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Old 11-07-2008, 11:27 PM   #361
M210

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Re: Blood TC for EDuke32
Quote:
Originally Posted by DeeperThought View Post
I recall writing some code for that. Maybe it was for the other Blood TC? Anyway, it was posted in the thread and you are free to use it.
Do you know where was posted this thread?
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Old 11-08-2008, 01:08 AM   #362
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Re: Blood TC for EDuke32
At least some of the code was on this page:

http://forums.3drealms.com/vb/showth...380#post690380

I found it by searching through all posts by Dimebog.

Try this code:


Code:
gamevar tempvar 0 0 // variable declarations

onevent EVENT_DISPLAYROOMS

setvar cameradist 131072 // sets the distance for 3rd person view

getceilzofslope camerasect camerax cameray tempvar // tempvar is the ceiling height
addvar tempvar 1024 // because you don't want the camera to be all the way to the ceiling
subvar cameraz 8192
ifvarvarl cameraz tempvar setvarvar cameraz tempvar

endevent
It also changes the 3rd person camera distance, which he requested for some reason. And note that there was more code written later to address the problem of weapons not aiming correctly due to the camera being higher. I think the other code is also in that thread.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
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Old 11-09-2008, 02:29 AM   #363
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Re: Blood TC for EDuke32
Thanks
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Old 11-13-2008, 08:53 PM   #364
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Re: Blood TC for EDuke32
Very Cool. When will it be available to download and play.
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Old 11-13-2008, 11:29 PM   #365
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Re: Blood TC for EDuke32
When I make all Blood's weapon then it will be possible to release Beta version
1 episode.
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Old 11-14-2008, 12:36 AM   #366
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Re: Blood TC for EDuke32
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Originally Posted by M210 View Post
When I make all Blood's weapon then it will be possible to release Beta version
1 episode.
The monsters and maps are already done??
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Old 11-14-2008, 12:49 PM   #367
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Re: Blood TC for EDuke32
No,
monsters complete is 50% and 3 maps of 1 episode.
It is enough for beta version
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Old 11-17-2008, 08:57 AM   #368
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Re: Blood TC for EDuke32
Very goodly.
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Old 11-20-2008, 06:07 AM   #369
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Re: Blood TC for EDuke32
Or, grammatically correct: Very well.
Seriously, this is an excellent approach towards bringing Blood back. ZBlood was nice, but lacked continuity due to lots of skipped maps and features. I have the distinct feeling this will be much better.
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Old 11-20-2008, 04:47 PM   #370
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Re: Blood TC for EDuke32
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ZBlood was nice, but lacked continuity due to lots of skipped maps and features.
.. And very limited engine.. And bearing little resemblance to the original..
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Old 11-20-2008, 07:21 PM   #371
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Re: Blood TC for EDuke32
No, I not sure very well is correct. Oh very well your right.
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Old 11-26-2008, 06:33 AM   #372
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Re: Blood TC for EDuke32
You've done pretty much on your own, or is someone else helping you ?

really, you've done much
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Old 12-01-2008, 12:20 PM   #373
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Re: Blood TC for EDuke32
I've a some helpers of con-coding but bigger part of con-code I'm wrote independently
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Old 01-08-2009, 02:33 PM   #374
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Re: Blood TC for EDuke32
Here are some recent changes

http://ru.youtube.com/watch?v=RRfrZ48VMSI
http://ru.youtube.com/watch?v=P15TPUx-9fk
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Old 01-08-2009, 05:27 PM   #375
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Re: Blood TC for EDuke32
looks promising, but 2 things are there is no sound and when you kill the monks the animation is to fast when they die. Further good work on the mod.
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Old 01-19-2009, 01:08 PM   #376
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Re: Blood TC for EDuke32
Quote:
Originally Posted by darkcaleb51 View Post
looks promising, but 2 things are there is no sound and when you kill the monks the animation is to fast when they die. Further good work on the mod.
maybe it's the video that causes the no sound bug ?
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Old 02-10-2009, 05:14 AM   #377
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Re: Blood TC for EDuke32
Very, very cool...
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Old 02-10-2009, 07:58 PM   #378
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Re: Blood TC for EDuke32
I am VERY excited to see that you guys are coming this far. I've been having Blood withdrawals for several years.
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Old 02-11-2009, 12:33 PM   #379
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Re: Blood TC for EDuke32
Since Blood have rooms above rooms, will this mod also have it?
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Old 02-12-2009, 02:03 AM   #380
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Re: Blood TC for EDuke32
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Originally Posted by skylined View Post
Since Blood have rooms above rooms, will this mod also have it?
It could only be done with sprites. The DN3D Build will not support this.
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Old 02-12-2009, 02:40 AM   #381
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Re: Blood TC for EDuke32
This screeshot of my TC with ROR support, but it works in sector only.In other sectors bugs are observed
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Old 02-12-2009, 08:51 AM   #382
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Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
This screeshot of my TC with ROR support, but it works in sector only.In other sectors bugs are observed
Could you clarify what you mean by that?
And how did you make ROR support possible?
Last edited by skylined; 02-12-2009 at 09:08 AM.
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Old 02-12-2009, 09:49 AM   #383
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Re: Blood TC for EDuke32
Support ROR is discussed this, and there it seems spoke how to do it. Becomes by means of SE40
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Old 03-12-2009, 11:18 PM   #384
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Re: Blood TC for EDuke32
Yes I revived this thread.

