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Old 03-03-2006, 04:39 PM   #121
oak man

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Re: how do i use build
Woah thats wierd DevoX.

Does anyone here know how to make fire that doesn't burn out in-game?I alwas use textures 2270, 2066, and 2310.they all seem to burn out when their animation is done.
How do I stop them from doing this??
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Old 03-03-2006, 04:48 PM   #122
DavoX

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Re: how do i use build

Dont chose the first tile of any fire, choose the second.
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Old 03-03-2006, 09:49 PM   #123
oak man

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Re: how do i use build
Oh okay, thanks DavoX!

Another question I want to make rain like on E4L1?("It's Impossible")
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Old 03-03-2006, 11:14 PM   #124
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Re: how do i use build

Use the sprite of the raindrop ( tile number 660) and place it in the top of the sky or anything you want the drop to fall from.

You will have to place one raindrop for every part you want drops to fall, try not to place too many raindrop sprites or the game will slow down a lot.

Also remember that it first starts as normal water drip (blue) if you want a more realistic feeling make the raindrop to be gray with pallette 12.
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Old 03-03-2006, 11:25 PM   #125
oak man

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Re: how do i use build
Cool Thanks Again!
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Old 03-03-2006, 11:56 PM   #126
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Re: how do i use build
Adding to the rain thing, if you want to make a thunderstorm with both rain and lightning like at the start of E4L1 as well, put SE 28 in the sector(s) you want lightning in. That SE was one of the few added in v1.4. Put SE 28 in the desired sector, add NATURALLIGHTNING (tile #4890) sprites, and assign one unique hi-tag (not used by anything else in the map) to them all. The SE 28 and NATURALLIGHTNINGs must have the same hi-tag or it won't work like you want it to.

Oh, if you want to add to the effect, you could always add a MUSICANDSFX with a lo-tag of 358 to add the rain sound, and assign it a high-enough hi-tag for its range to encompass most of the area. Mapster32 actually lets you see the area that a MUSICANDSFX encompasses in 2D mode, so you can be sure it has the range you want.

That said, I have no complete levels (amateurish or not) to my name, just some unfinished levels.
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Old 03-04-2006, 12:02 AM   #127
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Re: how do i use build
Thanks! to add music to a level I just add the Sfx sprite In any part of the level?
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Old 03-04-2006, 12:33 AM   #128
The Green Herring

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Re: how do i use build
No. MUSICANDSFX serves to add ambient noise, like the aforementioned rain, and to add sound to things like doors (so that sounds play when they open and close.) The only music you can put in a level is ambient music coming from inside a room, like the music that plays inside the strip club in E1L2.

The music for the whole level is still defined in USER.CON. After the level-name stuff is the section where the music used for the theme music, the Episode 4 intro, and all the levels in the game are all defined. The music files are arranged in the same order as the levels (e.g. storm.mid, the E2L2 theme, comes after futurmil.mid, the E2L1 theme.) The second "dethtoll.mid" in "music 0" is the theme used for user maps when you play; you can change that to whatever *.mid you want. Alternatively, you can change the user map theme by renaming the file you want to use to "dethtoll.mid," although you'll also end up changing the E1L2 theme as a consequence.
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Old 03-04-2006, 01:57 AM   #129
Ding Bat

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Re: how do i use build
Quote:
The Green Herring said:
No. MUSICANDSFX serves to add ambient noise, like the aforementioned rain, and to add sound to things like doors (so that sounds play when they open and close.) The only music you can put in a level is ambient music coming from inside a room, like the music that plays inside the strip club in E1L2.

EDIT:
The music for the whole level is still defined in USER.CON. After the level-name stuff is the section where the music used for the theme music, the Episode 4 intro, and all the levels in the game are all defined. The music files are arranged in the same order as the levels (e.g. storm.mid, the E2L2 theme, comes after futurmil.mid, the E2L1 theme.) The second "dethtoll.mid" in "music 0" is the theme used for user maps when you play; you can change that to whatever *.mid you want. Alternatively, you can change the user map theme by renaming the file you want to use to "dethtoll.mid," although you'll also end up changing the E1L2 theme as a consequence.
This post sounds like something you just found out.
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Old 03-04-2006, 02:49 AM   #130
The Green Herring

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Re: how do i use build
Quote:
Ding Bat said:
This post sounds like something you just found out.
Nope, just something I forgot to add to the post relevant to the subject.

