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Old 02-19-2003, 11:17 AM   #1
Guest
Guest
How about porting (allmost) all Apogee Games?
Well, I've made the move from DOS to Linux and I would be glad to get all the needed binaries at icculus.org.

Well, I have some games on CD Roms:
Wacky Wheels
Hocus Pocus
Raptor
Mystic Towers
Duke 1/2

Damn, it was so great to play ROTTdemo natively on linux but how about my full versions?

I'm not begging for releasing the source code to the public but projects like icculus.org should be able to deal with that.

Well, DOS doesn't even recognize my Promise-HDD-Controller or my 5.1-Soundcard.
And crashes......

I'm sorry to admit, that I couldn't support 3dRealms since the end of DOS.

Happy Linux Gaming :-)
 
Old 02-19-2003, 01:16 PM   #2
Guest
Guest
Re: How about porting (allmost) all Apogee Games?
Well, I'm just talkin' about giving that code to a third party they trust.
e.g. that guy from icculus.org
He's written the Linux Client for UT2003, so what can people like him learn from that old code to hurt 3d realms?

ROTT makes me feel like missing that old games that I played very often. I still have my Gravis Gamepad :-)
 
Old 02-19-2003, 03:58 PM   #3
cyborg

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Re: How about porting (allmost) all Apogee Games?
You'd be better off seeing what DOS emulators can do with the old stuff than expecting any sort of source release to allow a port.
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Old 02-19-2003, 04:10 PM   #4
Guest
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Re: How about porting (allmost) all Apogee Games?
I've tried hocus pocus with dosemu on my 900mhz machine but it was slow, small, without sound and without gamepad.

A SDL version of that game would have all features including fullscreen. And of course SDL would work on WInXP too.

I would like to use the datafiles once again on latest hardware.

Schugy
 
Old 02-19-2003, 04:33 PM   #5
Flaose

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Re: How about porting (allmost) all Apogee Games?
We all have things we'd like to have in life...
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Old 02-19-2003, 04:45 PM   #6
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Re: How about porting (allmost) all Apogee Games?
Yeah, but why should they know if we don't ask? :-)
 
Old 02-19-2003, 05:09 PM   #7
Crosma

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Re: How about porting (allmost) all Apogee Games?
Duke Nukem 1 and 2 both run in DOSBox, a DOS emulator for Windows/Linux.
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Old 02-20-2003, 12:12 AM   #8
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Re: How about porting (allmost) all Apogee Games?
Not Gonna Happen.
3dR is giving zero support on old Apogee games as it is, there is no chance in hell they'll invest in anything close to Linux porting.
 
Old 02-20-2003, 01:10 PM   #9
Frenkel

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Re: How about porting (allmost) all Apogee Games?
We just got the source of ROTT. When they release the source code of other games, programmers who are now working on a ROTT port might try to port that other game and won't finish the ROTT port. So I say first finish a good solid ROTT port and then give us some more source code.
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Old 02-20-2003, 01:20 PM   #10
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Re: How about porting (allmost) all Apogee Games?
Ok, always one new game after another would be a great strategy :-)
 
Old 02-23-2003, 10:44 AM   #11
Frenkel

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Re: How about porting (allmost) all Apogee Games?
That's exactly what I meant [img]images/icons/wink.gif[/img] .
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Old 02-23-2003, 05:21 PM   #12
Rorie
Re: How about porting (allmost) all Apogee Games?
Quote:
Originally posted by Crosma:
Duke Nukem 1 and 2 both run in DOSBox, a DOS emulator for Windows/Linux.
<font size="2" face="Verdana, Arial">Cool i was looking for a dos emualator for my website. thanks Crosma
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Old 02-23-2003, 06:38 PM   #13
theoddone33
Re: How about porting (allmost) all Apogee Games?
Raptor has a Linux port. You have to buy the game again I think, but it only costs $15 at http://www.mking.com/
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Old 02-24-2003, 12:55 AM   #14
MrEricSir
Re: How about porting (allmost) all Apogee Games?
Think about this logically: If they're probably not going to port their latest game to Linux, there's no way in hell they could be bothered to go and port all these old games to Linux.
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Old 02-24-2003, 06:21 PM   #15
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Re: How about porting (allmost) all Apogee Games?
Quote:
Originally posted by Schugy:
Well, I'm just talkin' about giving that code to a third party they trust.
e.g. that guy from icculus.org
He's written the Linux Client for UT2003, so what can people like him learn from that old code to hurt 3d realms?
<font size="2" face="Verdana, Arial">Let us not forget that some of those games have code so ancient that it either can't be compiled anymore or just lies on some machine and they don't even know whether it's usable anymore. Not to mention that some codes tend to disapear from time to time [img]images/icons/grin.gif[/img]

Another problem is that not every Apogee game is owned by Apogee/3dR.

Other than that, 3dR is very strict on the way they use their properties and they don't easily license or give away stuff, especially stuff that is really old and no one there gives a damn about it anymore.
 
 

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