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Old 02-02-2005, 11:27 AM   #121
Another Duke Fan

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Re: Changelog
Well, fine, I got that. Now, try to understand me too, I do not need anything that automatically tries to detect what I have and what I don`t have. I want to do that myself and on my own. Thanx!
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Old 02-02-2005, 12:07 PM   #122
Jokke_r

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Re: Changelog
yahaarrr! little ADF has been traumatized ever since he ever laid his hands pon' da steam
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Old 02-02-2005, 12:17 PM   #123
Another Duke Fan

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Re: Changelog
Try harder to say something that matters next time.
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Old 02-02-2005, 01:05 PM   #124
Killd a ton

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Re: Changelog
Arh finally, the official fighting over nothing tread, it's what i planed all along when i made the installer, now brake it up.
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Old 02-02-2005, 02:07 PM   #125
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Re: Changelog
Quote:
gamejunkie said:
Quote:
Jezza said:
Perhaps once there are enough for an update pack, someone could release that seperate, just as a top-up to this pack... This is where version numbers could really come in handy...
Definitely a good idea, especially with the new drinking fountain model coming and when the hell is somebody going to do an lizard enforcer model
Not to mention: Duke himself! Come on guys, we need Duke to rule, than give him a proper hires model treatment!!
 
Old 02-02-2005, 02:42 PM   #126
NightFright

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Too good can be bad
The whole thing is not worth a competition about who´s the most helpful one, rotating like a wacko to do an update every day. I say stick to the plan to compile a new pack as soon as enough new stuff has been rounded up.

Everyone is free to download new stuff from the model/texture forum threads for him-/herself and make a new zip file on his/her own for private use. This way, no one has to upload 100+ MB files (on a regular basis) or worry about how to add update files to existing ones.

Anyway, a central site serving the pack and keeping track of all updates that have been implemented into any new version being released *might* prove useful.
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Old 02-02-2005, 04:10 PM   #127
peter_m_green
Re: Too good can be bad
how about the following idea.

every month or so a full release containg everything and an update from the previous main version

every week or so an incremental pack with the very latest stuff in.
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Old 02-02-2005, 04:21 PM   #128
NightFright

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Re: Too good can be bad
Quote:
peter_m_green said:
how about the following idea.

every month or so a full release containg everything and an update from the previous main version

every week or so an incremental pack with the very latest stuff in.
Personally, I could live with that. Provided the model/texture artists are fast enough in delivering new stuff to the community. At least the monthly pack update sounds possible.
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Old 02-02-2005, 06:39 PM   #129
Odin
 

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Re: Too good can be bad
I like that idea, Peter.
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Old 02-02-2005, 08:17 PM   #130
CorpusC
Re: Changelog
Quote:
Another Duke Fan said:
Well, fine, I got that. Now, try to understand me too, I do not need anything that automatically tries to detect what I have and what I don`t have. I want to do that myself and on my own. Thanx!

Just don't run his program!
You think someone is going to try to FORCE you to run his program?!

He is asking if anyone is INTERESTED in it before he puts time into it.
Not asking if anyone is DISinterested.
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Old 02-02-2005, 08:19 PM   #131
CorpusC
Re: Changelog
Quote:
Plagman said:
Would you guys be interested in something like this :
  • Replacements, maphacks and hacked CONs are submitted by the community on a central website, allowing replacements to be browsed and downloaded separately
  • A piece of software syncs with the server to automatically download replacements that you don't have

As I've stated before, this is pretty easy to do and only requires basic scripting (both client and server side though). I find that handier than multiples archives and patches, but I'll do it only if some are interested in submitting latest additions (I can't let random guys submit stuff since everything submitted would be downloaded by the client-side software and I don't want to end with people spammed by trash).
I think its a great idea.
As long as there are a just a few people who judge what is included or not (such as Parkar and Killd, the 2 judges of what goes in their pack).
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Old 02-03-2005, 02:59 AM   #132
Parkar

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Re: Duke Nukem 3D: High resolution pack released
Those extra models is the ones I made while putting the pack together. well except for the cactus wich is a unreal static mesh I made a while ago.
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Old 02-03-2005, 05:55 AM   #133
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
The reasons that I for one am not going to make update packs, I don't have the time to make a pack every week, I don't have the time and I'm not organized enough to sort out what was done between each pack, I can't see any easy way to make a update pack as the how thing has to be in one big zip to load quickly.

