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Old 11-02-2006, 04:20 PM   #1
danD
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3dsmax char. export
i'm just resinstal my 3d studio max and now when i'm trying to export a new character it's showing me

ERROR: Node Bip01 has a 0 material(3DSMax default material)
ERROR: Could not find physique modifier for skinning (object "Bip01")
Export process canceled due to error(s) encountered.

but everything except character is hidden. What's the problem?
 
Old 11-02-2006, 11:16 PM   #2
Zom-B

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Re: 3dsmax char. export
Just a wild guess, but you did you delete the square grid thing that appears underneath the character, it's kind of like a placeholder floor.. that's the only error i came across in 3ds max..
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Old 11-03-2006, 01:52 AM   #3
Sayantan

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Re: 3dsmax char. export
There's a "bip_01_footstep" bone which is frozen. Make sure to unfreeze it and then hide it. No idea if that's the issue.
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Old 11-03-2006, 04:10 PM   #4
danD
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Re: 3dsmax char. export
I've hide "bip_01_footstep"... grrr
 
Old 11-03-2006, 06:12 PM   #5
Aztec

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Re: 3dsmax char. export
Bip01 is hidden in the pelvis bone and when the skeleton is hidden, the bip01 represented by a diamond is still visable. You need to hid this manually if you haven't already done so. Thats why the other error about the material used is coming up.
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Old 02-16-2008, 06:26 PM   #6
scorpianuk
Re: 3dsmax char. export
umm im getting same error hide everything including footsteps anyone have solution
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Old 12-30-2008, 03:35 AM   #7
lomaany
Re: 3dsmax char. export
What is the best computer for using Auto CAD & 3D Max Viz? What kind of computer should I buy, if I use those programs together? PC or Mac? And also please give me the suggestion of the computer system?
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Old 01-01-2009, 02:56 AM   #8
Sayantan

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Re: 3dsmax char. export
This doesn't have anything to do with Max Payne/Max Payne 2 Modding. Moderators please take care.
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Old 08-20-2009, 07:27 AM   #9
Leha
Re: 3dsmax char. export
Hi all! I have one question about character attachment in 3D Max. Can i attach a model to the skeleton that has unbended fingers? Will they be arcuated in the game and it will not be any animation problems? Sorry for my language, i am from Ukraine and my eng. is bad))
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Old 08-26-2009, 09:25 PM   #10
Sayantan

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Re: 3dsmax char. export
No. You have to bend the fingers slightly so it syncs with the flow of the skeleton.
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Old 02-26-2011, 02:43 PM   #11
mobster
Re: 3dsmax char. export
I got a question, once i've exported a character from milkshape to 3d's and imported it in 3d's max what should i do in order to change his clothes and face textures.the character appears with no textuers ..what steps should I follow?or what window should i go?

---------- Post added at 04:13 PM ---------- Previous post was at 04:05 PM ----------

what i want to do is to change the enemy's clothes, not only the main one e.g. (martin_L0.kfs) but also(martin_set01.kfs, martin_set02.kfs, martin_set03.kfs) i want him to wear other clothes and to have different faces, i couldn't do it in milkshape so maybe i could in 3d's max what should i do to change a character textures in 3d's max?
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