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Old 03-01-2009, 07:34 AM   #1081
alandog

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Re: Enhancing Duke's Spritely Apearance part 3
I think using people from hrp contribution is a good idea, of course the ones that want to appear... so DeeperThought if you want to appear you are wellcome!

only one thing: it's better to keep all the poster with the same character/style, like a template...
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Old 03-01-2009, 11:44 AM   #1082
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Re: Enhancing Duke's Spritely Apearance part 3
DT, Parkar, TerminX and Yatta would be my choices. But I dunno if they want to see their faces ingame. Slightly deviating poster patterns is no problem since some may hang longer than others, and design may have changed in the meantime...

@Tea Monster:
I really, really hope you just looked like this for that Wanted poster... because if you didn't, I am absolutely concerned!!!
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Old 03-01-2009, 11:48 AM   #1083
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Re: Enhancing Duke's Spritely Apearance part 3
I do agree that those who contribute more should be first priority to include as well, like DT, Parkar, TerminX and Yatta,
So if i'm dropped from this, that isn't a problem with me, as they deserve it more, seeing as i haven't really done anything at all.
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Old 03-01-2009, 11:57 AM   #1084
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Re: Enhancing Duke's Spritely Apearance part 3
Well at least you can be used as placeholders. That might sound insulting, but it actually is an honor.

Really, further additions (besides TM and me who will probably NOT be replaced...) should include:
- Parkar (HRP author)
- Yatta (Duke4.net guru)
- TerminX (EDuke32 overlord)
- DeeperThought (maker of popular mods, especially DukePlus)
- Piterplus (artist)

If s.o. isn't comfortable with providing a photo, you can as well use a drawing or a phantom shadow or the like. Although it's not as funny and interesting, then. If need be, we can also replace #4401 (University Bomber) which isn't legible ingame, anyway.

Below screenshot of current E4L5 wall (locked entries are marked):
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Old 03-01-2009, 12:12 PM   #1085
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by hightreason View Post
I actually do have a criminal record.
oh, well aren't you lucky.
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Old 03-01-2009, 12:42 PM   #1086
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Re: Enhancing Duke's Spritely Apearance part 3
we should add jonof as the starter of the whole duke3d project...
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Old 03-01-2009, 01:35 PM   #1087
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Re: Enhancing Duke's Spritely Apearance part 3
I don't know why you guys keep mentioning me as a big contributor, when I have contributed virtually nothing to the HRP. I have done a lot of other projects, but I don't see how that's relevant.
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Old 03-01-2009, 02:08 PM   #1088
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Re: Enhancing Duke's Spritely Apearance part 3
mods are the quintessence of a project' greatness... and you are the maker of duke plus, who is integrated on the current hrp pack.

The Commander should be mentioned too, he made a lot of mods too... man, we haven't enough space to mention everyone
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Old 03-01-2009, 02:16 PM   #1089
marked

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Re: Enhancing Duke's Spritely Apearance part 3
If I'm not mistaken, aren't there another set of tiles with the 3dr guys heads that could be replaced with "our guys". That leaves more room for more contributors. about a dozen more from 3430-3448
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Old 03-01-2009, 02:25 PM   #1090
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Re: Enhancing Duke's Spritely Apearance part 3
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Originally Posted by alandog View Post
mods are the quintessence of a project' greatness... and you are the maker of duke plus, who is integrated on the current hrp pack.
I wouldn't say that it's "integrated" with the HRP, it's an optional extra. I don't want people giving me credit for things I haven't done. I already get some of that, and having my wanted poster in the HRP would make people assume that I'm a big HRP contributor, which I'm not.

There actually are some coders who have added a lot to the HRP: Ken Silverman, who created Polymost (and of course BUILD itself) without which the HRP wouldn't exist, TerminX, the creator of EDuke32, and Plagman, who has added a lot to Polymost (such as detail texture support, support for md3, etc.)


Quote:
Originally Posted by alandog View Post
The Commander should be mentioned too, he made a lot of mods too... man, we haven't enough space to mention everyone
Commander has never finished or released anything (and I'm not saying that as a criticism, his current project is quite cool, but let's get the facts straight).
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Old 03-01-2009, 02:50 PM   #1091
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Re: Enhancing Duke's Spritely Apearance part 3
Just take the guys from the HRP Team group. Not all of them, but the most popular ones.
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Old 03-01-2009, 04:09 PM   #1092
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Re: Enhancing Duke's Spritely Apearance part 3
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Originally Posted by DeeperThought View Post
and Plagman, who has added a lot to Polymost (such as detail texture support, support for md3, etc.)
Ken initially implemented MD3 support. I just unified the model drawing code in EDuke32 and enhanced it a bit, among other things. However, I did contribute two things to the HRP: the dog feces and the atomic health models.

For the record, I originally had the idea of replacing the face tiles from Faces of Death (E1L6) with pictures from the most important HRP contributors back in the day. I started rounding up pictures from everyone, but Ken argued that it wasn't fair to rip out the Duke3D team faces from the game (and I agreed). I think some of those mugshots are from the Atomic Edition team, so I'd go with leaving them alone or replacing them with high-resolution pictures of the same guys.