A monthly pack might be possible and a pack every "significantly" is a promise.
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Old 02-03-2005, 08:10 AM   #134
Parkar

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Re: Duke Nukem 3D: High resolution pack released
Expecting weekly or even monthly updates is just silly. it would mean spending as much time as a part time job to do that and it would make keeping track of it all for users almost hopeless. I guess it could be done if you just add the stuff without testing or adding maphacks but I cant see the point in doing a "complete" pack wich is constanly full of problems. How many new textures and models is made in a week anyway?

It took us over a week(might be 2 weeks) to just fix problems and make the installer when doing this pack. Going through the game and updateing the maphacks probably takes a whole weekend since you need to go through almost the whole game every time even though you only added a few models that needs "care".

I would say its going to be >3months between the updates. Doing any more updates then that is a waste of time.

If anyone wants to make inbetween updates that patches our packs then by all means do so but please dont expect us to keep pushing out new packs every week.

This pack is not meant to be for those that wants to have a constantly uptodate pack. Its fokus is to be as complete as possible when released and with as few problems as possible(ie missing maphacks, bad def lines etc).
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Old 02-03-2005, 09:00 AM   #135
Mikko Sandt

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Re: Duke Nukem 3D: High resolution pack released
Yeah there was a popular topic about this on a Finnish forum too (Pelit.fi - Best selling gaming mag here). People really seemed to like it - gave them an excuse to dig up good old Duke3D

Anyways I added this to '3D-Models' section at my site but didn't bother to upload it to Fileplanet since people are so against the wait-lines so I just added some mirror links.
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Old 02-03-2005, 11:45 AM   #136
Songsoverruins
Re: Duke Nukem 3D: High resolution pack released
I have to agree with Parkar on this. It's not feasible nor useful to have updates more than once every three to six months.

When it comes to choosing between sycnhronization with a server or releasing patches I would prefer the patches. One reason (for me at least) would be that I don't have an internet connection in my student appartment here in the Netherlands where my computer is (can you believe that?? ) By releasing a patch with updates and replacements every now and then you can also serve the people that don't have the possibility to sync their installed high-res pack with a server.
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Old 02-03-2005, 05:26 PM   #137
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
Your shoure dove hard critic..
you forgot to add me as co creater of the pack and the original file is no longer on my server because my trafic is used up.
(http://cubed.dk/nobody/dnstuff/dn3d_hrp.exe is dead)
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Old 02-04-2005, 04:34 AM   #138
Jezza

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Re: Changelog
Quote:
Plagman said:
Would you guys be interested in something like this :
  • Replacements, maphacks and hacked CONs are submitted by the community on a central website, allowing replacements to be browsed and downloaded separately
  • A piece of software syncs with the server to automatically download replacements that you don't have

As I've stated before, this is pretty easy to do and only requires basic scripting (both client and server side though). I find that handier than multiples archives and patches, but I'll do it only if some are interested in submitting latest additions (I can't let random guys submit stuff since everything submitted would be downloaded by the client-side software and I don't want to end with people spammed by trash).
I think we've always wanted something like that, so we could post textures that aren't against the forum rules, and so we have a centralised place for them all, rather than searching through threads for the textures/models
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Old 02-04-2005, 03:55 PM   #139
Semicharm
Re: Duke Nukem 3D: High resolution pack released
Quote:
Parkar said:
Expecting weekly or even monthly updates is just silly. it would mean spending as much time as a part time job to do that and it would make keeping track of it all for users almost hopeless. I guess it could be done if you just add the stuff without testing or adding maphacks but I cant see the point in doing a "complete" pack wich is constanly full of problems. How many new textures and models is made in a week anyway?

...

I would say its going to be >3months between the updates. Doing any more updates then that is a waste of time.

