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 09-03-2006, 07:09 AM #41 PeteB Re: Nuclear Winter HRP Great guys, I'm pleased to finally see some work getting done on NW, it was my favourite Duke add-on pack. I dont mind doing the music for NW but thats pretty much all I can do. Are there any plans to do HRP's of the other official add-on packs? Like Duke Xtreme and Duke!ZONE II? (i dont think Duke Zone 1 was an addon but more like a collection of maps). Somebody should make a list of all the official add-ons that got released, its hard to keep track of them all.
 09-03-2006, 12:34 PM #42 Hendricks266 Re: Nuclear Winter HRP Well, so far we have:Duke It Out In D.C. HRP by NightFright: This one has the most progress so far, but it is also the easiest, requiring no UnDEF code (except for the title screen, fonts, and end of level screen). Duke Caribbean HRP by Parkar(?): Not much is done, but it does have some basic maphacks and UnDEF code. Nuclear Winter HRP by Hendricks266: Work is being done, but I don't plan to release it until I check over the UnDEF code. We also need a maphacker. The first two levels should be easy because they are clones\rip-offs of E1L1 and E1L2. Duke!ZONE II is basically Duke!ZONE I, but with more maps. Duke Xtreme and Duke!ZONE I\II didn't really have any story or background. They are really just DM maps with a few SP thrown in. I don't have them, so they might not even have any extra art. I think that there should also be HRPs for Wanton Destruction and Twin Dragon (and Deadly Kiss if it was finished) for SW. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-03-2006, 12:59 PM #43 GodBlitZor Re: Nuclear Winter HRP Duke Xtreme had two new enemies and some new weapons. Duke Zone 2 had a few extra sprites and some art. Deadly Kiss has never been released. (Publicly)
 09-03-2006, 01:36 PM #44 Hendricks266 Re: Nuclear Winter HRP I know about Deadly Kiss. I was just saying that if it was released it should have an HRP. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-03-2006, 04:46 PM #45 Pete B Re: Nuclear Winter HRP Deadky Kiss??? Well there you go, I've never even heard of it and I have most of the TCs that were hosted on DukeWorld. Please, somebody make a list. __________________ Pete B _______________ www.djpeteb.com
 09-03-2006, 04:49 PM #46 PeteB Re: Nuclear Winter HRP My god, I just realised I logged into my old account by accident! Guess I didn't have to re register at all.
 09-03-2006, 05:11 PM #47 GodBlitZor Re: Nuclear Winter HRP Deadly Kiss was a modification for Shadow Warrior. Publicly released info states that there isnt even a beta.
 09-07-2006, 03:42 PM #48 Hendricks266 Re: Nuclear Winter HRP Here is what each of the songs are to save you some trouble:NW1.mid - Frosty the Snowman NW2.mid - Sleigh Ride NW3.mid - Jingle Bell Rock NW4.mid - Rudolph the Red Nosed Reindeer NW5.mid - Walkin' in a Winter Wonderland NW6.mid - Same as NW2.mid NW7.mid - Here Comes Santa Claus __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-08-2006, 03:09 PM #49 PeteB Re: Nuclear Winter HRP Lol i'm still going to have to extract them all to get the notation so I can re-record each of the parts.
 09-08-2006, 03:25 PM #50 GodBlitZor Re: Nuclear Winter HRP Arent all those real songs though (Before NW came out)?
 09-08-2006, 04:47 PM #51 Hendricks266 Re: Nuclear Winter HRP Yes, but each of them is slightly different than the original song. NW2.mid has an intro from Jingle Bells and and outro (sp?) from something... Sorry I didn't say this earlier, but I'm glad someone besides me likes Nuclear Winter. (Pete B) In case anyone wonders where I'm going to host the file, I have a website already. See sig. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-15-2006, 04:08 PM #52 Hendricks266 Re: Nuclear Winter HRP I have finished checking through the UnDEF code. I plan to make a release as soon as Parkar and BlitZ are finished with tiles #3245-3249. We still need a maphacker. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-17-2006, 07:15 PM #53 Hendricks266 Re: Nuclear Winter HRP Update: I have finished writing the readme. Still waiting... __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-25-2006, 06:38 PM #54 Hendricks266 Re: Nuclear Winter HRP v1.0 release time! Download Link __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-26-2006, 12:57 PM #55 NightFright Re: Nuclear Winter HRP Wow! What a large file! I will mirror it on my site, if I may say so. Oh, who may I name as project leader/author there? Hendricks266? As I see, your readme got inspired by my DukeDC HRP readme... hehehe. __________________ Duke3D HRP Update Pack Duke3D HRP Wiki To-Do List Last edited by NightFright; 09-26-2006 at 01:00 PM.
 09-26-2006, 07:53 PM #56 Hendricks266 Re: Nuclear Winter HRP Yes, Hendricks266 is good. The reason I complained about the skin for the antennas was that that image alone was 336 KB. This is an archive. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
09-27-2006, 03:44 AM   #57
NightFright

Re: Nuclear Winter HRP
Errr... I have had a look at your undef.def. If I understand everything correctly, you are also excluding the stuff you have added in your NW HRP! *LOL* You must admit that's not very sensible.

