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Old 07-05-2008, 09:24 AM   #281
timothy2
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Re: Blood TC for EDuke32
I need blood's train looping sound from the train level. I've got the full game and I extracted the voc file, but for some reason I can only hear strange noises, even if I use Sony Soundforge.
 
Old 07-05-2008, 09:38 AM   #282
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Re: Blood TC for EDuke32
The sound files are either in 11025 or 22050 HZ, 8 bit mono. This information is not saved in the .raw file though, but in .sfx. You have to set the input format accordingly.
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Old 07-05-2008, 10:13 AM   #283
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Re: Blood TC for EDuke32
I suggest you to use GoldWave for that. It got a determination system for unknown sound files which you can use the information Wellenreiter gave to you.
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Old 07-05-2008, 01:23 PM   #284
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Re: Blood TC for EDuke32
Thanks Wellenreiter, it worked.
 
Old 07-06-2008, 04:09 PM   #285
M210

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Re: Blood TC for EDuke32
After*dying action, the monster rises and gets to attack the player again;*whereupon, it becomes immortal.
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Old 07-06-2008, 06:25 PM   #286
timothy2
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Re: Blood TC for EDuke32
That should happen once, but not always :P
 
Old 07-07-2008, 04:10 AM   #287
XTHX2

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Re: Blood TC for EDuke32
Here's the con file which I'm using to test. The code is at the very end of the con file. Sounds etc must be edited again. Should be working, perhaps I forgot to add something from con to the txt file whoknows :P
Last edited by XTHX2; 07-19-2008 at 11:16 AM.
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Old 07-07-2008, 09:09 AM   #288
M210

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Re: Blood TC for EDuke32
Code:
zombie.CON: In state `nnewwbeastcode':
zombie.CON:434: error: expected a keyword but found `BULLSEE'.
If to disconnect BULLSEE, all works)
And still it is necessary to make, that at each damage zombie, he fell and then rose again
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Old 07-07-2008, 09:21 AM   #289
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Re: Blood TC for EDuke32
Well in the original game zombie's behaviour depended on a skill level. On low skills zombies fall very often and on highest levels zombies do not fall at all unless hit by some non fatal explosion.
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Old 07-07-2008, 09:28 AM   #290
M210

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Re: Blood TC for EDuke32
http://wiki.eduke32.com/wiki/Player_skill - it should be help
Also I spread a sounds of zombie for XTHX2
Attached Files
File Type: rar Wav's.rar (71.9 KB, 4 views)
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Old 07-07-2008, 12:48 PM   #291
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Re: Blood TC for EDuke32
It's still not done yet. Doing it fall by skills is something I need to think let me do the fall thing first BULLSEE is what you need to put for zombie see sound. I'll do it with sounds and fall sometime in this 3 days. Expect a new updated version!
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Old 09-05-2008, 05:09 AM   #292
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Re: Blood TC for EDuke32
*BUMP* Any news??
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Old 09-05-2008, 06:01 AM   #293
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Re: Blood TC for EDuke32
Do you know that exist a WAD for Doom 2 where you can play Blood ?
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Old 09-05-2008, 06:05 AM   #294
XTHX2

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Re: Blood TC for EDuke32
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Do you know that exist a WAD for Doom 2 where you can play Blood ?
I know that it exists but as you said it's for Doom2 not for duke and in fact, it sucks...
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Old 09-05-2008, 04:14 PM   #295
M210

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Re: Blood TC for EDuke32
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*BUMP* Any news??
News while are not present, but they soon will appear
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Old 09-07-2008, 09:55 AM   #296
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Re: Blood TC for EDuke32
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News while are not present, but they soon will appear
i hope you won't give up like most did.
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Old 09-07-2008, 12:47 PM   #297
M210

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Re: Blood TC for EDuke32
No. I will try to done the project! Sadly that I haven't helpers of project
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Old 09-08-2008, 10:53 AM   #298
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Re: Blood TC for EDuke32
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No. I will try to done the project! Sadly that I haven't helpers of project
i love to help,but i got no experience with this at all
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Old 09-11-2008, 10:11 AM   #299
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Re: Blood TC for EDuke32
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No. I will try to done the project! Sadly that I haven't helpers of project
What do you need ?
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Old 09-11-2008, 02:34 PM   #300
M210

