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Old 12-11-2005, 08:10 PM   #1
Hi all

anyone know the simplest way to allow a player to be able to climb a verticle static mesh such as a ladder or pole etc?

i heard from someone that you create some sort of box around the mesh which allows the player to climb vertically, no matter what the object aslong as they are inside the defined space.

However, i have no idea how to do this

anyone can help me ?


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Old 12-12-2005, 02:32 AM   #2

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Re: Ladders
You simply make a ladder volume. make it face the obstacle and make it as tall as the obstacle and you are done.

Edit: udn page about volumes.
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Old 12-12-2005, 02:41 PM   #3
Re: Ladders
Im having problems in getting the ladder volume to work with a fire escape static mesh that ive been working on.

Im having troubles getting the entire volume to rotate so the arrow is facing the mesh. ive tried rotating the autoladder and tried rotating the laddervolume itself, but there is one red arrow in the middle of the volume which will not change direction.

How do i change this so it faces the direction i want it too ?


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Old 12-12-2005, 03:58 PM   #4
Re: Ladders
problem solved - incase anyone ever comes to this forum and wants to know how it was solved....

i simply went into the laddervolumes properties-> opened the LadderVolume drop down box and altered the WallDir property to my liking.

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