I have added a modified undef.def which undefines everything EXCEPT the stuff that´s currently in NW HRP (remove .txt extension before adding it). I advise you to always check this file as new contents get released and edit it accordingly.

Besides that, it appears my new def also fixes a problem with the NW replacements for the Commander/Pig Tank models (Floating Snowman and Snowman Tank) which were still shown as Commander/Pig Tank models ingame. This resulted in buggy enemy attack patterns etc.

As soon as you have added the attached undef.def, I suggest a v1.0a release is definitely in order.

Otherwise, I am willing to do the NW maphacks (after I have finished my 1st review of DukeDC maphacks).
Attached Files
 undef.def.txt (2.6 KB, 14 views)
Last edited by NightFright; 09-27-2006 at 04:31 AM.

 09-27-2006, 03:14 PM #58 Hendricks266 Re: Nuclear Winter HRP Someone doesn't understand. If I'm right, the undef.def comes before everything else, in case someone had a custom TILES014.ART or TILES015.ART that had .def code for it. Thus, you must have edited it incorrectly to have the undef.def after everything else. If you're right, then the way undefs work is by disabling all highres stuff for that tile number, before and after. That doesn't seem like a good way to have it work, though, IMO. The thing is, I had undef code for the Nuclear Winter insignia and the end of level screen, and they both worked on my end. The only other thing in there is #3830, and I didn't test that in-game. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-27-2006, 04:29 PM #59 NightFright Re: Nuclear Winter HRP I must admit I don´t know shit about undefining stuff. I just excluded everything you currently have in the pack so that its highres version can be used, at least that´s what I think it does. Parkar just explained to me it mattered in which sequence def files are loaded, and since your nwinter_hrp.def reads include nwinter/undef.def include nwinter/copies.def include nwinter/sprites.def include nwinter/screen.def I guess it should work your way. Anyway, there´s too much contents to really check if the pack works (I didn´t play through any level to see the end screen). What I did is not wrong, nevertheless - and might avoid problems that could come up with your pack. However, you should check the Commander/Pig Cop Tank replacements with your version of the pack. When I started it the way it was, they were screwed up. __________________ Duke3D HRP Update Pack Duke3D HRP Wiki To-Do List Last edited by NightFright; 09-27-2006 at 04:42 PM.
 09-27-2006, 05:01 PM #60 Hendricks266 Re: Nuclear Winter HRP Did you follow the instuctions in the readme? Try loading it like this: EDuke32.exe /xNWINTER.CON /gNWINTER.grp /gduke3d_xtr.zip /gxtr_update202.zip /gnwinter_hrp.zip I'm not sure if the XTR Update Pack is spelled correctly. I don't override it, I manually edit it. I'm not sure why it wouldn't work. Remember that you cannot load the XXX Pack (the babes are different), the SD_Duke mod, Maphacks Reloaded, or the DukeDC or Caribbean HRPs, although I don't know why you would. It works great on my computer. The 4 images currently added work, the undef.def works, and the copies.def is working too. NightFright, the link to my site on your site is wrong. It is "http://www.freewebtown.com/hendricks266/index.html", not "http://www.freewebtown.org/hendricks266/index.html". We all make mistakes! __________________ EDuke32 Senior Developer | Duke4.net Staff Member Last edited by Hendricks266; 09-27-2006 at 05:31 PM.
 09-27-2006, 06:00 PM #61 NightFright Re: Nuclear Winter HRP OK, link is fixed. I changed nothing in your pack on my part, that´s all your job. And if you say it works, it probably does. Will see what I can do about those maphacks ASAP. __________________ Duke3D HRP Update Pack Duke3D HRP Wiki To-Do List
 09-27-2006, 06:11 PM #62 Hendricks266 Re: Nuclear Winter HRP Ok! __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 09-27-2006, 08:06 PM #63 Ras Re: Nuclear Winter HRP What are some new things to look for in this new release?
 09-28-2006, 03:06 PM #64 Hendricks266 Re: Nuclear Winter HRP What new release? v1.0? I'm not going to release v1.0a until someone else has problems. Well, here are the things in v1.0:Undefinition code so that you can see the modified art even if there is no highres replacement A .def file that enables art that has been copied from the original .ART files to the extra .ART files to have their highres replacements by using the existing models\textures in their original directory to save space unless they need a new skin, in which the skin will be in the pack, but not the original model. We haven't had any skin replacement models yet, though. Tile #3240\3245: The end of level screen. This is defined for both Episode 1 & 3+, and Episode 2. Only the left side has changed, so there is no need to include the original animation frames, as they are already in the vanilla HRP. Tile #2502-2503: The Nuclear Winter insignia in place of the Atomic signs. Note that these were done by me, and if anyone thinks they can do better, please do so! I personally think mine could be better, but I'm still a beginner. Tile #3830: Sloppy Red Naughty that I fussed unnecessarily about so much for no reason. Are there any WIPs other than the better end of level screen? __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 10-02-2006, 01:45 PM #65 Alexander Filippov Re: Nuclear Winter HRP Hi! My work for Nuclear Winter: ArtTile 3695 was found in: E2L3.MAP as a wall texture E2L1.MAP as a wall texture In-Game: __________________ I don't speak English. PROMT is my translator
 10-02-2006, 05:48 PM #66 Hendricks266 Re: Nuclear Winter HRP Very good! Is that the exact same tile for standard Duke3D v1.5? If it is, I will add it into copies.def. It is very nice for work to be done on the NWHRP! __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 10-02-2006, 06:59 PM #67 Telee Re: Nuclear Winter HRP I'll try to contribute to this, I can't promise that I'll be any good though BTW: Very nice work, Alexander Filippov! __________________ Smoker incapacitated Telee
10-02-2006, 10:27 PM   #68
Alexander Filippov

