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Old 04-11-2008, 02:42 AM   #41
wolup
Re: Monster Bash Trainer Module
Hmm... I see your point. In the zip file (linked in tenth post) there was a read me; and, sure enough, it said it wasn't bashtrnr.zip, but it was bashrtrn.zip. If I come across it, you'll be the first to know... (Hello, thousand-hour google search)
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Old 06-15-2008, 09:43 PM   #42
hank freid news
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Re: Monster Bash Trainer Module
I'm also look for a program that will update the exe of Monster Bash registered version 2.1 so I can use god mode, warp mode, jump mode and more.
 
Old 06-17-2008, 07:22 AM   #43
Joe Siegler
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Re: Monster Bash Trainer Module
Quote:
Originally Posted by hank freid news View Post
I'm also look for a program that will update the exe of Monster Bash registered version 2.1 so I can use god mode, warp mode, jump mode and more.
Monster Bash was produced during the period where we didn't put cheat codes into our registered games. Most of these things aren't there.
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Old 06-18-2008, 02:23 PM   #44
Qbix
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Re: Monster Bash Trainer Module
patching over the changes from the shareware trainer to the full version isn't exactly simple either . So unless you are skilled and have lot's of time to do it yourself, I think you are out of luck.
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Old 05-31-2010, 11:24 PM   #45
reble
Re: Monster Bash Trainer Module
I 2 am looking for the file called Mb21rtrn.zip
I do have Mb21trn.zip, but I need Mb21rtrn.zip for the registered version.
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Old 06-01-2010, 06:16 AM   #46
jbailey

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Re: Monster Bash Trainer Module
Check here:

http://forums.3drealms.com/vb/showthread.php?t=2584
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Old 06-05-2010, 08:24 PM   #47
reble
Re: Monster Bash Trainer Module
I found some interesting info at "http://cnub.org/WikiDefault.aspx?Page=Monster%20Bash&AspxAutoDetec tCookieSupport=1" amout making changes to the level maps of Monster Bash.



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Old 07-10-2010, 09:54 AM   #48
Joyjax
Re: Monster Bash Trainer Module
I have the cheat module for MonsterBash investigated and demo it for all three episodes of Monster Bash Ported.
Jump Mode, GodMode, Weapon Select, LevelWarp,full Lives and Health.

Bio Menace Trainer.
Spezial Trainer for DebugMode and Extra Features.
Plama Uzi, BoneFire,Shild
Attached Files
File Type: rar BioMenace 1.1 Special Trainer 1-3.rar (9.9 KB, 13 views)
File Type: rar Monster Bash 1-3 CheatModul.part1.rar (96.0 KB, 22 views)
File Type: rar Monster Bash 1-3 CheatModul.part2.rar (96.0 KB, 19 views)
File Type: rar Monster Bash 1-3 CheatModul.part3.rar (81.9 KB, 18 views)
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Old 07-10-2010, 10:33 AM   #49
Xgthug
 

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Re: Monster Bash Trainer Module
Quote:
Originally Posted by Joyjax View Post
I have the cheat module for MonsterBash investigated and demo it for all three episodes of Monster Bash Ported.
Jump Mode, GodMode, Weapon Select, LevelWarp,full Lives and Health.

Bio Menace Trainer.
Spezial Trainer for DebugMode and Extra Features.
Plama Uzi, BoneFire,Shild
Umm... these are windows applications. And why is it segmented into 3 parts? I also couldn't help but notice that you just joined the forums yesterday. Hmmmmmmmmmm.......................................
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Old 07-10-2010, 10:41 AM   #50
Litude

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Re: Monster Bash Trainer Module
@Xgthug: It's called a patcher. I admit, the setup looks a bit fishy but I tested the Monster Bash trainer and it works! Great work Joyjax.
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Old 07-10-2010, 12:22 PM   #51
Joyjax
Re: Monster Bash Trainer Module
Sorry for my bad english, unfortunately I can only German, so I'm forced to use a translated English

MonsterBash BioMenace patches and trainers have made me to learn assembly language.
The whole thing took Approximately six weeks.
Was a lot of time I have invested.
love monster bash and bio menace
cool Games
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Old 07-10-2010, 01:12 PM   #52
Xgthug
 

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Re: Monster Bash Trainer Module
Well hey, then great work!

