originally Posted by Lethe View Post
I guess this thing goes down to personal preference. I always imagined DNF to be a cheesy action game, but in a realistic crafted enviroment. Like in 2001 trailer. Although that build don't have nearly as much polygons as this one, it still looks superior to me. Everything there looks far more inspirational and professional then everything I saw from the new build so far.

I somehow got the feeling that they came in final phase, and wrapped the game in plastic, just to be up those new perverted standards where next gen = tasteless overuse of bloom and normal mapping. My head still hurts of trying to figure out why industry cherish that new trend so much.
I agree with you there. I prefer the Hoover Dam rock texture in the 99 screenshot, at the moment it looks too shiny. In the end I'm really hoping the whole art direction will come through in gameplay and the little things I'm noticing will be forgotten.
I'm also hoping GB will break and show us some hi-res gameplay footage
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Old 09-29-2008, 10:05 PM   #748
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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by Nacho View Post
I think they want it to run on my computer.
I hope you're right


We can only imagine what the heck happened at the pool of blood in the background, near the tentacle...
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Old 09-29-2008, 10:49 PM   #749
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Re: New screenshots of DNF in Duke3D XLBA
I just hope that Duke doesn't act like a WWF wrestler, acting all macho. He needs to act like Ash, which is acting goofy and even acting like a coward sometimes. Sam Rami said that his biggest mistake in Army of Darkness was making Ash invincible and brave at the end. It was much more interesting when Ash got his ass kicked and screamed like a little girl. The perfect setup would be all the hype of Duke saving the world and then he just folds and acts like a coward. The enemies need to be silly too (e.g., taking shits on the sidewalk randomly). Thoughts?
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Old 09-29-2008, 11:14 PM   #750
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Re: New screenshots of DNF in Duke3D XLBA
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It looks like its from another game world. Play any scene in Crysis and see how aliens still fit in the game world and art style. In fact, you can also play all AVP games to see the example. Those Octabrains look like they are affected by completely different lightning then the rest of the gameworld. They stick out. Not like aliens would stick out of our world, but in the sense that they're not consistent with the rest of the game art style.
You do have a point.

Btw, I have to agree that those 99 screens and 2001 looked more interesting. Colors were more vibrant. They weren't suppressed like they are now. Art style have changed.

The new shot with girls in the club with lots of various lighting and it's not vivid. It's actually dull.

I don't think we'll see that kind of colors:


But, it's all subjective. It's not 3dr bashing.

Also, the reason why Duke3d "looked" better than Quake at a time was art direction and colors.
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Old 09-29-2008, 11:29 PM   #751
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Re: New screenshots of DNF in Duke3D XLBA
The environments so far in DNF look awesome. I am seeing movie quality lighting and effects. There is no doubt that this is going to be the most entertaining game ever.
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Old 09-29-2008, 11:38 PM   #752
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Re: New screenshots of DNF in Duke3D XLBA
Gee the fact that the above screenshot looks amazing now makes you wonder why 3DR restarted the game over and over.

But regardless of that i think these new screenshots are beautiful and vibrant, especially considering todays standards of dullness. I like the art direction that they have chosen and if that hoover dam screen is what the in-game action will look like, well i can't wait much longer

Whenever 3DR decide to show the trailer i hope they really emphasise on the games strengths; what makes the game stand out like interactivity. I'd kill to see some of DNF's interactivity, i really would.

George and Scott have stated that the game is in the best shape it has ever been and i believe them this time. They have been very forecoming to us fans lately and i think the least we can do is say thanks.

So heres mine, THANKS GUYS!
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Old 09-30-2008, 12:14 AM   #753
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by Joe Siegler View Post
Official versions released. See front page of 3D Realms website.

http://www.3drealms.com/news/2008/09...reenshots.html
Just wanted to say "thanks"!
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Old 09-30-2008, 12:19 AM   #754
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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by Lethe View Post
I guess this thing goes down to personal preference. I always imagined DNF to be a cheesy action game, but in a realistic crafted enviroment. Like in 2001 trailer. Although that build don't have nearly as much polygons as this one, it still looks superior to me. Everything there looks far more inspirational and professional then everything I saw from the new build so far.

I somehow got the feeling that they came in final phase, and wrapped the game in plastic, just to be up those new perverted standards where next gen = tasteless overuse of bloom and normal mapping. My head still hurts of trying to figure out why industry cherish that new trend so much.

I mean, they could really learn from Crysis in this department and I'm not talking about technical things. Crysis also features realistic modeled enviroments and shiny aliens, but they managed to make those enemies fit into the enviroments. That is not a matter of engine, but a matter of subtlety and taste. When I look at those screens with octabrains, I can see the strange mix of realisticly textured hover dam, and enemies which look like plastic toys from cartoon. Two different worlds. It don't look consistent at all.
Actually, the bloom is on the environment as well. The "urban-khaki" buildings behind the octabrains are darkened but with highlights to give it an absolutely surreal look, so I wouldn't term it as inconsistent. The bloom also continues on the Hoover Dam itself - you don't notice it so much, yet it adds to the moody, bleak atmosphere. Sort of reminds me of what they were trying to do with the old '99 screenshots with the gloomy, darkened grey skies (that didn't really look like a bright, sunny desert atmosphere at all, more like a storm was coming).

The second octabrain in this shot stands out a bit as unremarkable because you don't see the self-shadowing on the tentacles, they're brightly lit by the eyes I presume. The tentacles don't seem textured as a result. The octabrain on the forefront however looks and feels amazing. The sunlight plays beautifully across the top of the head and it has that overall slimy, icky look you'd expect from a bottom-dwelling, scum-sucking - you know.

