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Old 02-08-2003, 09:47 PM   #1
theoddone33
640x480 patch
Some people asked for it so I've uploaded a small patch to allow you to play rott in 640x480 on Linux/Windows/OSX/whatever.

THIS IS A HACK.

That last statement may need repeating...

THIS IS A HACK.

It will *not* act the way you think it should. Rott is playable in 640x480 but menus and things are not scaled.

It's a Unix patch, so you'll need to cd to the rott/ dir in the source distro we uploaded and type "patch -p0 < filename" to apply it. There may be some tools under Windows to do something similar.

This isn't going to be of use to a lot of people, mostly developers or those with compilers. Hopefully someone can make binaries with it and link here. Even better still, hopefully someone will make it more usable. If that happens, we'll gladly implement it into our codebase, giving the author credit for his or her changes.

Here is the link...

http://www.icculus.org/rott/rott640x480.patch

Enjoy.

[Edit]
A screenshot...
http://www.icculus.org/rott/screens/rott-640-3a.png

[ 02-08-2003, 09:52 PM: Message edited by: theoddone33 ]
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Old 02-09-2003, 09:42 AM   #2
Vetek
Re: 640x480 patch
Cool!

*Vetek waits for someone to compile it for him
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Old 02-09-2003, 10:40 AM   #3
Bludd

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Re: 640x480 patch
Coolness

/me waits along with Vetek
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Old 02-09-2003, 03:40 PM   #4
Crosma

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Re: 640x480 patch
Being a Linux chump, I just used the patch. [img]images/icons/smile.gif[/img]

It's a good start, but the menus are messed up. Also, the ingame screen only looks right when it's maximized to full, which simultaneously removes the "status" info.

It is nice playing ROTT in 640x480 though, even if it's a little messy. If this was fully working it'd be sooo frikken cool!
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Old 02-11-2003, 08:43 PM   #5
theoddone33
Re: 640x480 patch
Last time we did this I decided to add the status bar and had it working in about 30 minutes. Those changes I think are lost now but it's not hard for someone to implement. I, however, have other things to attend to.
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Old 02-17-2003, 05:13 PM   #6
Hudson

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Re: 640x480 patch
Does this just change the backround resolution or does it make the weapons hi-res as well? (like making them twice the size, polishing them up then shrinking them back down like you can do in Duke3d with the enemies, or eDuke 2.1 with the weapons?)
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Old 03-09-2003, 10:38 PM   #7
Guest
Guest
Re: 640x480 patch
hmm, the patch only made my windowsize 640x480...
it didn't stretch the game screen to fit the window.

i'm running debian/sid
 
Old 03-10-2003, 12:24 AM   #8
theoddone33
Re: 640x480 patch
Increase your view size (plus key I think)

Also the menus and things aren't stretched at all.
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Old 03-19-2003, 03:40 PM   #9
Lon Matero
Re: 640x480 patch
You guys have been waiting for these, so here's the Win32 Shareware binaries that run ROTT in Hi-Res:

http://www.oakland.edu/~lcmatero/fil...ware_hires.zip

I've included the first 640x480 version, and that wasn't good enough for me so I did some more hacking and made a 1024x768 version!

I must say, everything looks crystal clear from a distance; you can actually make out the badguys now instead of seeing a couple pixels heading your way. Still, once you get close to a wall, the textures are pixelated like normal. That's where some resampling would be nice.

- Lon Matero
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Old 03-19-2003, 07:06 PM   #10
Tip
Re: 640x480 patch
I ran your thing Lon, and it said something about sdl.dll not being found. Where do I get SDL.dll?
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Old 03-19-2003, 07:44 PM   #11
Lon Matero
Re: 640x480 patch
Oh, that's in the Non-HiRes version I have right here:

http://www.oakland.edu/~lcmatero/files/rott32.zip

- Lon Matero
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Old 03-19-2003, 07:44 PM   #12
MrEricSir
Re: 640x480 patch
Quote:
Originally posted by Tip:
I ran your thing Lon, and it said something about sdl.dll not being found. Where do I get SDL.dll?
<font size="2" face="Verdana, Arial">That's the file you need to use "Simple DirectMedia Layer" software. You can find it here:

http://www.libsdl.org
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Old 03-20-2003, 12:39 AM   #13
Tip
Re: 640x480 patch
Urgh, now it wants sdl_mixer.dll.
I'm guessing when I get that it'll want something else. [img]graemlins/tinyted.gif[/img]
BTW, thanks for the help. [img]images/icons/smile.gif[/img]
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Old 03-20-2003, 02:08 PM   #14
rdc
Re: 640x480 patch
Quote:
Originally posted by Lon Matero:
You guys have been waiting for these, so here's the Win32 Shareware binaries that run ROTT in Hi-Res
<font size="2" face="Verdana, Arial">Thanks Lon, I appreciate the work.
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Old 03-20-2003, 03:43 PM   #15
Flaose

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Re: 640x480 patch
That's great Lon (and theoddone33 of course)! Now all I need is a 3D accelerated version so that it's actually playable! [img]images/icons/grin.gif[/img]
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Old 03-23-2003, 04:52 AM   #16
Krursk
 
Re: 640x480 patch
When do we get the registered version binaries?
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Old 03-23-2003, 03:28 PM   #17
Lon Matero
Re: 640x480 patch
All right, I now have every version in one spot here, for a total of six exe's:
http://www.oakland.edu/~lcmatero/files/rott32.zip

I suppose this is where someone needs to change the architecture around so only one .EXE is needed to run shareware/registered or multiple resolutions through the menu.

- Lon Matero
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