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Old 03-30-2009, 02:42 PM   #81
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
Here's a cool new screenshot showing what appears to be Duke using cover from a watchtower guard.
Cool, so I guess the PSP has a cover system too.
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Old 03-30-2009, 05:59 PM   #82
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Re: Duke Nukem: Critical Mass Thread
I'm ready to dust off my PSP.
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Old 03-30-2009, 06:40 PM   #83
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
Here's a cool new screenshot showing what appears to be Duke using cover from a watchtower guard.
That's a cool looking shot.
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Old 03-31-2009, 08:23 PM   #84
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Re: Duke Nukem: Critical Mass Thread
The screen shots look nice but I want to see the game in action.
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Old 03-31-2009, 08:27 PM   #85
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Re: Duke Nukem: Critical Mass Thread
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Originally Posted by razgriz View Post
The screen shots look nice but I want to see the game in action.
http://www.youtube.com/watch?v=dEhhUdm5hik
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Old 03-31-2009, 08:52 PM   #86
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Re: Duke Nukem: Critical Mass Thread
The video is cool.
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Old 04-01-2009, 02:21 PM   #87
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Re: Duke Nukem: Critical Mass Thread
To be honest, the footage looks good (I'm going PSP) even for an early build, I'm eager to try out a near finished one.
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Old 04-01-2009, 06:02 PM   #88
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Re: Duke Nukem: Critical Mass Thread
Two locations have been confirmed so far: New York(including Manhattan and Brooklyn) and Area 51(which looks to take up a very large portion of the game).
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Old 04-01-2009, 07:42 PM   #89
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Re: Duke Nukem: Critical Mass Thread
Finally we might get some new Duke Nukem!
That is it! I am getting a PSP and a DS...
Seems like years... oh... wait... it HAS been years. I got Duke Nukem: Bikini Project for my cell phone last. And of course I have the Grab-Bag theme on my cell phone. I just set it for all events.
It is great to think these new ways to experience Duke Nukem are on the way. I will get them all, as with most any Duke Nukem game or related item.

My next reaction is... will they port to PS2 like Liberty City Stories and Vice City Stories. That was a great marketing idea to me. I was very happy with both of the those ports though many were not... I suppose it will come down to sales on the initial platforms.

This is more exciting than DNF to me because it feels more "real" and more obtainable. DNF has such a rep to live up to at this point it will be under a lot of pressure to be epic... an issue not expected from these new Apogee releases. They won't be taking themselves too seriously I am sure. A release time frame was even mentioned. That is new and refreshing to me.

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Old 04-02-2009, 01:34 PM   #90
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Re: Duke Nukem: Critical Mass Thread
Hello from PSP!
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Old 04-22-2009, 04:40 PM   #91
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Re: Duke Nukem: Critical Mass Thread
Okieday...Apogee's forums have been down for over a week, and this thread is dead, so....Let's jumpstart the discussion!

RECAP TIME!
Confirmed weapons:
Desert Eagle, Pump-Action Shotgun, Sniper Rifle, Pipebomb, Mighty Boot

MP features:


Co-Op(DS Exclusive)

Deathmatch/Duke-style exclusive MP type(PSP Exclusive)

Game details:
PSP version rated M, due to PSP's more mature audience.

DS version is rated T. Don't fret though, let's remember that Duke Nukem Advance was rated T. It can be done!

36 levels broken up into 9 distinct locations for a total of 12+ hours of SP gameplay for both PSP and DS.


Story
Takes place in the future.

Duke is somehow responsible for the alien invasion.
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Old 04-22-2009, 04:55 PM   #92
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Re: Duke Nukem: Critical Mass Thread
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Duke is somehow responsible for the alien invasion.
Ouch.

I think the new Apogee messed up.
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Old 04-22-2009, 08:35 PM   #93
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Re: Duke Nukem: Critical Mass Thread
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Originally Posted by BloodWolf806 View Post

DS version is rated T. Don't fret though, let's remember that both Duke Nukem Advance and Duke Nukem: Time to Kill were rated T. It can be done!
TTK was "M" rated.
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Old 04-23-2009, 05:37 AM   #94
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Re: Duke Nukem: Critical Mass Thread
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Originally Posted by Daedolon View Post
Ouch.

I think the new Apogee messed up.
If I understand things correctly it's in the same sense he was responsible for the invasion in Duke 3D. He was not around to stop them.
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Old 04-23-2009, 06:19 AM   #95
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
TTK was "M" rated.
You're right. My mistake.
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Old 04-23-2009, 09:33 AM   #96
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Cool Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Daedolon View Post
Ouch.

I think the new Apogee messed up.
Quote:
Originally Posted by Parkar View Post
If I understand things correctly it's in the same sense he was responsible for the invasion in Duke 3D. He was not around to stop them.