In retrospect, I shouldn't have marked it as edited. That's been corrected now.
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Old 03-04-2006, 10:15 PM   #131
oak man

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Re: how do i use build
'nother question:
Is there a way to make a like the floor kill duke on impact?

Reason:
I'm making a roof top to roof top level, and if duke falls the floor is right there, and doesn't kill him on impact! And if I lower the floor, it just makes the buildings look StUpIdLy tall!
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Old 03-04-2006, 10:23 PM   #132
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Re: how do i use build


You have to use a gimmick in here, in the floor of the "killer" sector you must place a teleporter sector effector 07, it must be at least one click off the ground to avoid the teleporting sound and beam, then make a room with the ceiling completely closed to the floor and place the destination teleporting sector effector there (SE #23) that way any time duke falls on that floor its teleported to that room with no ceiling height and gets squished instantly.

(BTW the roof to roof idea is very good, i hate you now , can i borrow your idea for my next map??)
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Old 03-04-2006, 10:57 PM   #133
oak man

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Re: how do i use build
Check your PMs!The answer lies within!!!
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Old 03-05-2006, 12:15 PM   #134
oak man

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Re: how do i use build
Hey what is the lo-ag for the sound of wind blowing?
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Old 03-05-2006, 03:27 PM   #135
oak man

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Re: how do i use build
Never mind I think I got it.
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Old 03-05-2006, 10:16 PM   #136
Fernito
 

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Re: how do i use build
I think I'm late, but it's 91
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Old 03-05-2006, 10:27 PM   #137
oak man

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Re: how do i use build
ok thanks!
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Old 03-05-2006, 10:32 PM   #138
Fernito
 

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Re: how do i use build
I read above that you wanted to do a raining effect.

Does that waterdrip splash sound annoy you?

If so, you must give every drip a lo-tag or hi-tag (I don't remember well) of 1. With that, it won't be any sound
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Old 03-05-2006, 11:05 PM   #139
oak man

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Re: how do i use build
wow thanks again!
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Old 04-08-2006, 03:33 PM   #140
oak man

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Question Re: how do i use build
How can I get a touch plate in a child sector to trigger an earth quake in another sector, And have a wall be blown off exposeing a hole?
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Last edited by oak man; 04-08-2006 at 04:27 PM.
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Old 04-08-2006, 06:45 PM   #141
DavoX

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Re: how do i use build
Isnt that supposed to be something easy? you place the earthquake sector effector in the sector you want it to happen and the explosions where you want the hole...
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Old 04-09-2006, 12:10 AM   #142
oak man

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Re: how do i use build
No! I know how to do that How do I need to know how to make it activated in a different sector.
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Old 04-09-2006, 03:09 AM   #143
Ding Bat

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Cool Re: how do i use build
Quote:
Originally Posted by oak man
No! I know how to do that How do I need to know how to make it activated in a different sector.
Well.....lets see, if you put a touch plate in the sector you want to activate the quake & exlosion in the other sectors.

In other words.
1)sector 1 touchplate
2)sector 2 explosion
3)sector 3 Quake.
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Old 04-10-2006, 04:28 PM   #144
oak man

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Re: how do i use build
ok I don't need help with the quake thing anymore I got it to work, Now I need lotags for all the sounds
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Old 04-10-2006, 11:39 PM   #145
Ding Bat

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Re: how do i use build
Quote:
Originally Posted by oak man
ok I don't need help with the quake thing anymore I got it to work, Now I need lotags for all the sounds
Look them up in the def.con at the end.
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Old 04-11-2006, 10:25 AM   #146
Fernito
 

