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Old 11-01-2009, 03:09 PM   #1
Feared
 
DirectX vs OpenGL
Hello, I've been working on my own engine based off of Quake 3.
I sat down and converted most of the file's to C++ and as I go along I keep doing so. ( icecoldduke was suppose to send me his converted project )

Anyways, I kind of ran into a brick wall.
I'm debating on to use OpenGL or Directx.

Any opinions?
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Old 11-01-2009, 04:01 PM   #2
Jeffpiatt

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Re: DirectX vs OpenGL
http://en.wikipedia.org/wiki/Compari...L_and_Direct3D
read this. it's really what method you approve of and if you need the port to run on non windows platforms.
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Old 11-01-2009, 07:42 PM   #3
Jokke_r

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Re: DirectX vs OpenGL
I don't see the point in "converting" Q3 to C++, i mean unless you're actually rewriting large portions of the code to take advantage of object oriented programming i don't see the point. The original C code is going to run faster anyway.
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Old 11-01-2009, 10:38 PM   #4
Hudson

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Re: DirectX vs OpenGL
Well, Carmack prefers OpenGL over DirectX so if you're going with that engine I would just stick with OpenGL.

It's a matter of preference really. Most of the programmers I have known use OpenGL exclusively.. but it's all about what fits your needs best.
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Old 11-01-2009, 10:45 PM   #5
TerminX

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Re: DirectX vs OpenGL
Quote:
Originally Posted by Feared View Post
( icecoldduke was suppose to send me his converted project )
Yeah, he was supposed to send me some code for implementing room-over-room in BUILD as well, but I ended up having to write my own implementation because he never came through. Rather unreliable, that IceColdDuke.
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Old 11-02-2009, 04:36 PM   #6
Jeffpiatt

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Re: DirectX vs OpenGL
i would stick to open gl since that is what the engine uses stock. you really do not need to go and convert it to a d3d engine carmack does like the modern directx version of D3D especially since it managed to surpass the opengl standard in setting the bar for 3d modeling.
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Old 11-02-2009, 08:41 PM   #7
IceColdDuke
Re: DirectX vs OpenGL
Not unreliable just busy . Anyway I choose DirectX 10 because there were no good OpenGL 3 drivers at the time. Porting Quake 3 to OOP wasn't that difficult. I have been lagging on releasing it because I ported the leaked Prey CM code to it and it load/compiles proc files based on that code.
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Old 11-03-2009, 03:19 PM   #8
Feared
 
Re: DirectX vs OpenGL
I've chosen DX9 for now.
I may add DX11 and OpenGL support later.
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Old 11-05-2009, 03:38 PM   #9
peoplessi

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Re: DirectX vs OpenGL
I'd prefer OpenGL (3) support, since it's more platform agnostic. Although, I don't think it really matters in this case.
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Old 11-18-2009, 10:24 AM   #10
IceColdDuke
Re: DirectX vs OpenGL
Quote:
Originally Posted by peoplessi View Post
I'd prefer OpenGL (3) support, since it's more platform agnostic. Although, I don't think it really matters in this case.
Besides the very few examples that there are for OpenGL 3, I've liked DirectX 10 because of the debug output it has.
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