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#281 |
Re: Doom 4 Thread Part 2
According to John Carmack, Doom 4 will take up 3 DVDs on the Xbox 360 while Rage will only take up two discs. His exact quote was "Doom 4 is being set up so that it's almost certainly going to be cut up to 3 DVDs versus one Blu-ray. At least they've got the ability because of the way its structured."
Here's the article where I got the quote: http://play.tm/news/25766/doom-4-lik...be-multi-disc/ So the way Doom 4 is structured is going to allow it to be cut up into 3 DVDs eh? If Doom 4 is an open world game like Rage(we don't really know that yet but I am assuming that it is), does that mean we can expect 3 wastelands or regions of exploration in Doom 4? From what I have heard, Rage has two wastelands and that's why they've got it split into two discs on the 360. One can only imagine what the wastelands might be. I expect one to be a ruined city and maybe the last wasteland will be totally in Hell! Can you imagine exploring a vast area of Hell for a third part of the game? That would be so sick! |
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#282 |
Super Moderator
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Re: Doom 4 Thread Part 2
Doom 4 is most likely not going to be an open world themed game. It will likely be a level to level progression similar to the previous games in the series.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#283 |
Re: Doom 4 Thread Part 2
Doom 4 will push their new tech to the limit, so much of that size is likely to end up being graphical assets, not actual gameplay content.
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#284 |
Re: Doom 4 Thread Part 2
If it's open world or has a level to level progression structure, either way it is going to be a huge game since it will be on 3 DVDs.
Anyway, I for one hope it's at least a little open world. I mean, from what has been said it's most likely going to be set on Earth and we already know it will be using id Tech 5, so open world is not totally off the table. I don't want it to be totally open world like GTA, but having large environments to explore and searching for secrets and weapon caches like in the older Doom games would be totally awesome. EDIT: Well, if it's due to graphical assets then it better damn well be amazingly beautiful in its own digusting way. |
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#285 |
Super Moderator
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Re: Doom 4 Thread Part 2
Game length does not equal that it will take up more DVDs. I own very small, short games that are on two DVDs... and rather long games that are on single DVDs.
It's the technology powering the games, the texture data and such that will require the space.
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#286 | |
Re: Doom 4 Thread Part 2
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#287 |
Re: Doom 4 Thread Part 2
id Tech 5's virtual texturing system is an extension of the Megatexture tech in ETQW, but this time it also supports characters, building, vehicles, etc. So they have basically done away with texture resolution limitations, as far as the terrain gores for example, Rage uses 128k x 128k textures for its.
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#288 |
Re: Doom 4 Thread Part 2
I am pretty sure that id is staying FAR away from the style of Doom 3. They know all the criticisms that Doom 3 got and telling from an old shacknews article, they plan to fix everything that was wrong with Doom 3. Hopefully they'll keep everything that was right with Doom 3 though, like the immersive atmosphere and the dark and serious mood of the game and last but not least, the interactive computer screens. Those were pretty cool.
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#289 |
Re: Doom 4 Thread Part 2
Doom 2 was worse than the original and it deserves to be remade with style...
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#290 |
Re: Doom 4 Thread Part 2
Doom 2 wut?
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#291 |
Re: Doom 4 Thread Part 2
Doom 2 rocked! This Doom is not a remake of Doom 2, it is going to be different somehow. However, it is most likely going to be set on Earth like Doom 2.
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#292 |
Re: Doom 4 Thread Part 2
I think the only really good part about the original doom games was the first episode of Doom 1. It was the only part with somewhat decent/coherent level design. The rest including the whole of Doom2 sucked balls. Only good thing in Doom2 was the double barrel shotgun.
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#293 | |
Re: Doom 4 Thread Part 2
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#294 |
Re: Doom 4 Thread Part 2
The only reason Doom 1's first episode holds any merit is nostalgia. Otherwise, Doom 1's three episodes have kinda lame maps. Doom 2's maps are bigger and more interesting. The best maps in design are the ones from Ultimate Doom Episode 4.