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Re: Blood TC for EDuke32
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What do you need ?
I'm need a con-coders who can make a different weapons and items from Blood.
Today I make a flaregun and shotgun...in the near future a try to make a tommy gun and napalm laucnher, but I don't know how to make an other weapons as TNT and Aerosol can...and certain effects, for example blood and gore effects
Can you help me?
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Old 09-11-2008, 03:13 PM   #301
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Re: Blood TC for EDuke32
Well it's very hard for me to help you, but I can help you answer your not time consuming questions, since I need to go to school... Hell, even my project's progress slowed down!
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Old 09-11-2008, 11:53 PM   #302
M210

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Re: Blood TC for EDuke32
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Hell, even my project's progress slowed down!
Sadly
Now you can increase progress on a school vacation only?
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Old 09-12-2008, 07:31 AM   #303
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Re: Blood TC for EDuke32
And weekends only That's why the codes are being late, I was preparing for the school
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Old 09-14-2008, 02:34 PM   #304
M210

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Re: Blood TC for EDuke32
Two new screenshots

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Old 09-15-2008, 09:53 AM   #305
Mateos

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Re: Blood TC for EDuke32
Great work. It isn't possible to include 3D models ?
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Old 09-15-2008, 10:46 AM   #306
M210

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Re: Blood TC for EDuke32
It is possible, but I'll include it later
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Old 09-15-2008, 10:58 AM   #307
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Re: Blood TC for EDuke32
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It is possible, but I'll include it later
How is the progress going ?
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Old 09-15-2008, 11:12 AM   #308
M210

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Re: Blood TC for EDuke32
I'm working on the weapons how, but I'm need help
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Old 09-15-2008, 11:27 AM   #309
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Re: Blood TC for EDuke32
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I'm working on the weapons how, but I'm need help
i can't code, but i hope some people can

Maybe i can do other stuff ?
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Old 09-15-2008, 12:16 PM   #310
M210

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Re: Blood TC for EDuke32
Can you try to recreate Blood maps?
I can give you Blood maps which optimised for my BloodTC.
On this maps isn't works all of the doors, teleports Etc.
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Old 09-15-2008, 12:18 PM   #311
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Re: Blood TC for EDuke32
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Can you try to recreate Blood maps?
I can give you Blood maps which optimised for my BloodTC.
On this maps isn't works all of the doors, teleports Etc.
Give me an tutorial,i learn it and then you can give it
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Old 09-15-2008, 12:34 PM   #312
M210

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Re: Blood TC for EDuke32
Try to find on this:
http://archive.dukertcm.com/knowledg...3d-faqs-build/
and try learn to make a rotate doors on Duke3D maps
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Old 09-16-2008, 11:48 AM   #313
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Re: Blood TC for EDuke32
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Try to find on this:
http://archive.dukertcm.com/knowledg...3d-faqs-build/
and try learn to make a rotate doors on Duke3D maps
I will
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Old 09-16-2008, 02:05 PM   #314
M210

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Re: Blood TC for EDuke32
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I will


Now I make remote TNT with a detonator. I think to finish this weapon tomorrow. Wait the screenshots
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Old 09-16-2008, 02:48 PM   #315
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Re: Blood TC for EDuke32
M210 - I'd just like to say that I'm absolutely impressed with the work you've been doing on this mod, I just found this thread yesterday and read through it. Keep up the great work, I'll definitely be looking forward to trying this out! You should release a beta / demo version of what you have so far I'd be more than happy to test it out and check for bugs. I'd offer my skills to help you more, but I really don't have free time like I used to =(
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Old 09-16-2008, 03:26 PM   #316
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Re: Blood TC for EDuke32
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Now I make remote TNT with a detonator. I think to finish this weapon tomorrow. Wait the screenshots
i read a little bit and learned a little bit, but not enough
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Old 09-16-2008, 10:39 PM   #317
M210

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Re: Blood TC for EDuke32
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You should release a beta / demo version of what you have so far
I want to release beta when I'll make all items, weapons and a few maps of 1 episode or build other maps. It not a long because a lot of items and weapons is already recreation
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Old 09-17-2008, 12:24 AM   #318
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Re: Blood TC for EDuke32
Quote:
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I want to release beta when I'll make all items, weapons and a few maps of 1 episode or build other maps. It not a long because a lot of items and weapons is already recreation
Awesome =] I'll be looking forward to it!
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Old 09-17-2008, 05:01 AM   #319
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Re: Blood TC for EDuke32
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Awesome =] I'll be looking forward to it!
me too, as soon as i know how to make those rotating doors
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Old 09-17-2008, 06:52 AM   #320
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Re: Blood TC for EDuke32
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me too, as soon as i know how to make those rotating doors
Verry good. Do you try to build them?
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