If anyone wants to make inbetween updates that patches our packs then by all means do so but please dont expect us to keep pushing out new packs every week.
Well you don't have to do all of the work you know. I'm sure that we can get enough people from the community that can download the newer models and textures from the forums each month and then play test one or two designated levels to check for consistency and make any necessary additions or corrections to the mapchacks. Really, testing two game levels once a month is not a huge time commitment so how about how about giving Parker and Killd a ton a hand? I have a good net connection so you can already count me in.
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Old 02-04-2005, 08:49 PM   #140
DarkShadowRage

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Re: Duke Nukem 3D: High resolution pack released
Im downloading this right now. this looks pimp!
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Old 02-06-2005, 06:03 AM   #141
ProAsm

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Re: Duke Nukem 3D: High resolution pack released
Is this the rescaled or reduced pack ?
Been testing this pack for a while now and a few queries and comments.
The Rocket projectile always travels horizontally now regardless of whether it is shot upwards or downwards.
The Gun Turret still dissapears completely from sight.
The Commander skin looks like he's had a fright and reducing its Gamma by 30% brings him to life
The Keycards dont resize and in some maps the key is so small you cannot see it at all.
I notice many of the textures are now 8 bit 256 colors, whereas they were 16 mil before and larger in many cases.
Is there any point in taking a 256 color pcx and making it a 256 color png or am I missing something here.
On the previous pack the TV screens were all 512 x 512 x 16 mil and they are now 256 x 256 x 256 colors, not that I'm complaining as my PC does not lockup anymore.
This brings me to the switches.
I feel these need to be larger as some of them are blurry and out of focus.
For instance the Multiswitch, I remember that being a very detailed 256 x 256 and originally the word BETA was clearly seen as BTEA, yet in this pack this texture is 128 x 128 and the writing is impossible to read.
In both cases the filename is sf_mswitch.png
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Old 02-06-2005, 10:56 AM   #142
Parkar

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Re: Duke Nukem 3D: High resolution pack released
Quote:
Is this the rescaled or reduced pack ?
The scaled down one is called light and is 30megs, while true highres pack is 80 megs.

Quote:
The Rocket projectile always travels horizontally now regardless of whether it is shot upwards or downwards.
Ehe, it always did this. Its just a bit more noticable now that its a 3d model.

Quote:
I notice many of the textures are now 8 bit 256 colors, whereas they were 16 mil before and larger in many cases.
Is there any point in taking a 256 color pcx and making it a 256 color png or am I missing something here.
Ehh, a 256 bit pcx? where does a pcx come into play. Or do you mean the fact that the original textures are 256colors? In that case it does since all textures used one pallette while the png textures has its own pallette.

Quote:
This brings me to the switches.
I feel these need to be larger as some of them are blurry and out of focus.
For instance the Multiswitch, I remember that being a very detailed 256 x 256 and originally the word BETA was clearly seen as BTEA, yet in this pack this texture is 128 x 128 and the writing is impossible to read.
In both cases the filename is sf_mswitch.png
A lot of textures has been scaled down since they were overdetailed compared to others of the same kind. I think a 128x128 is enough for a simple switch and also a lot of other switches has this resolution so I scaled it down. If you dont like it make your own pack . I'll consider using higher resolution on some of the stuff thats been scaled down once we have a jfduke version with proper caching.
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Old 02-06-2005, 12:38 PM   #143
Odin
 

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Re: Duke Nukem 3D: High resolution pack released
Just made a new banner for people who want to advertise this.

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Old 02-06-2005, 12:49 PM   #144
ProAsm

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Re: Duke Nukem 3D: High resolution pack released
I'm just quering this, as the way I saw it before the release was that this pack was going to be all the latest models and textures as done by the community, like a model/texture reference pack but instead we got a very watered down pack, which does not reflect anything like what the community have produced todate.
Its not what I like or dont like, its a standard that needs to be established as people are downloading all sorts of stuff and not quite sure whats new or old and is especially confusing for newbies that come around.
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Old 02-06-2005, 01:01 PM   #145
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
erhm, i totally disagree.
We made a standard for this pack, but you don't like it.

All textures are 4x the original, of cause we cant do this for the models as it depends on how good the uv is, in thows cases we try and see what looks ok, ofcause well note your sugestions and see if it needs to be changed for the next pack.
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Old 02-06-2005, 09:41 PM   #146
Necro4Seven
Re: Duke Nukem 3D: High resolution pack released
I don't know if I am that stupid or what, but I can't get this to work.

