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Old 06-24-2009, 04:43 PM   #1
D_Slayer
Question [MP1] - C_GoTo
Hello all! Sorry for my english but I think somebody will understand me
I'm from Russia. I make mod fror Max Payne 1 and I need help very much! Nobody can't help me in our russian forums, because nobody don't work with mp1.
Waypoints don't work. If I use commands C_Goto and C_Patrol and e.g., in game enemy just stay without moving. What is the problem can be here? Please help me, i really need it!
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Old 06-25-2009, 09:07 AM   #2
Sayantan

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Re: [MP1] - C_GoTo
If there's a problem with your AI commands, it should show up in the console as far as I remember. Try solving these kind of problems checking out the console.

Hope that helps. Because you didn't post any screenshot of the script you've put.
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Old 06-25-2009, 02:39 PM   #3
D_Slayer
Re: [MP1] - C_GoTo
I write this in enemy FSM for Startup:

this->C_RemoveAllWeapons(mp5);
this->C_SetStateMachine(idle);
this->C_GoTo(::startroom::1w, 0.5);

But in game console don't show up nothing wrong, and enemy stay at start position. Why he don't walk to waypoint?

Hmm... I try play level again/ In console I see this:
"Ignoring SetMovementTarget (AI was disabled )"
Last edited by D_Slayer; 06-25-2009 at 02:44 PM.
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Old 06-25-2009, 04:09 PM   #4
Sayantan

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Re: [MP1] - C_GoTo
It's been really long and I forgot all such things. But anyways, let's see what happens when you remove:

this->C_SetStateMachine(idle);

I'll be looking forward to your reply.
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Old 06-26-2009, 04:53 AM   #5
D_Slayer
Re: [MP1] - C_GoTo
Nothing happens(((
But if I delete comand C_Goto from FSM, console don't show message "Ignoring SetMovementTarget (AI was disabled )".
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Old 06-27-2009, 04:00 AM   #6
HalloweenIV

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Re: [MP1] - C_GoTo
.

Hi mate,

Can I ask, where are you putting these commands, i.e are you putting them directly inside the characters scripts, if so I think your find that this will never work as I found out when working on my mod.

No these kind of commands need some kind of Trigger to activate them like a Dynamic Timer or a Character Trigger.

If you read the Enemies and AI tutorial that should have came with you Max Payne tools it will show you how to set up character movements using Triggers & Timers.

If you haven't for some reason got the Max Payne tools Tutorials you can find the at the following link.

http://www.rockstargames.com/maxpayne/tutorials/


I hope that they help you out mate....... & Good Luck with your mod.
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Last edited by HalloweenIV; 06-27-2009 at 04:05 AM.
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Old 06-27-2009, 04:10 AM   #7
D_Slayer
Re: [MP1] - C_GoTo
No these kind of commands need some kind of Trigger to activate them like a Dynamic Timer or a Character Trigger.


Please tell me how you make it in your mod!!!! I can't understand tutorials, i really need help please
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Old 06-27-2009, 04:29 AM   #8
HalloweenIV

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Re: [MP1] - C_GoTo
Quote:
Originally Posted by D_Slayer View Post
No these kind of commands need some kind of Trigger to activate them like a Dynamic Timer or a Character Trigger.


Please tell me how you make it in your mod!!!! I can't understand tutorials, i really need help please
If you can't read the tutorials as their in english then how can you understand these messages ?, & if you have limited english then your not going to understand my help either as I only speak english as well......Sorry

Your best bet is to go to the Tutorials web site that I gave you above & then translate it using Google Translate which you can find at the following link:

http://translate.google.com/translate_t#

However, if your saying that you can't understand the tutorials not because you can't understand english but because you are finding them too complicated then perhaps modding is not for you as although people will help you out on this forum with the odd problem that you might run into when modding, their not however going to want to hold your hand as you work step by step through the tutorials because you don't understand them as a lot of the processes used in modding are too long winded to go into in any kind of depth on these forums & need tutorials to cover them.

Also keep in mind that the Max Payne community ( & it's forums ), are all but dead now anyway, so there's not a lot of people out there to help you out anyway.

In short Max Payne modding forums are used as extra buffer when working with the official tutorials, not in stead of the official tutorials.

P.S
Why is your copy of the Max Payne Tools Tutorials that should have came on your original Max Payne install disk along with the tools, in english & not in Russian if you live in Russia, as surely they would be in Russian for the Russian release of the game ?. That's of course if language is the problem of course.
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Last edited by HalloweenIV; 06-27-2009 at 05:35 AM.
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Old 06-27-2009, 07:36 AM   #9
D_Slayer
Re: [MP1] - C_GoTo
I don't understand half of all you said!)))) But I read all tutorials on english and articles on russian language and know what is modding for max payne. I'm not stupid or smthng else) But I can't find in this tutorials how activate movement by triggers. It have some special commands or something else? Where I can find it in official tutorial, what a part of it?

Movement don't work in official examples levels too!
Last edited by D_Slayer; 06-27-2009 at 07:55 AM.
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Old 06-27-2009, 10:22 AM   #10
HalloweenIV

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Re: [MP1] - C_GoTo
First of all I didn't say you were stupid, & just because you can't understand something dosen't make you stupid.

Secondly, I have already given you a link to the tutorials, & a link to a language translator that will turn English into Russian ( or any othe language for that matter ), & it does work as I've tested it out.

All you have to do is highlight the text from the tutorials that you want translate then copy it over into the translation box, then press the translate button......Simple.

You want to read the Enemies and AI tutorial, under the Team combat section.

I hope this will helps you out, if not i'm going to have say sorry but I can no longer help you as there seems to be too much of a language barrier.
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Last edited by HalloweenIV; 06-27-2009 at 10:26 AM.
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Old 06-27-2009, 04:06 PM   #11
D_Slayer
Re: [MP1] - C_GoTo
YEAH!!!! IT IS WORK!!!!!!!!!! I just had to calculate ai net from game console and now ALL movements are works!!!!! By the way translator hideous, I'd rather be reading in English)))))
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Old 06-27-2009, 04:10 PM   #12
HalloweenIV

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Re: [MP1] - C_GoTo
Quote:
Originally Posted by D_Slayer View Post
YEAH!!!! IT IS WORK!!!!!!!!!! I just had to calculate ai net from game console and now ALL movements are works!!!!! By the way translator hideous, I'd rather be reading in English)))))
Nice to here you sorted it out, as for the translator, well I wouldn't know how well it translates as I don't read Russian.....
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