Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Shadow Warrior Source Code
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 06-09-2007, 09:55 AM   #1
ProAsm

ProAsm's Avatar
Swp updated.
This has been update to version 3.7
It now comes with its own SwpSetup.exe and Swp.cfg file which now also generate the extra 'AltFire' and 'Console' keybinds.
This is to keep it seperate from any current or possible future releases of SW.
It also incorporates medium res large fonts mainly for presentation and will be replaced if the HRP is installed.
The only file needed for gameplay is the SW.GRP from the SW CD or the shareware version.

http://www.proasm.com/files/sw/Swp37.zip
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-09-2007, 12:29 PM   #2
0815Jack
Re: Swp updated.
hey cool..THX
0815Jack is offline  
Old 06-09-2007, 02:21 PM   #3
Wellenreiter

Wellenreiter's Avatar
Re: Swp updated.
Nice, so there's sound out-of-the-box now. Would still be nice if you added some advice of how the enable cd-music for the n00bs though. No big deal for me, but somebody who is new to this port probably won't know the parameters in sw.cfg.
Wellenreiter is offline  
Old 06-11-2007, 02:44 PM   #4
Iggy

Iggy's Avatar
Re: Swp updated.
Thanks for the update. I gave it a little coverage at my Duke3D site, Duke4Ever. The alt-fire is pretty handy, I have it yet on throwing a smoke bomb.

Also thanks for the option of choosing a smaller HUD. It's a blessing.
__________________
Duke4Ever || The Game Collector's Market - Forum for game collectors.
"That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2)
Iggy is offline  
Old 06-19-2007, 11:28 AM   #5
skitey

skitey's Avatar
Re: Swp updated.
yep, nice update...but:

about this new "swcustoms.txt" file...

it dont seems, that midi-file playing works -.- (i got the fullversion!)
for example i take:
Code:
level 1
{
    title    "Seppuku Station"
    filename "$bullet.map"
    song     "e1l01.mid"
    cdatrack 4
    besttime 60
    partime  300
}
i got the same called midi-file in the sw-root...but it doesnt plays after entering 1st level (this nice dojo room^^)

*sight*
seems the only WORKING thing actually is this outdated hacked exe from
Martin Howe "JFSW_20051009FVM_exe.zip"
forum link:
http://forums.3drealms.com/vb/showthread.php?t=14130

really hope ProAsm does some work in this way ^_-
skitey is offline  
Old 06-19-2007, 02:43 PM   #6
Martin Howe

Martin Howe's Avatar
Re: Swp updated.
Quote:
Originally Posted by skitey View Post
*sight*
seems the only WORKING thing actually is this outdated hacked exe from
Martin Howe "JFSW_20051009FVM_exe.zip"
forum link:
http://forums.3drealms.com/vb/showthread.php?t=14130

really hope ProAsm does some work in this way ^_-
As skitey said, it's a hack, though a source hack rather than EXE hack - even I'm not that brave It ONLY has MIDI and there are some tracks whose identities I don't understand, being a relative n00b to SW. Since I published the source as well, there's no reason for ProAsm not to do something with it if he so wishes. Sadly, everyone's waiting for JFAud, but JF is so busy with RL that JFAud right now looks more like vapourware even than DoomScript
Martin Howe is offline  
Old 06-19-2007, 02:54 PM   #7
ProAsm

ProAsm's Avatar
Re: Swp updated.
Well I've never given music much of a thought and dont know where I was in January when you made that post as its the first time I've seen it.
I think around Swp 1.6 or so I did something similar by tricking the software into thinking it was playing the shareware version, but it had a zillion bugs so I dumped it.
I'll have a look at what you did and maybe I still got my old code somewhere and maybe between us we can come up with something.
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-20-2007, 04:44 AM   #8
skitey

skitey's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
I'll have a look at what you did and maybe I still got my old code somewhere and maybe between us we can come up with something.
nice, i'm looking forward to this
skitey is offline  
Old 06-20-2007, 02:53 PM   #9
ProAsm

ProAsm's Avatar
Re: Swp updated.
Version 3.8.1

I used several of your 'hacks' Martin, but modified them although I could not find them too well as you did not mark them.
Anyways the new JFSW code is vastly different from the one you modified but we did manage to get somewhere

I have not touched on the CDMusic at all but all the .mid stuff seems to work ok.
I have added the 5 .mid files from the Shareware GRP file as well.
THEME.MID - E1L01.MID - E1L02.MID - E1L03.MID - E1L04.MID
The CopyMids.bat of Martins is also included as I'm sure it can come in handy.

