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Old 06-22-2004, 05:33 PM   #41
Viciarg

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Re: Hocus Pocus
It was distributed by another company (1-5 by Apogee, 6 by Softdisk), but made by the same folks...
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Old 06-22-2004, 07:02 PM   #42
archagon
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Re: Hocus Pocus
My bad.
 
Old 06-23-2004, 06:19 AM   #43
Frenkel

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Re: Hocus Pocus
Quote:
It was distributed by another company (1-5 by Apogee, 6 by Softdisk), but made by the same folks...
1-5 by Apogee, 6 by FormGen, Keen Dreams by Softdisk
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Old 06-24-2004, 07:19 PM   #44
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Re: Hocus Pocus
Get's 'em every time The authors/distributors thing seems to be a confusion to people all the time, lol.
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Old 07-10-2004, 07:00 AM   #45
Frenkel

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Re: Hocus Pocus
Someone made a Hocus Pocus Remake Demo with a level editor.
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Old 07-10-2004, 07:17 PM   #46
Violet CLM
Re: Hocus Pocus
Oh, I remember that. So very incomplete and buggy.
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Old 07-17-2004, 03:53 PM   #47
X-human
Re: Hocus Pocus
Wasn't Keen Dreams made by Apogee to Softdisk for id Software to fullfill contract obligations or some such nonesense?
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Old 07-18-2004, 10:02 AM   #48
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Re: Hocus Pocus
No, that was Scubaventure.
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Old 12-11-2006, 07:55 PM   #49
Strongsad
Re: Hocus Pocus
Sorry for bringing this old thread back, but someone make a Hocus Pocus level editor?!?!? That site doesn't appear to be working anymore... Does anyone have a copy of that? Was it any good?
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Old 12-12-2006, 10:53 AM   #50
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Re: Hocus Pocus
Yeah, I played it when I was a kid. Haven't played it for a long time, maybe it's time to come back to it?
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Old 12-13-2006, 11:43 AM   #51
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Re: Hocus Pocus
I think that beside sound and nice backgrounds, overall it's a bad game. The jumping/moving engine is weird and not fun for a platformer, and really not "apogee" style. Also the game is veeeery repetative and graphically poor beside backgrounds.
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Old 12-14-2006, 04:08 PM   #52
Strongsad
Re: Hocus Pocus
My favorite part was the smart bombs that made big explosions when you shot them... and the penguins and little men with sticks running around in the snow level.
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Old 12-15-2006, 05:53 PM   #53
Joe Siegler
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Re: Hocus Pocus
I don't remember ever seeing a level editor. Someone making one new NOW is rather unlikely to happen, I would think.
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Old 12-18-2006, 09:13 AM   #54
szevvy
Re: Hocus Pocus
Is that a challenge?
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Old 12-19-2006, 05:30 AM   #55
Frenkel

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Re: Hocus Pocus
It would be a fun challenge that whoever makes the best Hocus Pocus level editor before Duke Nukem Forever is done, receives a free copy of Duke Nukem Forever from 3D Realms.
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Old 12-19-2006, 08:35 PM   #56
szevvy
Re: Hocus Pocus
Frenkel, I like the way you're thinking.
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Old 12-21-2006, 07:29 PM   #57
Strongsad
Re: Hocus Pocus
Who does the music for Hocus Pocus? They're pretty good.
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Old 12-21-2006, 10:02 PM   #58
szevvy
Re: Hocus Pocus
That would be Wallace Music & Sound, Inc.
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Old 02-12-2007, 07:00 PM   #59
The Cool One

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Re: Hocus Pocus
do you guys still have the source code for it?
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Old 02-12-2007, 07:24 PM   #60
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Re: Hocus Pocus
Seeing as how Apogee didn't even develop the game (they just published it), I'm going for a big fat no here. If memory serves me right now, some Canadian company in Ontario did it.
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Old 02-13-2007, 02:24 AM   #61
Joe Siegler
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Re: Hocus Pocus
It wasn't a company, it was a single guy. Most "companies" from back in that era were just one or two guys who came up with a name for themselves.
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Old 02-13-2007, 10:45 AM   #62
DOSGuy

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Re: Hocus Pocus
For more information, read the Mike Voss Apogee Legacy interview.
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Old 02-13-2007, 11:56 AM   #63
Frenkel

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Re: Hocus Pocus
DOSGuy, I think you should put Hocus Pocus on your Moonlite Software page and not only on your Apogee Software page, if that is possible.
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Old 02-13-2007, 09:13 PM   #64
The Cool One

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Re: Hocus Pocus
well if anyone knows Mike's current location or can help me get in contact with him, I might be able to get him to release the source code. That way we can play Hocus Pocus on our modern operating systems as well as... mobile (cell) phones, GBA's ... (I'm not even gonna mention that black thing you are thinking of).... toasters?
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Old 02-14-2007, 09:53 AM   #65
Joe Siegler
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Re: Hocus Pocus
It's not just as simple as "release the source code". Often code has external libraries which are licensed by the programmer, which means they're unreleasable. Plus he may not even have it anymore. When we released the ROTT code, we had to have Dose & Dochertmann go back into the code and extract some libraries - if I recall, wasn't the original Doom release without a sound library, too?

