07242006, 05:15 AM  #1 
How much maths does game programming require?
Topic. I've got a good grip on standard maths, and I want to get into the gaming industry.


07242006, 06:15 AM  #2 
Re: How much maths does game programming require?
Define 'standard maths'.


07242006, 06:16 AM  #3 
Re: How much maths does game programming require?
You know, algebra, trig, geo. Not just plus and minus.


07242006, 06:23 AM  #4 
Re: How much maths does game programming require?
3D stuff would require more than that, apparently the maths gets rather nasty. From my (limited) experience of programming in general, you use your standard calculus and whatnot, and discrete maths, but IMO that's better done intuitively anyway rather than as a load of abstract theorums. I don't know how much programming you've done, so sorry if this is as helpful as an unhelpful thing.


07242006, 06:28 AM  #5 
Re: How much maths does game programming require?
Shouldn't be too hard.


07242006, 06:33 AM  #6  
Re: How much maths does game programming require?
Quote:


07242006, 11:26 AM  #7 
Re: How much maths does game programming require?
Here's a little taste for physics maths
http://www.d6.com/users/checker/dynamics.htm#articles http://www.physicsforums.com/showthr...3&page=2&pp=15 Enjoy! 

07242006, 03:51 PM  #8 
Re: How much maths does game programming require?
well Id say a decent ammount of math. Algebra, Trig, Geometry, linear algebra, calculus, and diff equations woulnt hurt.


07252006, 12:56 AM  #9 
Re: How much maths does game programming require?
I've heard that although maths is required, programming is mostly logics based. True or not?


07252006, 02:21 AM  #10 
Re: How much maths does game programming require?
In my opinion, yes.


07252006, 05:06 AM  #12 
Re: How much maths does game programming require?
gaehrglrseghje;ojg
MATH itself is plural. ****.
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07252006, 08:02 AM  #13 
Re: How much maths does game programming require?
Well, if you want to be the next John Carmack, then you almost have to get up to Calculus in order to be innovative and inventive with new engine technologies. However, to get into game design outside of highend engine design, then maybe you'll fly with trig or algebra with no problem... It all depends on how involved in game design that you wish to get.
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07252006, 08:14 AM  #14  
Re: How much maths does game programming require?
Quote:
In Britain, we say "Maths". I don't know about Australia.
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07252006, 12:28 PM  #15  

Re: How much maths does game programming require?
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07252006, 01:04 PM  #16 
Re: How much maths does game programming require?
Hmm just thinking. How do you measure math?


07252006, 02:57 PM  #17  
Re: How much maths does game programming require?
Quote:
but even if you dont decide to do graphics/physics programming you cant go wrong with learning MATH. 

07252006, 03:07 PM  #18  

Re: How much maths does game programming require?
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07252006, 03:45 PM  #19 
Re: How much maths does game programming require?
I disagree. Maths is more about getting your brain into an efficient machine that can recall the appropriate rules and apply them well. If you don't think logically to start with, having calculus drummed into you will do nothing to change that. Problem solving is imagination, not calculation.


07252006, 04:03 PM  #20 

Re: How much maths does game programming require?
Yes, I should have mentioned that I meant real math, like linear algebra, discrete, theoretical stuff, etc. Any idiot can do basic differential calculus. In the grade 12 calculus course at my (former) high school, people who got 7585 in science courses and previous maths were getting 95+ in calculus, but were getting only 60 in linear algebra. Of course, I got a 97, but that's because I'm a genius.

07262006, 12:59 AM  #21  
Re: How much maths does game programming require?
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07262006, 01:00 AM  #22  
Re: How much maths does game programming require?
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07262006, 08:19 AM  #23  
Re: How much maths does game programming require?
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07262006, 09:01 AM  #24  

Re: How much maths does game programming require?
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07262006, 02:34 PM  #26 
Re: How much maths does game programming require?
*Australia gains 75 'Britain' reputation*


07262006, 09:55 PM  #27 
Re: How much maths does game programming require?
Massive massive math. That's one of your most important skills when game programming. Remember all games are approximations of reality, so you've got to know how to leverate mathematical approximations like the Taylor series, Fourier transforms, wavelets, etc... This requires good knowledge of both knowledge of continuous and discrete math. Most of all, you need to be fluent in the multivariate forms of each. This is no small order, but here's a link to help you get started:
http://steveyegge.blogspot.com/2006...ogrammers.html Note, although he doesn't stess continuous math in his article, it depends on what you're doing. With game development it is VERY important, as it's based on physical systems that are continuous (for our purposes, we're not worrying about quantization and other quantum effects). imho, the reason many game programmers produce homogenous looking games is because they lack the mathematical tools to create truely unique and interesting simulations and approximations. The one's that do know this (e.g. Yann L) blow everyone else out of the water.
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07262006, 11:31 PM  #28 
Re: How much maths does game programming require?
ya math is pretty damn important, not to mention once you start to get into advanced math its quite intresting/fun.