There are a few extra's in this version also to make life a little easier.

1. Swp now recognises a folder called Music.
So if you create a folder called Music and put all your .mid files in there, they will be found.

2. Swp now also recognises a folder called Maps.
Any usermap that you have can go in this folder and it will be found if the game is started with a -map command.

3. Usermap music.
If Swp is started with the -map command, and there is a music file of the same name in the Maps folder, it will be played as the Level Music.
Eg: Swp.exe -map Crates.map
If there is a file called Crates.mid it will be played as the level music.

Consider this release as a beta as there could be several bugs that has eluded me somewhat

http://www.proasm.com/files/sw/Swp38.zip

__________________
http://www.proasm.com
ProAsm is offline  
Old 06-21-2007, 02:07 AM   #10
Martin Howe

Martin Howe's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
I could not find them too well as you did not mark them.
Sorry about that - never expected it to be used as a basis for further mods; providing source was a courtesy. All I did was comment out or remove all CD music references, remove all CD-related source files and enable the shareware-mode MIDI calls for full mode, simple as that; believe me if ever there was a competition for ugly gross hacks, this would make the top 100

Quote:
Originally Posted by ProAsm View Post
new JFSW code
Blimey! Did I miss something?
Martin Howe is offline  
Old 06-21-2007, 02:19 AM   #11
supergoofy

supergoofy's Avatar
Re: Swp updated.
@ProAsm,
Great work. I have tested your new build (3.8.1) and it works flawlessly. Midi files are played perfect. I have tested the 4 level shareware episode. The midi music is not played in full version, unless I rename the mid files with correct name for each level (or use the copymids batch file). But I don't like using the same mid music for each level (that's what your batch file does). I wish there was a way to play the cd tracks from my original CD. But as I read this is not supported yet.

Q: Is there a way to convert the cd tracks to mid files?
A: Yes there are many programs, but not tested yet.

Q: Is it legal to distribute these mid files converted from original cd tracks?
A: I don't know. But I don't think so. Please inform me about this.

@Martin Howe,
There is newer (more recent) source code, that ProAsm has access by Jonof's permission.
Last edited by supergoofy; 06-21-2007 at 03:39 AM.
supergoofy is offline  
Old 06-21-2007, 09:49 AM   #12
ProAsm

ProAsm's Avatar
Re: Swp updated.
supergoofy, in answering your music questions as I dont have a clue, although I doubt if its legal to distribute anything
Regarding the code, JF is constantly updating the software although many think he's idling.
EDuke32 is a good example of that code and with TX's contribution this code including the SW code is very much advanced over the last JF releases.
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-21-2007, 10:08 AM   #13
skitey

skitey's Avatar
Re: Swp updated.
@ProAsm
very nice!
music is playing now ^^
and changing the midi entrys related to the levels in swcustoms.txt works like a charm *great*
...maybe a step closer to an ogg/mp3 support ^_-

anyway..what would be a new release, without bugs?
hehe found one "little cosmetic" thing:

check this picture:

the main picture is version swp 3.7
the pic-in-pic is version 3.8

using with both the same high-res content "SW_HRP-06-13-07"
using the same files and configs

the "Shadow Warrior" Font at top isnt updated

maybe its HRP releated and not core, but who knows ^_-
skitey is offline  
Old 06-21-2007, 10:23 AM   #14
heebijeebi
Re: Swp updated.
Quote:
Originally Posted by skitey View Post
@ProAsm
very nice!
music is playing now ^^
and changing the midi entrys related to the levels in swcustoms.txt works like a charm *great*
...maybe a step closer to an ogg/mp3 support ^_-

anyway..what would be a new release, without bugs?
hehe found one "little cosmetic" thing:

check this picture:

the main picture is version swp 3.7
the pic-in-pic is version 3.8

using with both the same high-res content "SW_HRP-06-13-07"
using the same files and configs

the "Shadow Warrior" Font at top isnt updated

maybe its HRP releated and not core, but who knows ^_-

you can delete the swp.grp if you don't want to use the textures included in it ....
__________________
SW HRP 07-03-07
heebijeebi is offline  
Old 06-21-2007, 10:28 AM   #15
ProAsm