Wanted to know if there was any more progress. You guys have done a great job so far it looks like!
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Old 03-13-2009, 11:33 PM   #385
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Re: Blood TC for EDuke32
ThanksI'm work alone and I haven't time for my TC now, but yesterday I have a little worked over the weapon of BloodTC and I will try to work in the near future
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Old 03-17-2009, 07:27 PM   #386
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Re: Blood TC for EDuke32
I am surprised. I wish I could help you, but I am so lazy and busy. Anyway is there a Blood -> Duke map converter? Whoa...
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Old 03-17-2009, 11:33 PM   #387
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Re: Blood TC for EDuke32
Yeap, I'm used a Blood -> Duke map converter, but now I want to make TC for deathmatch or build other single maps. In the future I will think how to remake original maps
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Old 03-19-2009, 11:30 AM   #388
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Re: Blood TC for EDuke32
Is there a re-texturing project started for the Blood TC yet? I'm willing to jump in and help with some stuff.
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Old 03-19-2009, 01:47 PM   #389
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Re: Blood TC for EDuke32
*LOL* Your motivation is praiseworthy, but I think you should let the guy finish his conversion first before anything can be done at all.
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Old 03-19-2009, 02:00 PM   #390
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Re: Blood TC for EDuke32
and I doubt this will be done any sooner

wait for 1-2 years

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Old 03-31-2009, 01:07 PM   #391
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Re: Blood TC for EDuke32
I want more news, I want the beta
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Old 04-04-2009, 01:10 PM   #392
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Re: Blood TC for EDuke32
Ok. I'll try to make the beta in the near future But it have no more innovations
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Old 04-04-2009, 03:14 PM   #393
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Re: Blood TC for EDuke32
How much of the original game are you intending to recreate? Everything or only partial? And if you aim for a complete release: Episode by episode-style, starting with Ep.1?
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Old 04-06-2009, 04:03 PM   #394
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Re: Blood TC for EDuke32
check this out ------> http://www.moddb.com/mods/blood-source

BLOOD ON SOURCE
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Old 04-06-2009, 04:05 PM   #395
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Re: Blood TC for EDuke32
Quote:
Originally Posted by darkcaleb51 View Post
check this out ------> http://www.moddb.com/mods/blood-source

BLOOD ON SOURCE
Hope it doesn't die.
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Old 04-06-2009, 04:06 PM   #396
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Re: Blood TC for EDuke32
Looks good, but BLOOD is so much about the actual feel of the game itself. And I'm not sure they will be able to get that feeling with the Source engine. I wish them luck, but I'm not holding my breath.
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Old 04-06-2009, 04:15 PM   #397
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Re: Blood TC for EDuke32
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Originally Posted by sajberkg View Post
Hope it doesn't die.
Hope so too.
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Old 04-08-2009, 10:42 AM   #398
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Goofy Re: Blood TC for EDuke32
Quote:
Originally Posted by darkcaleb51 View Post
check this out ------> http://www.moddb.com/mods/blood-source
BLOOD ON SOURCE
Nice work
Quote:
Originally Posted by NightFright View Post
How much of the original game are you intending to recreate? Everything or only partial? And if you aim for a complete release: Episode by episode-style, starting with Ep.1?

In my plan to remake all episodes of blood(not include Plasma Pak episode...yet)
now I made 2 levels of first episode and want to remake e1m3 in near future.
But I don't know whether I can to remake all maps because ROR not work in eDuke and maps which use ROR effect have a bugs.
I made pitchfork, flaregun, shotgun, tommygun, RPG,Proximity mine and remote TNT which work as well(flaregun projectile still not working true), also I made almost all items of original Blood - Doctor's bag, Beast vision, Diving suit, Jumping boots, Life essence, Medicine bag, Life seed, DEATHMASK. My dream is to make Guns akimbo and Reflective shots
It's all my work I know con-code isn't well and I need any con-coders, but I can't find anybody therefore my project moves very slowly. May be I find coders and I can increase process
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Old 04-08-2009, 11:31 AM   #399
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Re: Blood TC for EDuke32
I'm sure some coders will help you but you must ask questions
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Old 04-08-2009, 11:39 AM   #400
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Re: Blood TC for EDuke32
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My dream is to make Guns akimbo and Reflective shots
It's my question, how I make it?
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