07272006, 12:05 AM  #29 
Re: How much maths does game programming require?
Great read. Thank you.


07312006, 03:50 AM  #30  
Re: How much maths does game programming require?
Quote:
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08012006, 07:48 PM  #31 
Re: How much maths does game programming require?
You need to know how to make formulas and that's about it...
I've never seen a data type that used anything other than a normal old number that can be negative. Depends on what you're making. Normal old algorithim  +1 or 1 every now and then. Not many floats(floats are numbers with decimals). Working with pixels/polygons in 2D  lots of fancy crap but nothing too hard. Floats. Working with 3D  more complicated versions of the stuff you used in 2D. More floats. 

08012006, 09:48 PM  #32 
Re: How much maths does game programming require?
I like math and I think its quite useful, if you ask me I say learn as much math as possible. get a degree in math.


08132006, 08:33 AM  #33  
Re: How much maths does game programming require?
Quote:
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08132006, 08:16 PM  #34 
Re: How much maths does game programming require?
Programming is basically math, the problem is in HS we are given such a narrow description of what math is.


08132006, 11:39 PM  #35 
Re: How much maths does game programming require?
Algorithms and simulations are all mathematics, and those are basically the biggest subfields of game programming.
Which reminds me to bitch about the lack of good projective geometry math books. And highschool math is absolute crap. Real math is taught in college, and that's if you're majoring in it. Appart from Calculus courses which, as far as I've been told, are absolute crap in most places and horribly misrepresent the thing. 

08152006, 12:32 PM  #36 
Re: How much maths does game programming require?
Depends really what type of a game, and what scale you are targeting. Basic knowledge in algebra(to some extend Abstract algebra). But the most important thing is what you are willing to learn, it is easy to get started with programming without a Degree in Maths 3D api's need more maths like vectors and such, but it's good to start from the basics. Have not done any programming lately, but whenever I get to it I always learn something new, or new way of doing things. My most valuable assets are books, and ofcourse internet. I have limited experience in C++ & OpenGL.
I surely can recommend few things here, first a website(you can google plenty more): http://www.gamedev.net/reference/start_here/ A book that I have found useful and it has real world gameprogramming examples that are easy to follow and achieve better understanding why we do things this way and how can I use that in my games. It does have some flaws, but in my opinion it is the best book for beginner. It starts off from basics and moves little by little to more demanding subjects. You will learn make your own TicTacToe. http://www.amazon.com/gp/product/1592002056/ Beginning C++ Game Programming by Michael Dawson # Paperback: 352 pages # Publisher: Course Technology PTR; 1 edition (May 13, 2004) # Language: English # ISBN: 1592002056
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08202006, 12:25 PM  #37 
Re: How much maths does game programming require?
well i have programed some 3d appz and believe me, understanding vectors, will be needed,
i'm currently using the Purcell edition #8, Prenttice Hall, i think you will need the knowledge of chapter 14 to actually know what you are doing instead of trial and error ina 3d enviroment, not to mention, the shortcuts to reduce your algorythm time.
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08202006, 03:19 PM  #38  
Re: How much maths does game programming require?
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and ya simulation is really alot more math. I took that class it almost felt like it was a stats class. 

08212006, 09:28 AM  #39 

Re: How much maths does game programming require?
I'll start a video game program at the university next week.. and there willl be maths...it almost scares me a little
"Matrices. Systems of equations. Linear systems of inequations. Real vector spaces: linear dependence, linear independence, bases, dimensions, linear applications, matric representations. Clean determinants, values and vectors, diagonalisation."  stuff in one math course (note..babel fish translation from french ..errors might occur ) 
08212006, 11:07 AM  #40 
Re: How much maths does game programming require?
matrices :> I love those, and vectors too.
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