However, Ken suggested we created an HRP demo map (kind of a _zoo.map, but better) and put said faces there without replacing anything from the original game. Nobody has created such a map as of yet (this discussion happened a few years ago). However, since Duke Plus is being included in the HRP and all, how does changing the level selection hub map to have frames of the HRP creators on the walls sound like?
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Old 03-01-2009, 04:37 PM   #1093
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Plagman View Post
However, since Duke Plus is being included in the HRP and all, how does changing the level selection hub map to have frames of the HRP creators on the walls sound like?
I think the HRP zoo map that you mentioned is a good idea, if people want it. It could have a cage for each HRP contributor, showing their models inside.

The purpose of the DP hub map is to showcase maps made for DP, none of which were made by HRP contributors. However, I wouldn't object to giving that map a second floor (perhaps accessible by an elevator) which would have an HRP hall of fame or something like that.
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Old 03-01-2009, 04:54 PM   #1094
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Re: Enhancing Duke's Spritely Apearance part 3
Well, here's someone for #4381 you will all agree he's deserved it. Da Yattman!

PS: The info provided is by Yatta, not by me. I take no responsibility for offensive contents!

And for those against replacing 3DR guys with our own heads: This doesn't have to be a permanent solution, just an inside joke till we get good pics for real staff members. Plus remember this: We've had AlgorithMan's poster replacement installed for quite some time already, and no one really complained.
Attached Images
File Type: png 4381.png (116.1 KB, 56 views)
File Type: jpg Yatta.jpg (114.2 KB, 47 views)
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Old 03-01-2009, 05:42 PM   #1095
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by DeeperThought View Post
I think the HRP zoo map that you mentioned is a good idea, if people want it. It could have a cage for each HRP contributor, showing their models inside.

Woah, it would be amazing to have something like that.
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Old 03-01-2009, 06:12 PM   #1096
marked

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Re: Enhancing Duke's Spritely Apearance part 3
Nightfright said:
Plus remember this: We've had AlgorithMan's poster replacement installed for quite some time already, and no one really complained.


You can thank me for throwing fuel on that fire when I made my poster
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Old 03-01-2009, 06:59 PM   #1097
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by NightFright View Post
@Tea Monster:
I really, really hope you just looked like this for that Wanted poster... because if you didn't, I am absolutely concerned!!!
Huh?

There are actually a load of earlier contributors who have since disappeared into hyperspace or somesuch.

Radar1013's idea would be fun, but I would think it would smack slightly of self-agrandizement. If we did do it on either the model of a high-security prison for the likes of Hanibal Lector, or some old dark ages dungeon.
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Old 03-01-2009, 07:05 PM   #1098
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Re: Enhancing Duke's Spritely Apearance part 3
don't you mean DeeperThought's idea?
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Old 03-02-2009, 05:26 AM   #1099
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
My suggestion for remaining "Wanted" posters (4399, 4409, 4889):
Parkar/Piterplus/Roma Loom. At least, the Pigsty board would be full, then.
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Old 03-02-2009, 05:44 AM   #1100
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Re: Enhancing Duke's Spritely Apearance part 3
PimpUigi!
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Old 03-02-2009, 06:14 AM   #1101
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by NightFright View Post
My suggestion for remaining "Wanted" posters (4399, 4409, 4889):
Parkar/Piterplus/Roma Loom. At least, the Pigsty board would be full, then.
Thanks, but I rather not. I would feel uneasy if my photo will replace face of some of the creators of original game.
And I agree with Plagman that:
Quote:
Originally Posted by Plagman View Post
... some of those mugshots are from the Atomic Edition team, so I'd go with leaving them alone or replacing them with high-resolution pictures of the same guys.
Besides, I already have my photo inprinted in game (my chopper model)
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Old 03-02-2009, 10:28 AM   #1102
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Re: Enhancing Duke's Spritely Apearance part 3
http://www.3drealms.com/gallery/rode...rth18.jpg.html

http://www.3drealms.com/gallery/duke...dteam.jpg.html

Why dont you replace the developer heads with higher res versions.
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Old 03-02-2009, 02:46 PM   #1103
Radar1013

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Re: Enhancing Duke's Spritely Apearance part 3
Why does Duke look like he's 90 in the second pic?
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Old 03-02-2009, 04:32 PM   #1104
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Re: Enhancing Duke's Spritely Apearance part 3
I'm in kind of two minds about this. On the one hand, its the HRP, not the original game, but when you put it like "I'm going to put my face over that of George B." Well, I see what he means.
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Old 03-02-2009, 10:44 PM   #1105
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Re: Enhancing Duke's Spritely Apearance part 3
I was messing around with wood textures while I was waiting for a render to come out (how the hell did we manage before dual-cores?) and I came up with this. It's still very WIP but its a start for 2921 The Pirate Ship.
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Old 03-03-2009, 02:31 AM   #1106
alandog

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Re: Enhancing Duke's Spritely Apearance part 3
...and it's a very good start! good to see something new here around...
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Old 03-03-2009, 02:50 AM   #1107
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Re: Enhancing Duke's Spritely Apearance part 3
New?
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Old 03-03-2009, 09:03 AM   #1108
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Plagman View Post
Ken initially implemented MD3 support. I just unified the model drawing code in EDuke32 and enhanced it a bit, among other things. However, I did contribute two things to the HRP: the dog feces and the atomic health models.