I have re-installed DN3D and then installed the pack, and I get an error msg (I have attatched an image) that says "missing .con files.

Could someone please provide detailed instructions on how to properly load this pack?


Thank You
Attached Images
File Type: gif 779686-error.gif (47.0 KB, 69 views)
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Old 02-06-2005, 10:26 PM   #147
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
the next time you post a image of you error crop it so it only the error and so we can actualy see the text, or just type out the error, probably faster in the end.

Make shure that the gpr file is in the same directory as the .exe file, run the pack from the shourt cut.
remember to select the right hack files.

If the error is that you are using a wrong con file then answerening yes should let you run the game.
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Old 02-07-2005, 08:55 PM   #148
Necro4Seven
Re: Duke Nukem 3D: High resolution pack released
sorry bout that.

here is the msg...
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Old 02-07-2005, 09:01 PM   #149
Roma Loom

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Re: Duke Nukem 3D: High resolution pack released
Check if duke3d.grp is in the same dir. Delete any con files in the dir if You have installed jfDuke over normal Duke3D.
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Old 02-08-2005, 06:12 PM   #150
Jovan

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Re: Duke Nukem 3D: High resolution pack released
The high res pack could be a little more complete, but I know it will be in the next version anyways. Here's my breakdown of it so far.

Like:
- The movie posters (funny, but is that Cher in one?)
- General textures in higher quality/colour count
- Enemy models
- World weapon models
- New and improved effects
- New HUD and slightly different, yet nice font

Dislike:
- The enemy animations are somewhat slow (don't know if this can be fixed)
- The porn shop videos are just a bit too blatant, in my opinion
- Some turrets won't show up (again, don't know if it's fixable)
- The new HoloDuke sprite looks bad; you can tell it's just done from a photo of the action figure

Overall, not bad so far. Looking forward to the next release.
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Old 02-08-2005, 07:39 PM   #151
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
The pack just contains what has been made up to the point of the pack releas, we don't make stuff especialy for it, that more ment for the modeling and sprite thred.

but will look in to it.
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Old 02-08-2005, 11:19 PM   #152
Jovan

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Re: Duke Nukem 3D: High resolution pack released
I realise this. That's why I said the next one will be more complete.
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Old 02-09-2005, 02:11 AM   #153
Parkar

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Re: Duke Nukem 3D: High resolution pack released
Quote:
- The new HoloDuke sprite looks bad; you can tell it's just done from a photo of the action figure
fixed, its now a model done by mean person.
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Old 02-09-2005, 03:34 AM   #154
3D Master
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Re: Duke Nukem 3D: High resolution pack released
Hmm, I think it's been mentioned before, but something that should be corrected is that in this pack the rpg rocket always goes horizontal. Even when going pretty much straight up the rocket will be horizontal.
 
Old 02-09-2005, 03:43 AM   #155
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
It's the game, it always did now it's just easy to see, it would need a con or game code fix.
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Old 02-09-2005, 03:51 AM   #156
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Re: Duke Nukem 3D: High resolution pack released
Quote:
Jovan said:
- The new HoloDuke sprite looks bad; you can tell it's just done from a photo of the action figure

Overall, not bad so far. Looking forward to the next release.
It even had a tutorial oh, lets say 3x pages back on the spritely appearance page.. You know Mean Person does have a 3d model out for the HD now.
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Old 02-09-2005, 11:00 AM   #157
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Re: Duke Nukem 3D: High resolution pack released
Quote:
- The porn shop videos are just a bit too blatant, in my opinion

More blatancy!

Edit: haven't looked at 'em yet, but did someone upgrade the videos as well?
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Old 02-09-2005, 01:24 PM   #158
Parkar

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Re: Duke Nukem 3D: High resolution pack released
No the videos are the same as before. They should all be replaced with videos looking like the originals in my opinion.
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Old 02-09-2005, 01:29 PM   #159
Killd a ton

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Re: Duke Nukem 3D: High resolution pack released
just emagine how mutch porn you would have to watch to find on that looked alike
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Old 02-09-2005, 02:32 PM   #160
CorpusC
Re: Duke Nukem 3D: High resolution pack released
Quote:
Killd a ton said:
just emagine how mutch porn you would have to watch to find on that looked alike
i have made alot of progress in this task over the years.
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