I think what you're seeing stems from the octabrains being their own light-source. Because they're not the only aliens in that screenshot. If you notice, you've got a similarly slimy, plasticky worm thingy snaking in and out of those buildings and seen at 3 visible points, yet indistinguishable from the environment.
Quote:
Originally Posted by Lethe View Post
It looks like its from another game world. Play any scene in Crysis and see how aliens still fit in the game world and art style. In fact, you can also play all AVP games to see the example. Those Octabrains look like they are affected by completely different lightning then the rest of the gameworld. They stick out. Not like aliens would stick out of our world, but in the sense that they're not consistent with the rest of the game art style. As for them looking fantastic and incredibly detailed, I simply don't agree. Lack of polygons is obviously covered by huge amount of the normal mapping, which just makes them sterile and souless as hell.
So yeah, I disagree with you on the rest of the game's art style looking realistic in a Crysis style way. The environment in the hoover dam shot has been exaggerated by varying degrees to convey mood and atmosphere. Might even fit, since it's Duke Nukem.

And as for the lack of detail, if as you suggest the octabrain bodies are indeed "low poly" for an upcoming game, then they wasted resources on rounding and fleshing out the tentacles and all those teeth, tendrils, spikes and spikelets which weren't bump-mapped. They could have gone with the 2001 look and smoothed out the body a lot more.

Imo, this model does have impressive details.
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Old 09-30-2008, 01:01 AM   #755
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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by Damien_Azreal View Post
Yes. The worm creature (shown in the Jace Hall Show footage) was in the Hover Dam level. With this screen being outside the dam, I'd say it's most likely part of the same creature.
I think you're right. If you have a look at this shot from the Jace Hall footage:



...You can see that this is a BIG worm. I'm guessing this part of the Jace Hall clip is in Hoover Dam too, which means that the worm is probably threaded all through the place.
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Old 09-30-2008, 01:35 AM   #756
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Re: New screenshots of DNF in Duke3D XLBA
even in that blury screenshot, i love the colours
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Old 09-30-2008, 01:37 AM   #757
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Re: New screenshots of DNF in Duke3D XLBA
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Originally Posted by George Broussard View Post
Haha.

Crysis' character faces look better than Gears, Halo 3 and Call of Duty 4.

What does that mean? Nothing.

I wasn't aware that Crysis ran on reasonable hardware or sold 5-10 million units like the above games.

It's easy to bump resolution and use a 2048x2048 for a face or character, but the question is....what's better for gameplay and a game actually running, vs a screenshot. You don't sell screenshots. You sell games.

Don't miss the forest for the trees.
I agree with you.
For me is very important a graphics in a game and I like so much the graphics very high level, but I have played Crysis and now Crysis Warhead but with that level of detail (enthusiastic, DX 10, 4AA) it's absolutely unplayable is too heavy for all graphic card.
Also in Crysis many textures are low resolution.
For example the forest is very beautiful and also the lights, but the shanties or objects are not always very good level.
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Old 09-30-2008, 02:09 AM   #758
kenia
Re: New screenshots of DNF in Duke3D XLBA
i LOVE the octabrain. I remember the feeling when I saw one the first time in old Duke3d (ok I was little bit younger) at it gave me kinda freakin feeling. Some mixture of being scared and excited

nice shots, thanks alot
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Old 09-30-2008, 02:12 AM   #759
Laokin
Re: New screenshots of DNF in Duke3D XLBA
Well, I'm back. I was signed up here WAAAAY back when, like when prey was canceled the first time lol. I must say, "F" The haters George, you and the rest of 3DRealms have done an AMAZING job -- well past my expectations, in keeping the game up to date visually. There is always gonna be those kids who are bent on AA as if it's what's gonna make or break the game. I was getting impatient I actually typed up a rant that was all about the lack of media updates 2 days ago..... I've waited since '02ish and kept my mouth shut and The day after I go to post my rant on impatience -- I get a super surprise. It's like 3DR read my mind haha....

I actually think the visuals are on par with D3D aswell.... I think the art style is about perfect, minus the Hairline... yeah you know what I'm talkin' 'bout....

Anyways, Congradulations guys.... look forward to putting my $50 in your pockets. (Not something I do too often these days.)

P.S. Warhead doesn't kill my system.(Enthusiest settings 1280 x 768 [37" Widescreen HP monitor -- max res 720p] and 2x AA 4x AF clocking 40-60 fps) C2D 3.0 9800GX2 4gb ddr800 = $994 By the time Duke Drops, a duke PC will be affordable :-) Hooray for Perfect Market Timing!!!
The last computer I bought was a P4 3.06 GF4ti4400 and that system cost me $2800 then.
Last edited by Laokin; 09-30-2008 at 02:14 AM. Reason: 3x AF lol
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Old 09-30-2008, 02:13 AM   #760
Malgon

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Re: New screenshots of DNF in Duke3D XLBA
Quote:
Originally Posted by djmondy View Post
Anyone else seeing what im seeing in the octabrain screen. its the same level as one of the 2001 screens with the cop guy standing close to the camera with the dam in the backround.

Just looked at the screens side by side and its more or less identical.

Did they ever say what the barcodes on the skin meant??

Anyway maybe not so much has been changed afterall.

Looks awsome by the way!!

Hope they kept the bit with the tentacles punching through somones body...that looked amazing!
Yeah I had the same thought when I took notice of the background.
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