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Re: how do i use build
Quote:
Originally Posted by oak man
ok I don't need help with the quake thing anymore I got it to work, Now I need lotags for all the sounds
Be a bit more specifically, I'm sure I'll be able to help you

Also, you could do what I did when I learned them : As example, if you need the monolith sound from "Dark side", open that level with Build and search the MusicSFX sprite for it, if you want the wind blowing lo-tag, go to Hollywood rooftop and look at the MSFX sprite, and so on Simple.
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Old 04-13-2006, 09:16 PM   #147
Kristian Joensen

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Re: how do i use build
Quote:
Originally Posted by Ding Bat
Look them up in the def.con at the end.
Shouldn't that be defs.con ?
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Old 04-14-2006, 11:55 AM   #148
GodBlitZor
 

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Re: How do i use build?
it is Defs.con
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Old 04-15-2006, 12:46 AM   #149
Ding Bat

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Smirk Re: how do i use build
Quote:
Originally Posted by Kristian Joensen
Shouldn't that be defs.con ?
Sorry, i wasn't paying attention to my reply. And yes.....it is defs.con.
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Old 05-14-2006, 07:25 PM   #150
oak man

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Re: How do i use build?
how can I make a floor move but make a sector stay in place?
IE:
floor moves back and a sctor in the middle stays still
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Old 05-15-2006, 02:56 AM   #151
Ding Bat

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Re: How do i use build?
I take it you are using ST27 & SE 20.

So what you need are 2 floors, the base floor and the moving floor. The moving floor moves on the base floor, so the moving floor cannot be attached to the walls of your room, you will have to have a space on at least 3 sides of the room, meaning 1 side can be attached to a wall.
And after you make the moving floor, make what ever sectors you want. If the sector(s) are white walls, no problem. If the walls are red then make sure the sectors have no LoTags.

Hope thats clear.
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Old 05-16-2006, 07:53 AM   #152
Fernito
 

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Re: How do i use build?
I'm not sure... I think he's talking about SE 24 (conveyor belt), aren't you oak man?
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Old 05-16-2006, 07:46 PM   #153
oak man

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Re: How do i use build?
I don't know, whats SE 20 do?
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Old 05-16-2006, 08:54 PM   #154
DavoX

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Re: How do i use build?
Oak man, why don't you check _SE.MAP and tell us which effect is the one you're looking for?
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Old 05-17-2006, 12:40 AM   #155
Ding Bat

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Re: How do i use build?
Quote:
Originally Posted by oak man
I don't know, whats SE 20 do?
SE20 only works with ST27. They are refered to as The Bridge.
And it only works once. Unless somebody know how to make it move back to it's original position?
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Old 05-17-2006, 01:38 PM   #156
Fernito
 

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Re: How do i use build?
Quote:
Originally Posted by Ding Bat
SE20 only works with ST27. They are refered to as The Bridge.
And it only works once. Unless somebody know how to make it move back to it's original position?
Using an Activator instead of a Masterswitch?
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Old 05-17-2006, 03:51 PM   #157
Dopefish7590

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Re: How do i use build?
I noticed if you rename sw shareware sw.grp to duke3d.grp and open it with duke3d build, it works it even has the correct textures.
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Old 05-17-2006, 04:04 PM   #158
oak man

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Re: How do i use build?
I think it is the convayer belt not SE 20, Thanks anyway for those who helped!

Oh fernito I'm makeing a new map for DTTP! I'll discuss this in the DTTP thread!
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Old 05-17-2006, 10:27 PM   #159
Ding Bat

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Re: How do i use build?
Quote:
Originally Posted by Fernito
Using an Activator instead of a Masterswitch?
I was using the Activator, and out of curiosity I trid the Master switch, same operation no change or difference.
I also tried using 2 Activators with different hitag with 2 corr asponding switches and 2 SE20'seach pointing in opposite directions.
Last edited by Ding Bat; 05-17-2006 at 10:30 PM.
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Old 05-20-2006, 03:47 PM   #160
oak man

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Re: How do i use build?
how do I take a screen shot in build??
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