ProAsm's Avatar
Re: Swp updated.
Quote:
..maybe a step closer to an ogg/mp3 support ^_-
LOL I was waiting for that
The 3.7 in the pic, is that using the same Swp.grp as the other as thats where it is and has nothing really to do with the hrp.
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-21-2007, 11:10 AM   #16
skitey

skitey's Avatar
Re: Swp updated.
Quote:
Originally Posted by heebijeebi View Post
you can delete the swp.grp if you don't want to use the textures included in it ....
aaaah, rofl
that was easy..now its the correct HRP font
skitey is offline  
Old 06-21-2007, 04:40 PM   #17
ProAsm

ProAsm's Avatar
Re: Swp updated.
If the HRP is added it overrides the Swp font.
The Swp font is basically window dressing if the HRP is not present.
Deleting the Swp.grp removes the 2 extra Hud displays leaving you with some major errors.
I'll dump all that font stuff on the next release.
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-21-2007, 08:48 PM   #18
supergoofy

supergoofy's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
If the HRP is added it overrides the Swp font.
The Swp font is basically window dressing if the HRP is not present.
Deleting the Swp.grp removes the 2 extra Hud displays leaving you with some major errors.
I'll dump all that font stuff on the next release.
no please keep them. just in case I don't want to play with the HRP
supergoofy is offline  
Old 06-22-2007, 06:02 AM   #19
heebijeebi
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
If the HRP is added it overrides the Swp font.
The Swp font is basically window dressing if the HRP is not present.
Deleting the Swp.grp removes the 2 extra Hud displays leaving you with some major errors.
I'll dump all that font stuff on the next release.
there are new textures for the displays in the hrp ..but since 2.7 i don't have the two new hud views ?!
__________________
SW HRP 07-03-07
heebijeebi is offline  
Old 06-22-2007, 07:44 AM   #20
ProAsm

ProAsm's Avatar
Re: Swp updated.
Swp update Version 3.8.2

http://www.proasm.com/files/sw/Swp38_2.zip

A few items to accommodate the HRP.

1. If the HRP is in the SW root folder under the name Sw_Hrp.zip it will automatically be loaded thus removing the need for any bat files or commands.
2. If the above is the case then the Swp.grp file will not be loaded and ignored.

Btw nice Hrp, and thanks for adding the extra Swp Hud status bars which can now be appreciated.

@heebijeebi - wow since 2.7, well they are definitely there, I wonder why you not seeing them... strange.
I'll check if there are any major differences although the hud section I have not touched since 2.1
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-22-2007, 08:36 AM   #21
heebijeebi
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post

@heebijeebi - wow since 2.7, well they are definitely there, I wonder why you not seeing them... strange.
I'll check if there are any major differences although the hud section I have not touched since 2.1
oohh sorry .. not 2.7 ..... 3.7! ..
__________________
SW HRP 07-03-07
heebijeebi is offline  
Old 06-22-2007, 09:30 AM   #22
supergoofy

supergoofy's Avatar
Re: Swp updated.
minor bug with 3.8.2

The startup screen is low quality:


it doesn't happen with 3.8.1 or older versions

please restore the previous swp.grp. why did you change something that worked? if it works it ain't broke or if it works don't fix it (something like that).

[edit]
In version 3.8.1 and older the startup screen is correct (high quality):


[edit2]
I haven't tested it further to see what else is broken (menu screen, loading level screen etc. etc.).
Last edited by supergoofy; 06-22-2007 at 09:59 AM.
supergoofy is offline  
Old 06-22-2007, 12:14 PM   #23
ProAsm

ProAsm's Avatar
Re: Swp updated.
I purposely made the startup screen low quality, thought it looked different
Anyways I'll put it back.
The Swp.grp is similar, I just left out the Title bit which I always thought was grubby and everything that the Swp.grp file has is now in the latest Hrp anyways and in some cases a lot better.
As a matter of interest is anyone else not seeing the Swp huds like heebijeebi ?
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-22-2007, 12:21 PM   #24
supergoofy

supergoofy's Avatar
Re: Swp updated.
@ProAsm,
I know what the term HUD means (heads-up display). But what are these Swp HUD problems? Thus I could test them.

[edit]
With version 3.8.1 or older I didn't have any problems with HUD or anything else. Now I use the latest HRP and I have included (merged with sw_hrp.zip) your SW_Users.zip

The commands I use are:
swp.exe -gSW.grp -gSwp.grp -gsw_hrp.zip

@heebijeebi,
Give me a more detailed info in where you have the visual problems, so I could verify them or not. For me up to version 3.8.1 there were not problems. I didn't use 3.8.2 further because of the bad startup screen, that I already talked about in my previous post.
Last edited by supergoofy; 06-22-2007 at 02:28 PM.
supergoofy is offline  
Old 06-22-2007, 02:30 PM   #25
ProAsm

ProAsm's Avatar
Re: Swp updated.
If you press + or - you get different statusbars at the bottom.
http://www.proasm.com/sw/swpshot.html
The ones in the hrp are slightly different.