Doom 2 had like 5 city maps. |
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#295 |
Re: Doom 4 Thread Part 2
Thy flesh consumed had great maps! Although a little small and easy to complete.
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#296 |
Re: Doom 4 Thread Part 2
I find it hard to enjoy Doom 1 simply because it doesn't have the new weapon and monsters. Doom without having to worry about pain elementals and arch-viles (or a fat mancubus around the corner) feels too easy. :-/ And the double shotgun is your standard weapon. The shotgun is too weak and the rocket launcher is too dangerous and rare.
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#297 |
Super Moderator
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Re: Doom 4 Thread Part 2
I actually use the pump shotty as my main workhorse through out the game. Falling back on the super shotty when the time calls for it.
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#298 | |
Re: Doom 4 Thread Part 2
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#299 |
Super Moderator
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Re: Doom 4 Thread Part 2
You say that like a Cacodemon is a challenging enemy.
![]() Rocket launcher for a few of the other bigger enemies, plasma rifle for a few others. I pretty much never touch the chaingun though.
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#300 |
Re: Doom 4 Thread Part 2
Doom 1 & 2 both kick ass. I love Doom 1's first episode, think the 2nd is kinda weak, love the 3rd, and can't remember much of the 4th and will have to replay it.
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#301 |
Re: Doom 4 Thread Part 2
Things die too slow with common shotgunus.
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#302 |
Re: Doom 4 Thread Part 2
I loved all of Ultimate Doom and Doom 2. Doom 2 was by far the best because it had bigger levels, more enemies, more guns, and tons of action. It was just Doom, but bigger.
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#303 |
Re: Doom 4 Thread Part 2
Regular shotgun shoots 7 pellets I believe and the Super Shotgun shoots 20. More bang for you shell.
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#304 |
Re: Doom 4 Thread Part 2
Yes that's why it was more effective. Time wise too I think. It's like the funny thing about the weapons, the double shotgun shoots more pellets than 2 shots of the pump one even thouhg they use the same ammo. Donno if it's more weird than 1 weapon transforming rockets into grenades for no reason though, while another shoots them as rockets.
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#305 |
Re: Doom 4 Thread Part 2
That's why it's called the Super Shotgun and not the Double Barreled Shotgun.
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#306 |
Re: Doom 4 Thread Part 2
I'm really looking forward to Doom IV.
![]() ![]() ![]() ![]() One thing, though. If they are going for graphics that are that good, then they are going to need incredible textures, very high res, super life-like and detailed. The id texture artists have their hands full with Doom IV. ![]() ![]() As far as the super shotgun goes, it could be that the 12 gauge shells fired from it are assumed to be magnum loads. ![]() I hope they keep the great atmosphere from Doom III going. The detailed rooms, the tapes where you can hear audio entries from soldiers and staff, the t.v.'s playing UAC promotional videos, the functional computer monitors, moody music and so on. All that stuff was great and it made for a cool and believable environment! ![]()
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#307 |
Re: Doom 4 Thread Part 2
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#308 |
Re: Doom 4 Thread Part 2
I don't mind really that Doom1 E1 doesn't have all the weapons, the plasma rifle and BFG were some of the more lame weapons in the game. I mostly finish the whole game using pump shotgun only, rocketlauncher only when facing hoards of tough enemies like pinkydemons. And chaingun when mowing down zombies. Also i find the more tougher enemies to be very poorly done. They aren't that interesting really. The zombies imp's and the occasional pinky are far more balanced etc. Back then tougher enemies meant just more HP, since there wasn't really much diversity in movement or arsenal. Whenever i want to play Doom, i only run through the first episode on Hard with the shotgun :/
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#309 |
Re: Doom 4 Thread Part 2
The reason for adding the Hell Knight in Doom 2 was cause the Baron was just too much HP and too weak. So to use Barons less often as all they would be doing it just wasting ammo, they added the hell knight so they can use it more often without seeming like ammo sponges.
