Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Prey
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 07-23-2006, 05:04 AM   #1
djc23
Deathwalk mod
Heres a link to my ideas on tweaking deathwalk
http://forums.3drealms.com/vb/showthread.php?t=20474
I figure it shouldn't be too hard to mod it, it would basically just be a bunch of checks. I've never made a mod before but I have C++ and Java experience (altough its been 2years since I last programmed) and looking through the scripts I can make sense of most of it. But could these changes be made using scripts or would it require alteration of the source code?
Any help would be appreciated.
djc23 is offline  
Old 07-23-2006, 09:27 AM   #2
IceColdDuke
Re: Deathwalk mod
Alteration of the source code and probley some of the map scripts, depending on what you want to do.
IceColdDuke is offline  
Old 07-23-2006, 10:11 PM   #3
djc23
Re: Deathwalk mod
Quote:
Originally Posted by IceColdDuke
Alteration of the source code and probley some of the map scripts, depending on what you want to do.
How can you alter the source code? Do you have to wait for it to be released?
djc23 is offline  
Old 07-24-2006, 12:03 PM   #4
Parkar

Parkar's Avatar
Re: Deathwalk mod
Sourcecode for the gameplay will be released in an sdk.
Parkar is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:23 AM.

Page generated in 0.11108494 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.