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#481 |
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Re: Decay - An eDuke32 Total Conversion
So, anybody for mapping?
Krook, I think we can use your work, but first we would like to see something done by you ![]() |
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#482 |
Re: Decay - An eDuke32 Total Conversion
I would have loved to map buck i suck at mapping in DN3D. ANd in mapping in general.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#483 |
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Re: Decay - An eDuke32 Total Conversion
Show us something! Let us rate if it sucks or not
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#484 |
Re: Decay - An eDuke32 Total Conversion
I wanna map!
If thats ok?
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#485 |
Re: Decay - An eDuke32 Total Conversion
PM Hudson or I (or both) an example map.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#486 |
Re: Decay - An eDuke32 Total Conversion
I do not know how to map at all in the level editor.
![]() Maybe you could tell me what kind of map you would like, the theme of the map, maybe i can imagine a layout of the map. But i'm not sure if it can even be good. ![]()
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#487 |
Re: Decay - An eDuke32 Total Conversion
I'd like to map for your project.
I'll post an example map okey? Which theme to use? ( I guess dark and scary ) |
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#488 |
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Re: Decay - An eDuke32 Total Conversion
I think it would be better if you'll post something you've already done, just to show you can
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#489 | |
Re: Decay - An eDuke32 Total Conversion
Quote:
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Smoker incapacitated Telee |
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#490 |
Re: Decay - An eDuke32 Total Conversion
Yeah that sounds good.
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#491 |
Re: Decay - An eDuke32 Total Conversion
I have never done any map, would be nice if you gave me a theme for a level, then i try to do the level as i learn build with the read me of the cd? Just so i test.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#492 |
Re: Decay - An eDuke32 Total Conversion
wel, use whatever you think is scary,
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"Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass "You are a god among men" Water12356 |
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#493 |
Re: Decay - An eDuke32 Total Conversion
Heck, I want to map for this mod now! You guys have seen my map that I'm making... The only problem is that I'm having a shit load of problems with mapster32 running on Vista.
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#494 |
Re: Decay - An eDuke32 Total Conversion
no, vista has a load of problems running mapster 32, quite a difference.
and no, i havent seen your map AFAIK ![]()
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"Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass "You are a god among men" Water12356 |
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#495 | |
Re: Decay - An eDuke32 Total Conversion
Quote:
![]() ![]() Every other game under the sun works fine - that's about 30 games. Old and new. I'm forced to use xDuke at the moment. ![]() Here's the map I've been working on: http://forums.3drealms.com/vb/showthread.php?t=23943 |
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#496 | |
Re: Decay - An eDuke32 Total Conversion
It's really cool
![]() If you get the mapster problems sorted out let me know man, you'd be an awesome addition to the team ![]() Quote:
http://jsbuild.planetduke.gamespy.com/
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#497 |
Re: Decay - An eDuke32 Total Conversion
Damn it's a pain in the ass, just making a door made me go berserk too much of times already. Like i can't put a lotag on the sprite sector effector.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#498 |
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Re: Decay - An eDuke32 Total Conversion
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#499 |
Re: Decay - An eDuke32 Total Conversion
Oh man! That's ******* sweet!
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#500 |
Re: Decay - An eDuke32 Total Conversion
Holy rotten cow, this looks awesome!
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#501 |
Re: Decay - An eDuke32 Total Conversion
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#502 |
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Re: Decay - An eDuke32 Total Conversion
It looks pretty good. I noticed all your skins are mirrored.
![]() Cage, your map looks great. Just needs some filling in! |
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#503 |
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Re: Decay - An eDuke32 Total Conversion
Yeah, there is a mirroring on those textures, cause I wanted to keep them all 512x512. But it looks okay in game I guess.
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#504 |
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Re: Decay - An eDuke32 Total Conversion
I think it'd look a lot less goofy if you made full textures....but thats just my opinion.
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#505 |
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Re: Decay - An eDuke32 Total Conversion
No way, don't even try to ask
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#506 |
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Re: Decay - An eDuke32 Total Conversion
I didnt ask anything...?
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#507 |
Re: Decay - An eDuke32 Total Conversion
The last screen looks glorious.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#508 |
Re: Decay - An eDuke32 Total Conversion
Great shots
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"if we fill survival with particles then we can compete with modern games" - James |
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#509 |
Re: Decay - An eDuke32 Total Conversion
Well, it's an "over the top" kinda mod
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#510 |
Re: Decay - An eDuke32 Total Conversion
No one even noticed the gobs of blood everywhere
![]() All that work to make crazy gore and no one notices ::cry::.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#511 |
Re: Decay - An eDuke32 Total Conversion
Some great new pics there.
I didn't even notice the mirrored skins until mentioned so I don't think that's too much of biggie. The one concern I do have are the smoke clouds, not a from a visual point of view but from a performance one. If as was said that this will be very much an 'over the top' kinda mod with loads of zombies and cool effects going on, I hope this won't cause lag too much. It's quite common for mods to overdo certain things and many lower end computers just don't have a chance in certain situations. Personally, my computer isn't too old so unless you really have gone to town on such things I'm not worrying about it, just thought I'd speak up for the guys with older PCs. Finally just a question I forgot to ask, I think I already know this but I'll ask anyway. Are you replacing all the maps or just doing one or two 'episodes'? |
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#512 |
Re: Decay - An eDuke32 Total Conversion
The smoke is fine from a performance standpoint. It's been tweaked so it won't have a lot of lag
![]() The maps will follow a story progression of some sort, so it won't even be exactly in the "episodes" concept.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#513 |
Re: Decay - An eDuke32 Total Conversion
It runs great on a P4 2.0 with a 9800 Pro with fps to spare, so I really don't see performance as that much of a problem.
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#514 | |
Super Moderator
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Re: Decay - An eDuke32 Total Conversion
Quote:
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#515 |
Re: Decay - An eDuke32 Total Conversion
It's morbidly beautiful in game actually
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#516 |
Re: Decay - An eDuke32 Total Conversion
The headshot(?) in the top-left corner looks promising, I just hate the smoke covering up all the gore. Any explanations for the smoke coming out of the zombies in the first place?
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#517 |
Super Moderator
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Re: Decay - An eDuke32 Total Conversion
Man, I wish I could do more for you than draw concept art. If I new anything about mapping or coding I would be all into helping out more.
But all I can do is sit down with a pen and draw some f**ked up shit.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#518 |
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Re: Decay - An eDuke32 Total Conversion
Daedolon, it's just smoke that hided his head, not the headshot. BUT you can expect headshots with separated death animations and some more stuff like that. Believe me - that WILL be BRUTAL! Muhahahaha (but real too)
btw. that stuff is next on my todo list ![]() ![]()
Last edited by Hellbound; 04-18-2007 at 12:29 PM.
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#519 |
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Re: Decay - An eDuke32 Total Conversion
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#520 |
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Re: Decay - An eDuke32 Total Conversion
Geez, I don't understand what's wrong with that? All enemy models from HRP are mirrored and nobody complains about that
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Tags |
decay, eduke32 mod, zombies |
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