For the record, I originally had the idea of replacing the face tiles from Faces of Death (E1L6) with pictures from the most important HRP contributors back in the day. I started rounding up pictures from everyone, but Ken argued that it wasn't fair to rip out the Duke3D team faces from the game (and I agreed). I think some of those mugshots are from the Atomic Edition team, so I'd go with leaving them alone or replacing them with high-resolution pictures of the same guys.

However, Ken suggested we created an HRP demo map (kind of a _zoo.map, but better) and put said faces there without replacing anything from the original game. Nobody has created such a map as of yet (this discussion happened a few years ago). However, since Duke Plus is being included in the HRP and all, how does changing the level selection hub map to have frames of the HRP creators on the walls sound like?
I kind of agree with this as well, it's not like it's the end of the world if not every single tile is updated either.

Quote:
Originally Posted by Tea Monster View Post
I was messing around with wood textures while I was waiting for a render to come out (how the hell did we manage before dual-cores?) and I came up with this. It's still very WIP but its a start for 2921 The Pirate Ship.
Don't you mean quad cores?
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Old 03-03-2009, 10:43 AM   #1109
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Re: Enhancing Duke's Spritely Apearance part 3
LOL, give me some time! I just got a dual core. When I get a quad core, everyone else will be on quantum computers!
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Old 03-03-2009, 12:25 PM   #1110
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Re: Enhancing Duke's Spritely Apearance part 3
Compromise:
I will comment out all "Wanted" posters in signs.def we currently have, but leave those I have already added in the HRP. If you wish, you can make them reappear later by manually editing signs.def.
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Old 03-03-2009, 04:52 PM   #1111
Radar1013

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Re: Enhancing Duke's Spritely Apearance part 3
Hey couldn't this be used in the HRP for that tile that comes at the end of Episode 3?

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Old 03-03-2009, 04:55 PM   #1112
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Re: Enhancing Duke's Spritely Apearance part 3
Not in this res, would have to be large enough to get at least 260x260 shots of each head.
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Old 03-03-2009, 11:53 PM   #1113
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Re: Enhancing Duke's Spritely Apearance part 3
Plus, probably we have to receive approvement from each of them before making and posting new photos.
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Old 03-03-2009, 11:56 PM   #1114
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Re: Enhancing Duke's Spritely Apearance part 3
Even more ideal, someone ought to do an "artist's sketch" of each developer.
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Old 03-04-2009, 06:30 AM   #1115
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Re: Enhancing Duke's Spritely Apearance part 3
Now you probably understand better why it's easier to do replacements with forum members...
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Old 03-04-2009, 06:56 AM   #1116
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Re: Enhancing Duke's Spritely Apearance part 3
I think radar is trying to say is that picture could be used for the end criedts tile thing, not the wanted/space suit pics.

EDIT: Although Im pretty sure that it was an ANM file and not a tile.
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Old 03-04-2009, 04:09 PM   #1117
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Re: Enhancing Duke's Spritely Apearance part 3
That information from Yatta is great.
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Old 03-04-2009, 04:39 PM   #1118
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Re: Enhancing Duke's Spritely Apearance part 3
What's the deal with the ANM files anyway? Why aren't they able to be replaced with something else like AVIs or at least higher quality frames?
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Old 03-04-2009, 08:17 PM   #1119
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Re: Enhancing Duke's Spritely Apearance part 3
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What's the deal with the ANM files anyway? Why aren't they able to be replaced with something else like AVIs or at least higher quality frames?
They probley could be replaced with videos made in Theora,
http://www.theora.org/

It is an open sorced video codec which uses .ogg as the sound codec as well, which is already in Duke, im sure that this would be the best bet for replacing/adding proper videos to Duke Nukem.

Quote:
Originally Posted by alandog View Post
The Commander should be mentioned too, he made a lot of mods too... man, we haven't enough space to mention everyone
Quote:
Originally Posted by DeeperThought View Post
Commander has never finished or released anything (and I'm not saying that as a criticism, his current project is quite cool, but let's get the facts straight).
lol, I never read this thread propley. I havent really made any mods to date that have been released unless you count the Command & Conquer TC source files.
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Old 03-05-2009, 02:27 AM   #1120
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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
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They probley could be replaced with videos made in Theora,
http://www.theora.org/

It is an open sorced video codec which uses .ogg as the sound codec as well, which is already in Duke, im sure that this would be the best bet for replacing/adding proper videos to Duke Nukem.
It would be great if it someone could make that work.
Then i could finish my intromovie.

But I've been talking to TerminX a few weeks ago about that subject and he said the chances are small.
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