On the other hand it could all be bunk - but my point is simple. Don't assume it's as easy as just "Hey, release it". It's never as simple as that.

There's a lot of legal issues to deal with.
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Old 02-14-2007, 12:15 PM   #66
DOSGuy

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Re: Hocus Pocus
Frenkel, I chose to sort the games on my site by publisher and genre for convenience sake. I'm rewriting my database to allow games to be sorted by other criteria (year, graphics mode, etc), so developer pages may be added eventually. Unfortunately my computer reboots every 30 to 60 seconds right now, so I can't do anything on the site until I figure out why that's happening. I can't afford a new one, so I'm stuck using this old hunk of junk that I'm typing on right now.

As for Mike Voss, what the heck, I'll brag. I tracked him down a few months before the Apogee Legacy interview series and gave his address to Joe so that he could be interviewed. <Bows to loud, imaginary applause> Then he did the interview for 3DR and didn't do the interview I wrote for him for my website.

Anyway, I'll ask him about the source code as soon as I get my address list back, but I can't promise a response. He passed up one kick ass interview, and I haven't heard from him ever since.
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Old 02-14-2007, 09:13 PM   #67
The Cool One

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Re: Hocus Pocus
well I might as well try to help him with it
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Old 02-19-2007, 09:49 PM   #68
szevvy
Re: Hocus Pocus
DOSGuy, friend, pal. One of the greatest thorns in my side is Hocus Pocus sprite compression - should you ever engage in a conversation with said Mr Voss, would you mind asking if he remembers the basic gist of how it works?
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Old 02-19-2007, 11:31 PM   #69
DOSGuy

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Re: Hocus Pocus
I've made the request.
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Old 02-22-2007, 12:16 PM   #70
Strongsad
Re: Hocus Pocus
Is there any way to buy or download the early build of Hocus Pocus from March 1993? There are screenshots of it in Mike Voss's Apogee Legacy page.
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Old 02-22-2007, 01:58 PM   #71
Joe Siegler
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Re: Hocus Pocus
No there is not.
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Old 02-26-2007, 10:51 PM   #72
nova10

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Re: Hocus Pocus
Does anyone have a copy of the Christmas mod for Hocus Pocus? The copy I found was corrupted.
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Old 02-28-2007, 09:05 PM   #73
Strongsad
Re: Hocus Pocus
Here:

http://www.tachyonlabs.com/sam/xmaspocus.rar

I tried it, but after a while, I missed the old graphics.
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Old 03-31-2007, 01:14 PM   #74
DOSGuy

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Re: Hocus Pocus
I know that no one has posted here for a while, but I'm still getting emails and private messages from people who have read this thread, asking me for Mike Voss' email address. Here's how it is.

I talked to Mike Voss on the phone in 2005 and asked him for his email address. He gave me an address assigned by a Canadian ISP. I have been unable to contact him at that address for about a year (since shortly after his Legacy interview), and I don't know anyone else who has gotten a response from him at that address. I suspect that he has changed ISPs. I have asked him about the source code, but I have not gotten a response. I do not currently have a valid email address for him. I'm sorry that I can't help you further. If I find a new email address for him in the future, I will ask him about the source code.
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Old 03-31-2007, 03:51 PM   #75
CyberRaptor

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Re: Hocus Pocus
Ahh, Hocus Pocus. I remember playing that game with my friends in elementary school. Such fond memories. Too bad I only got to play the shareware version.
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Old 04-12-2007, 08:07 PM   #76
Violet CLM
Re: Hocus Pocus
I keep forgetting about this forum! *waves happily*
Umm, I have a Hocus Pocus level editor I've been working off and on (mostly off) for the last few years. It works great, mostly functional, honestly the main reason it's not done yet is that I've never been sure if people would actually use it. Also I haven't quite yet figured out some of the details of making blocks appear rather than disappear. If people express an interest, I could speed up work.
Couple screenshots of stuff I've done in it:
http://www.tachyonlabs.com/sam/sand cave.png
http://www.tachyonlabs.com/sam/outdoors.png
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Old 04-12-2007, 10:37 PM   #77
DOSGuy

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Re: Hocus Pocus
Perhaps you could share your code and combine efforts with nova10. He's been working on a level editor in another thread. http://forums.3drealms.com/vb/showthread.php?t=26101
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Old 04-28-2007, 04:45 AM   #78
Travis

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Re: Hocus Pocus
i really like hocus pocus, i remember thinking the graphics were awesome.
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Old 04-28-2007, 04:51 AM   #79
DOSGuy

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Re: Hocus Pocus
They were awesome. The music was good, too. Combined with straightforward gameplay, lots of exploration and secret areas, and a decent amount of fighting, Hocus Pocus is one of my favorite games. The Pharaoh's Tomb level contest didn't receive any interest, but I'd like to try a Hocus Pocus level contest if a full-featured editor can be produced.
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Old 04-28-2007, 11:16 AM   #80
Strongsad
Re: Hocus Pocus
That would be pretty cool. I'm interested!
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