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Old 05-21-2009, 08:10 PM   #1
HalloweenIV

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MP1 - Dynamic Object Grouping Problems
Hi all,

There's 2 problems that have bugged me during my time modding for Max Payne 1 that I wondered if somebody would be able to help me with.

The first problem is that on the odd occassion when I re-use a Dynamic Object from my prefab library, in a new room, I will sometimes get a warning message when I try & export my level LVL file saying that the objects Dynamic Children are outside all rooms even when the object has been grouped to, & is in the centre of the new room.

I can corrected this by lifting/ungrouping the Objects children, but why should I have to do this as it worked perfectly well as it was before in it's original room.

An example of this is that I've just had the situation where I used a saved Dynamic Object ( a Dynamic Ashtray with Dynamic Cigarettes as children ), to a new room, & it's been working fine for days. But today when I've gone to export my LVL file I get a warning saying that the Dynamic Cigarette Children are outside all rooms.

When I've ungrouped the Cigarette Children from the object the warning then dissapeers, but if I re-group the children to the object once more the warning comes back......Why ?, as like I said above it worked perfectly well as it was before in it's original room..

My second problem is along the same sort of lines, which is, I've found that if I copy & then mirror a Dynamic Object that has a Trigger attached to it the Trigger will no longer work unless I lift/ungroup it from it's parent. Why is this ?, as again, it worked perfectly well before I did this.

Well I hope that I explained these problems clearly ( I did my best ), & I would be greatfull for any advice with these 2 problems.....Cheers
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Last edited by HalloweenIV; 05-22-2009 at 06:59 AM.
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Old 05-31-2009, 01:09 PM   #2
Sayantan

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Re: MP1 - Dynamic Object Grouping Problems
Q1: Does it have scripts which goes like "Room00::Object01"?? In that case use the "parent" instead. As the scripts involved in the dynamic objects probably has names that do not exist in this one. But I don't think that's the problem.

Q2: Did you try making that very prefab 'unique'?? I forgot how you do that but I remember you could do that.

*/I'm sounding more like one of those tech support guys.
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Old 06-01-2009, 03:26 AM   #3
HalloweenIV

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Re: MP1 - Dynamic Object Grouping Problems
Quote:
Originally Posted by Sayantan View Post
Q1: Does it have scripts which goes like "Room00::Object01"?? In that case use the "parent" instead. As the scripts involved in the dynamic objects probably has names that do not exist in this one. But I don't think that's the problem.

Q2: Did you try making that very prefab 'unique'?? I forgot how you do that but I remember you could do that.
Q1: This isn't possible as MaxEd won't allow scripts that are no longer valid to be used in a DO's & will automaticaly deleted or adjust them when you copy or move DO's to different Room's or Parenting level's.

Q2: I seriously haven't got a clue what you are talking about here mate as I have never herd of this, it's a new one on me.

Thanks for trying to help though mate.......
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Old 06-03-2009, 01:56 AM   #4
Sayantan

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Re: MP1 - Dynamic Object Grouping Problems
Q2: I guess that's only in MP2. I'm sorry, but my memory on MP Modding has become kind of rusty.
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Old 06-03-2009, 06:56 AM   #5
HalloweenIV

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Re: MP1 - Dynamic Object Grouping Problems
Quote:
Originally Posted by Sayantan View Post
Q2: I guess that's only in MP2. I'm sorry, but my memory on MP Modding has become kind of rusty.
No worries & thanks for trying to help out antway man.....Cheers
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