Quote:
The commands I use are:
swp.exe -gSW.grp -gSwp.grp -gsw_hrp.zip
All that is included in 3.8.2
Just double click Swp.exe
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-22-2007, 03:12 PM   #26
Martin Howe

Martin Howe's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
If the HRP is in the SW root folder under the name Sw_Hrp.zip it will automatically be loaded thus removing the need for any bat files or commands.
Nice touch, er... but for those of us who want/need full control, would you mind terribly putting a .cfg file option in the next version to enable/disable that? I have my own launcher tech (well, ok a kludge of cmd scripts) and prefer to load non-intrinsic things like HRPs explicitly or have default loading controller by the launcher settings without having to resort to renaming an important file in order to disable it when required.
Martin Howe is offline  
Old 06-22-2007, 04:07 PM   #27
supergoofy

supergoofy's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
If you press + or - you get different statusbars at the bottom.
http://www.proasm.com/sw/swpshot.html
The ones in the hrp are slightly different.


All that is included in 3.8.2
Just double click Swp.exe
I prefer using commands in a batch file.

Anyway, I can see the statusbars that you show in these pictures. So no problems for me. I'm using version 3.8.1, I don't like the changes in 3.8.2. Not every change is for the best.
supergoofy is offline  
Old 06-22-2007, 04:45 PM   #28
ProAsm

ProAsm's Avatar
Re: Swp updated.
@Martin - would a Yes/No option in the Main Menu be ok with you.
It would then fall under the standard Swp.cfg probably under:
[Options]
LoadHrpZip = 0

@supergoofy or maybe someone here - hows your artistic hand... how about a startup screen for Swp:
500 x 300 x 256 bmp ?
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-22-2007, 05:07 PM   #29
Martin Howe

Martin Howe's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
@Martin - would a Yes/No option in the Main Menu be ok with you.
It would then fall under the standard Swp.cfg probably under:
[Options]
LoadHrpZip = 0
Cool, thanks! Forgot to suggest it for the main menu, but you're right; whatever's in the config should usually be in the menus also - not everyone likes hacking config files with NotePad or sedding them with scripts It's also nice to see a software maker listen to their users - guess you can forget about a career at Microsoftinthehead then
Martin Howe is offline  
Old 06-23-2007, 09:35 AM   #30
skitey

skitey's Avatar
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
@supergoofy or maybe someone here - hows your artistic hand... how about a startup screen for Swp:
500 x 300 x 256 bmp ?
hehe, here ya go:
skitey is offline  
Old 06-23-2007, 10:08 AM   #31
heebijeebi
Re: Swp updated.
just a quick one ....
Attached Images
File Type: jpg swp_loading_screen.jpg (57.3 KB, 20 views)
__________________
SW HRP 07-03-07
heebijeebi is offline  
Old 06-23-2007, 01:51 PM   #32
ProAsm

ProAsm's Avatar
Re: Swp updated.
Thanks there guys
But when you convert to 256 colors all the wheels fall off.
heebijeebi, Lo Wang got chickenpox after conversion so I changed him with the splashscreen wang and seems to be ok.
Anyways you can check it out

Swp update Version 3.8.3

http://www.proasm.com/files/sw/Swp38_3.zip

1. Added a Hrp ZipLoader option in menu.
If unchecked Swp will not load the Sw_Hrp.zip file and will rely on the normal way with highres folder etc or whatever you desire.

2. Added a Swp Statusbar option in the menu.
Here I'm just doing stuff on trial and if checked the Swp.grp Statusbars will always be used regarless whether the hrp is loaded or not.
This could change with time but for now it works ok.
These items will appear in the Swp.cfg file as:
[Options]
HrpZipLoader = 1
SwpStatusbar = 1

It must be remembered that in both the above cases, changes will only occur the next time you run Swp.exe.

3. Fixed the Inventory screen being too small in the last standard hud statusbar.
This has annoyed me since the day I bought the game

4. Added new startup window pic - looks cool
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-23-2007, 02:03 PM   #33
heebijeebi
Re: Swp updated.
nice!
but i think i found a bug ... i can't turn of the "level stats" in the menu.
__________________
SW HRP 07-03-07
heebijeebi is offline  
Old 06-23-2007, 02:17 PM   #34
supergoofy

supergoofy's Avatar
Re: Swp updated.
@heebijeebi,
for me it works ok. I turned it on and off many times and it works as it should.