I thought you were trying to say that these were the original trainer modules from '93, which would have made it very suspicious.

Is it alright if I upload these to my Monster Bash site? I'll give you credit.
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Old 07-10-2010, 01:53 PM   #53
Joyjax
Re: Monster Bash Trainer Module
Uploading where canst thou is wilster Freeware each may change the code of my program as it wishes. Only the original patch should just be offered for download.
Whether my name is tuned not care. Main man Downloader can without problems and I did not lose again because it was difficult to retrieve is very nice of june 2009. Have liste ne yet of Monsterbash 1-3 with assembler codes where I have changed everything as word document in German.
And the source code of Bio Menace Trainer 1-3 if there is interest german.

A Dos Patcher I know not why, unfortunately, the windows patcher
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Old 07-11-2010, 04:40 PM   #54
pjVgt

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Re: Monster Bash Trainer Module
Quote:
Originally Posted by joyjax View Post
I have the cheat module for MonsterBash investigated and demo it for all three episodes of Monster Bash Ported.
Jump Mode, GodMode, Weapon Select, LevelWarp,full Lives and Health.

Bio Menace Trainer.
Spezial Trainer for DebugMode and Extra Features.
Plama Uzi, BoneFire,Shild
you are my hero
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Last edited by pjVgt; 07-11-2010 at 04:42 PM.
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Old 07-12-2010, 07:18 AM   #55
Xgthug
 

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Re: Monster Bash Trainer Module
Quote:
Originally Posted by pjVgt View Post
you are my hero
Seconded. To be honest, I never thought I'd see the day when someone popped out of nowhere with cheat modules for games I love that not a lot of people still care about. Huge props to JoyJax.
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Old 07-12-2010, 04:35 PM   #56
pjVgt

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Re: Monster Bash Trainer Module
I just wonder is there a legit way to enter those cheats in Monster Bash? Like in Bionic Commando many years passed so that we we figured out how to activate debug mode. Maybe Monster Bash creator could remember?
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Old 07-13-2010, 05:14 AM   #57
Malvineous

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Re: Monster Bash Trainer Module
I don't think there is. I investigated it a while back and the code to access the cheats had been removed, so I could only activate the code with a hex edit. But IIRC the other ones like Jump Cheat aren't there at all, that's done by patching the jump code so it's entirely new.
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Old 07-17-2010, 04:40 PM   #58
Joyjax
Re: Monster Bash Trainer Module
I wanted to make for Duke Nukem 2, Halloween Harry a module but I lack of time to come. For Raptor, Wacky Wheels, Hocus Pocus, I can not make a coach because I possessed no knowledge of Protect mode. I'm just starting C + +, C and Assembler in Windows Vista. Dos start as I used to learn assembly language as it reviews in German is not good for windows. Maybe I'll do some time back on modules.
The thing you need is TASM, Dosbox debugger, Cheat Engine to the memory addresses to determine for real mode.

I can sit health is not always found in front of the PC because the body is adapted from evolutionary view of movement I have to also run times and move around as it may damage the disc.
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Old 07-19-2010, 12:29 AM   #59
PimPamPet
Re: Monster Bash Trainer Module
Quote:
Originally Posted by Joyjax View Post
I can sit health is not always found in front of the PC because the body is adapted from evolutionary view of movement I have to also run times and move around as it may damage the disc.
I'm sorry, but this sentence just cracks me up.
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Old 07-26-2010, 05:57 PM   #60
chappy
Re: Monster Bash Trainer Module
Quote:
Originally Posted by PimPamPet View Post
I'm sorry, but this sentence just cracks me up.
It is funny because it is true.

But I love this entire thread. Someone posts in 2002 looking for monster bash registered trainers, and only 8 short years later - a solution is developed. This is completely awesome!
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Old 07-26-2010, 06:35 PM   #61
Xgthug
 

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Re: Monster Bash Trainer Module
A very rare case of awesomeness indeed.
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