Re: Nuclear Winter HRP
Quote:
 Originally Posted by Hendricks266 Is that the exact same tile for standard Duke3D v1.5?
Yes...
__________________
I don't speak English. PROMT is my translator

 10-03-2006, 05:01 PM #69 Alexander Filippov Re: Nuclear Winter HRP ArtTile 3671 was found in: E2L1.MAP as a sprite http://i94.photobucket.com/albums/l8...stuff/3671.png (This big) In-Game Screen: __________________ I don't speak English. PROMT is my translator
 10-03-2006, 07:06 PM #70 Hendricks266 Re: Nuclear Winter HRP (I can't have more than five images!) Got it. It turns out that #3695 is almost the exact same thing. In the original tile, the background is black, while in the new one, it is transparent. I will add both of those to textures.def (please correct me if I'm that's the wrong folder\def). __________________ EDuke32 Senior Developer | Duke4.net Staff Member
 10-03-2006, 11:18 PM #71 Alexander Filippov Re: Nuclear Winter HRP I have registered 3695 so: texture 3695 {pal 0 {file "nwinter/sprites/3695.png"}} in a file sings.def __________________ I don't speak English. PROMT is my translator
 10-04-2006, 02:52 PM #72 Hendricks266 Re: Nuclear Winter HRP signs.def... Alright. To signs.def it is! I guess that there won't be any new end of level screen now that GodBlitZor got banned, unless Parkar has it. I will be making a to-do list of the NW content soon. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
10-04-2006, 04:55 PM   #73
DeeperThought

Re: Nuclear Winter HRP
Quote:
 Originally Posted by Hendricks266 I guess that there won't be any new end of level screen now that GodBlitZor got banned, unless Parkar has it.
Not necessarily...he might still be willing to do it if you contact him via e-mail. Possibly.

Sheesh, I wonder what happened. GodBlizZor has always been feisty...
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.

 10-04-2006, 05:01 PM #74 Hendricks266 Re: Nuclear Winter HRP If you look at his user page it says that he is only 13 (possibly the youngest on the boards). __________________ EDuke32 Senior Developer | Duke4.net Staff Member
10-04-2006, 05:05 PM   #75
Telee

Re: Nuclear Winter HRP
Quote:
 Originally Posted by Hendricks266 If you look at his user page it says that he is only 13 (possibly the youngest on the boards).
Me and d3ad are 13 as well.
__________________
Smoker incapacitated Telee

 10-04-2006, 05:32 PM #76 Hendricks266 Re: Nuclear Winter HRP What are you working on currently, Telee? I think the most used texture is the snow-on-ground one. It should be the main priority, unless you are doing a model. __________________ EDuke32 Senior Developer | Duke4.net Staff Member
10-04-2006, 06:10 PM   #77
Telee

Re: Nuclear Winter HRP
Quote:
 Originally Posted by Hendricks266 What are you working on currently, Telee? I think the most used texture is the snow-on-ground one. It should be the main priority, unless you are doing a model.
I'm doing the snow-on-ground one. Sorry I haven't worked on it at all, I've been getting loads of homework
__________________
Smoker incapacitated Telee

10-05-2006, 05:37 PM   #78
Hendricks266

Re: Nuclear Winter HRP
Quote:
 Originally Posted by Telee I'm doing the snow-on-ground one. Sorry I haven't worked on it at all, I've been getting loads of homework

 10-14-2006, 08:29 AM #79 Alexander Filippov Re: Nuclear Winter HRP My sample for you just in case. Use on health. ) __________________ I don't speak English. PROMT is my translator
 10-14-2006, 12:00 PM #80 Hendricks266 Re: Nuclear Winter HRP Alexander, do you know how to use PNGOUT? It decreases the size of .png files losslessly so that it does not take as long to upload\download. I recommend this command line parameter: Code: PNGOUT.exe /f5 /v /y You can also use IrfanView because it has a version of PNGOUT built in. It is a bit faster than the DOS version. __________________ EDuke32 Senior Developer | Duke4.net Staff Member

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