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#310 | |
Re: Doom 4 Thread Part 2
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I find everything Doom 2 added to be good, besides lots of it's levels... What else should make enemies thougher than more HP and stronger attacks? The Arch-vile was also fast moving with ability to revive stuff and pain elementals spit out new monsters. The episode 1 enemies are just so... "basic". It's no real big monsters. Just human shaped things expect the pinkies. It's like the episode with only the small weak monsters. Expect for the last 2 barons.
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#311 |
Re: Doom 4 Thread Part 2
Doom 2's levels were the next step of Doom mapping. If you look at the maps, Doom Ep 1-3 -> Doom 2 -> Doom Episode 4, there is a progression.
Personally I would like Doom 4 to have some connection to Doom 3 as I don't want a second reboot already. |
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#312 |
Re: Doom 4 Thread Part 2
They should have stuck with the more linear design of Ep1 imo. There was clear progression in the levels even though they had some non-linearity and branching out. The later levels in the later episodes were just mazes and key hunting and death traps. Very very bad levels, i think E1M2 and E1M3 are the best designed maps in both Doom 1 and 2.
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#313 | |
Re: Doom 4 Thread Part 2
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I hope they fix everything that was wrong with Doom 3, but I certainly hope they keep everything that was right. And honestly, if Doom 4 is just Doom 2 remade with super high rez textures, then I will be pretty disappointed and I guarantee you that the game will flop critically like Doom 3 did. However, I agree with you that they should make the gore better. I hope that the monsters can be dismembered piece and be gibbed, even the big ones. It would be so awesome to shoot a Hell Knight with a BFG and have it explode and paint the whole area with blood and gore. That's true Doom right there. |
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#314 | |
Re: Doom 4 Thread Part 2
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If anything it was a disappointment for some of the more vocal players. |
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#315 |
Re: Doom 4 Thread Part 2
I liked Doom 3. It was a nice throw back to the classic. Very atmospheric.
I also liked the expansion. |
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#316 | |
Re: Doom 4 Thread Part 2
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![]() I don't want remade levels that doesn't mean to look like anything. I want it to take place on Earth with common places that aren't all dark only for the reason of scaryness. I want nice day time outdoors as well. Honestly I would like if the player looked pretty much like the original Doom soldier. With the mission to actually fight the monsters rather than them coming for the first time to the suprise for humanity. Meeting 1 or 2 other soldiers a few times would be nice too. As you see in the Doom boxart. About monsters, I hope the new monsters will be more than just variations of Imps. I remember 1 of them had like 2 heads, another shot green instead of red fireballs, another had mandibles. Instead of a mouth. They all felt like imps with some genes changed. Btw I hope the plasma weapons feels like what they shoot is hot stuff. They should leave red glowing burn marks on walls give heat distortion and such. Maybe set corpses on fire/turn them to ash skeletons like in FEAR I think.
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#317 |
Re: Doom 4 Thread Part 2
It was a financial success yes, and it did receive some good reviews. However, it split the gaming community in half. A lot of people hated it and a lot of people liked it. It wasn't universally loved is all I am saying.
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#318 | ||
Re: Doom 4 Thread Part 2
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I understand that you were trying to say that not everyone loved it, but that's not what a flop is. System Shock 2 is a flop (though not critically, but financially) for example. |
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#319 | |
Re: Doom 4 Thread Part 2
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Now, don't get me wrong here, I hope that Doom 4 is brighter than Doom 3, has more varied environments than Doom3, has more varied monsters than in Doom 3, has more guns than in Doom 3, has better AI than in Doom 3, has better gore effects than in Doom 3, has better sounds for guns and monsters and explosions than in Doom 3, has better effects for explosions and for guns than in Doom 3, in short, I hope that Doom 4 is WAAAAAYYY better than Doom 3. However, I hope they atleast make the environments feel real and believable like in Doom 3, whether they're high tech environments or not. And I also hope that they have some high tech bases to explore, but not be trapped in those bases the whole game. They should be a small section of the game, not the whole thing. |
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#320 | |
Super Moderator
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Re: Doom 4 Thread Part 2
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A much slower pace, but it was still Doom IMO.
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