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Old 04-24-2007, 07:23 AM   #1
Question How do I convert .BMP/.ART to .VOX/.KVX
I want to play around with voxel objects in Shadow Warrior, with the ultimate goal being to replace all sprites with voxel objects for use in JFSW/SWP.EXE

I have tried to do the following:

Extract the tiles*.art with XGroup

Using bastART, export all the pictures from TILES004.ART of the Sumo boss as sumo####.bmp

Create a new file called and import the five rotations of the Sumo's first walking frame, in anti-clockwise sequence (that's the order they were in the original TILES004.ART.

Now supposedly I should be able to convert to a voxel file incorporating these 5 frames with the following command:

slabspri.exe sumo.walk1 1 5 -5

But I just get a black full-screen, and when I alt-enter to have a look with explorer, nothing happens and no files were created.

Any idea?
Old 04-24-2007, 09:31 AM   #2

ProAsm's Avatar
Re: How do I convert .BMP/.ART to .VOX/.KVX
You also need a palette file.
Take a copy of your Palette.dat and rename it to sumo.walk1.pal
Then issue the Slabspri command again.
ProAsm is offline  
Old 04-24-2007, 04:10 PM   #3
Re: How do I convert .BMP/.ART to .VOX/.KVX
I've never gotten that conversion process to work. Apparently it is only designed for cubes, because anything else looks like the sprite got blown up into a hundred three-dimensional pieces.
Hendricks266 is offline  
Old 04-24-2007, 10:46 PM   #4
Irritated Re: How do I convert .BMP/.ART to .VOX/.KVX
I have been conversing with Ken on his forum, I'm starting to think it's impossible, too. There is no easy way to produce voxel objects, it's just as time consuming as making polygon models.



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