Forum Archive

Go Back   3D Realms Forums > Archives > Duke Nukem > Duke Nukem Forever
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 02-19-2010, 05:35 PM   #41
ZuljinRaynor

ZuljinRaynor's Avatar
Re: meqon physics integration in DNF
There can only be Kurt.
__________________
My vision is augmented.
ZuljinRaynor is offline  
Old 02-19-2010, 05:53 PM   #42
KO Gilligan

KO Gilligan's Avatar
Re: meqon physics integration in DNF
Quote:
Originally Posted by Eagle View Post

I heard GB wanted a snow level in DNF after playing the thing on the first xbox...WTF! That is a good example of why they lost a whole generation of gamers.
So you believe that developers ruin games because they try to keep reinventing their projects and don't have good management/production sense?

I give them more credit than that. Perhaps they've even admitted to a bunch of bad moves, but what made Duke great, and what makes so many games great, is the innovation.

When I think of an overrated game that couldn't think outside the box, I think of Crysis. I've played a lot of shooters in my life, and they used what works.... meh. The NPCs, and the gameworld mechanics are mediocre at best. One thing DNF won't be is a mediocre game that proclaims to be cutting edge.
KO Gilligan is offline  
Old 02-19-2010, 06:01 PM   #43
Willem-Jan
Re: meqon physics integration in DNF
Well my list would be:

1. The Duke Nukem character (voice, one liners etc.)
2. Interesting level design
3. All weapons from D3D
4. Hot babes
(5. interactivity)

I' ve seen the meqon demo too and it seemed to me that it would allow a lot of fun to be had in any game. I wouldn't mind seeing it in DNF.
Willem-Jan is offline  
Old 02-19-2010, 06:04 PM   #44
Eagle

Eagle's Avatar
Re: meqon physics integration in DNF
Quote:
Originally Posted by ZuljinRaynor View Post
There can only be Kurt.
coolness points awarded to zuljin for posting a pic of Snake.
Quote:
Originally Posted by KO Gilligan View Post
developers ruin games because they try to keep reinventing their projects and don't have good management/production sense
This is a good example of what happened to 3dr and dnf, well said.
Eagle is offline  
Old 02-19-2010, 09:35 PM   #45
KO Gilligan

KO Gilligan's Avatar
Re: meqon physics integration in DNF
Quote:
Originally Posted by Eagle View Post

This is a good example of what happened to 3dr and dnf, well said.
While Perpetual was making Star Trek Online, this is exactly what happened.

Now that Cryptic has it... they made deadline and churned out a game. I really enjoy the game, and it uses their "what works" MMO mechanics. But a lot of people wanted something else - including the pipe dream that Perpetual was trying to create. It now faces criticism for what it "should have been".

It's an extreme example, but to some extent I agree that some developers do not have the business sense to get a product out the door, but on the other hand, consumers do not have any better grasp than the developers on what is possible, or what to expect.
KO Gilligan is offline  
Old 02-20-2010, 11:53 AM   #46
Rellik66

Rellik66's Avatar
Re: meqon physics integration in DNF
Innovation is important, but the reality is that the developer needs innovate within their budget/time constraints.
Rellik66 is offline  
Old 02-22-2010, 07:26 AM   #47
SpinX

SpinX's Avatar
Re: meqon physics integration in DNF
Quote:
Originally Posted by Rellik66 View Post
Innovation is important, but the reality is that the developer needs innovate within their budget/time constraints.
the reality is that you can't have a company that doesn't produce a game in 13 years... (they helped make prey and max payne I know...) funding a developpment team that doesn't bring in cash is just uncomprehendable...

there should be documentary a la "lost in la mancha" for duke nukem forever...
__________________
waiting for: Elite sequel, Half life 3, Diablo3, DNF
Enough is enough! I've had it with these motherxxxxxx delays on this motherxxxxxx game :)

http://www.youtube.com/user/ftbfelix
SpinX is offline  
Old 02-22-2010, 08:09 PM   #48
Conan of Cooma
 
Re: meqon physics integration in DNF
Quote:
Originally Posted by SpinX View Post
the reality is that you can't have a company that doesn't produce a game in 13 years... (they helped make prey and max payne I know...) funding a developpment team that doesn't bring in cash is just uncomprehendable...

there should be documentary a la "lost in la mancha" for duke nukem forever...
That sums it up - 13 years and no game.

No excuses. That's the fact.
Conan of Cooma is offline  
Old 02-25-2010, 06:20 AM   #49
duubhglas

duubhglas's Avatar
Re: meqon physics integration in DNF
Quote:
Originally Posted by SpinX View Post
there should be documentary a la "lost in la mancha" for duke nukem forever...
Do you know that Terry Gilliam is pre-producing Don Quixote once again? Some people never give up!
duubhglas is offline  
Old 02-25-2010, 08:06 AM   #50
SpinX

SpinX's Avatar
Re: meqon physics integration in DNF
Quote:
Originally Posted by duubhglas View Post
Do you know that Terry Gilliam is pre-producing Don Quixote once again? Some people never give up!
Yeah robert Duvall is now don quichot, fingers crossed that he won't fall of his horse

Terry Gilliam = George Broussard or is that too much credit
__________________
waiting for: Elite sequel, Half life 3, Diablo3, DNF
Enough is enough! I've had it with these motherxxxxxx delays on this motherxxxxxx game :)

http://www.youtube.com/user/ftbfelix
SpinX is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:50 PM.

Page generated in 0.19970703 seconds (100.00% PHP - 0% MySQL) with 19 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.