@ProAsm,
also please change the mouse aiming to flip. it's a more proper way to use mouse.
[edit] the actual name of the option is "inverse mouse" and it should be enabled.

why do you have flip stereo? a bug with the original game that messed the 2 stereo channels?
Last edited by supergoofy; 06-23-2007 at 02:32 PM.
supergoofy is offline  
Old 06-23-2007, 02:42 PM   #35
ProAsm

ProAsm's Avatar
Re: Swp updated.
Quote:
also please change the mouse aiming to flip. it's a more proper way to use mouse.
LOL, can see you only started playing after Duke3d.
For me and all people that started playing with Duke3d, the mouse flip is 100% correct.
I know its different to all the latest games but if it bothers too many I will filp it.
I see TX flipped it in EDuke also
Quote:
why do you have flip stereo? a bug with the original game that messed the 2 stereo channels?
I must say I also noticed this and will look into it.

heebijeebi, the stats work fine here also.
Maybe its your key and mouse input settings thats screwing you around somewhat.
I remember once before someone had wierd things happening and it turned out that he was using the most wierdest keyboard/mouse settings
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-23-2007, 02:48 PM   #36
heebijeebi
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
heebijeebi, the stats work fine here also.
Maybe its your key and mouse input settings thats screwing you around somewhat.
I remember once before someone had wierd things happening and it turned out that he was using the most wierdest keyboard/mouse settings
hm lol .. i will reinstall windows tomorrow cause it works strange ..maybe this also affects the game ..it can't be because of the key settings as i use the cfg included in the swp.zip which overwrites all my previous settings...
__________________
SW HRP 07-03-07
Last edited by heebijeebi; 06-23-2007 at 02:54 PM.
heebijeebi is offline  
Old 06-23-2007, 03:00 PM   #37
ProAsm

ProAsm's Avatar
Re: Swp updated.
Quote:
it can't be because of the key settings as i use the cfg included in the swp.zip which overwrites all the my previous settings...
Oops sorry about that, maybe I should make it a Swp.cfg.sample or something
I just went and double checked now and the stats definently work fine.
Try going into your Control Panel in Windows and select Regional Settings.
Check that your keyboard and other stuff is standard USA settings and has not got some other country settings by mistake.
__________________
http://www.proasm.com
ProAsm is offline  
Old 06-24-2007, 05:20 AM   #38
Wellenreiter

Wellenreiter's Avatar
Re: Swp updated.
Quote:
Originally Posted by supergoofy View Post
I wish there was a way to play the cd tracks from my original CD. But as I read this is not supported yet.
But that works already! You just have to edit some parameters in swp.cfg:

PlayCD = 1
CDDevice = 1
and maybe MusicOn = 1 (don't know if this relates to midi music only)
CDDevice value may be different, depending on the number of CD-devices one has and in which one the cd is.

Edit: Changed sw.cfg to swp.cfg
Last edited by Wellenreiter; 06-24-2007 at 12:51 PM.
Wellenreiter is offline  
Old 06-24-2007, 09:37 AM   #39
skitey

skitey's Avatar
Re: Swp updated.
Quote:
Originally Posted by Wellenreiter View Post
But that works already! You just have to edit some parameters in sw.cfg:

PlayCD = 1
CDDevice = 1
and maybe MusicOn = 1 (don't know if this relates to midi music only)
CDDevice value may be different, depending on the number of CD-devices one has and in which one the cd is.
nah, actually it DON'T work.
sw.cfg has only playcd entry, creating cddevice entry doesnt work at all.
same result as if i change the swp.cfg => no cd music at all ^_-
skitey is offline  
Old 06-24-2007, 11:37 AM   #40
heebijeebi
Re: Swp updated.
Quote:
Originally Posted by ProAsm View Post
Oops sorry about that, maybe I should make it a Swp.cfg.sample or something
I just went and double checked now and the stats definently work fine.
Try going into your Control Panel in Windows and select Regional Settings.
Check that your keyboard and other stuff is standard USA settings and has not got some other country settings by mistake.
yeah I reinstalled my whole computer today and now it works just fine ... strange!
__________________
SW HRP 07-03-07
heebijeebi is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:15 PM.

Page generated in 0.24424601 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.