Yeah from what I understood its...
Spoiler:
...Or something to that effect.
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Old 04-23-2009, 10:00 AM   #97
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Re: Duke Nukem: Critical Mass Thread
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Originally Posted by Commando Nukem View Post
Yeah from what I understood its...
Spoiler:
...Or something to that effect.

But if Duke is destined to travel right back to the present time to fend off the invasion, wouldn't the whole mess already be solved in the future so Duke would have no reason for going back to save the day again in the first place??
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Old 04-23-2009, 10:08 AM   #98
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
But if Duke is destined to travel right back to the present time to fend off the invasion, wouldn't the whole mess already be solved in the future so Duke would have no reason for going back to save the day again in the first place??
Something along those lines.
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Old 04-28-2009, 06:26 PM   #99
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by BloodWolf806 View Post
Okieday...Apogee's forums have been down for over a week, and this thread is dead, so....Let's jumpstart the discussion!

RECAP TIME!
Confirmed weapons:
Desert Eagle, Pump-Action Shotgun, Sniper Rifle, Pipebomb, Mighty Boot

MP features:


Co-Op(DS Exclusive)

Deathmatch/Duke-style exclusive MP type(PSP Exclusive)

Game details:
PSP version rated M, due to PSP's more mature audience.

DS version is rated T. Don't fret though, let's remember that Duke Nukem Advance was rated T. It can be done!

36 levels broken up into 9 distinct locations for a total of 12+ hours of SP gameplay for both PSP and DS.


Story
Takes place in the future.

Duke is somehow responsible for the alien invasion.
Where might that Apogee forum be ?
I cant find it using google.
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Old 04-28-2009, 08:19 PM   #100
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Re: Duke Nukem: Critical Mass Thread
hopefully the deathmatch will be over wifi and not LAN only
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Old 04-28-2009, 09:19 PM   #101
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Re: Duke Nukem: Critical Mass Thread
edited to hide proof of ignorance.
Last edited by Ironside; 04-28-2009 at 10:11 PM.
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Old 04-28-2009, 09:38 PM   #102
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by nebiatsu View Post
Where might that Apogee forum be ?
I cant find it using google.
http://www.apogeesoftware.com/
But the forum is in maintenance.
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Old 04-29-2009, 09:58 AM   #103
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by someguy2435 View Post
hopefully the deathmatch will be over wifi and not LAN only
I think they've said that both PSP and DS will feature online play.
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Old 04-29-2009, 07:16 PM   #104
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Re: Duke Nukem: Critical Mass Thread
Most devs that promised online play on the PSP end up making it LAN only.
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Old 04-29-2009, 09:31 PM   #105
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
TTK was "M" rated.
TTK deserved an M rating because throwing an ax or burning people is kind of graphic esp. when they shrivel to the ground.
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Old 06-14-2009, 01:58 PM   #106
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Re: Duke Nukem: Critical Mass Thread
There are some news on twitter:
http://twitter.com/ApogeeSoftware

The cover art of the game:
http://www.3dartistonline.com/users/.../dukenukem.jpg
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Old 06-14-2009, 10:39 PM   #107
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Re: Duke Nukem: Critical Mass Thread
They started work on the second game in the trilogy

Thats good news, because it means the first one is a lot farther along than I thought, and September seems like a reasonable release month

I wonder what all the "tons of new" features they're putting in the next one are
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Old 06-15-2009, 04:39 AM   #108
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Re: Duke Nukem: Critical Mass Thread
is it just me or is there something seriously wrong with Dukes arm?
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Old 06-15-2009, 09:18 AM   #109
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Re: Duke Nukem: Critical Mass Thread
I hope it's not a short game.

Short levels are fine for portable games, but not a short game as a whole.
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Old 06-15-2009, 10:05 PM   #110
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Re: Duke Nukem: Critical Mass Thread
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Originally Posted by marioman360 View Post
is it just me or is there something seriously wrong with Dukes arm?
That would be part of a mushroom cloud, my friend.
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Old 06-15-2009, 10:24 PM   #111
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Re: Duke Nukem: Critical Mass Thread
...going shopping for a PSP...
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Old 06-16-2009, 12:35 AM   #112
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by gamerfreak View Post
That would be part of a mushroom cloud, my friend.
No, I don't think that's what he was referring to. I'm pretty sure he means the shoulder looks overly-bulgy, which I agree to.


Maybe Duke went overboard with the 'roids for that photoshoot pictorial??

Possibly to overcompensate for the cancellation of DNF?

I mean, if the new Duke game was released with some skinny little runt on the cover, it might lose quite a few sales even if it were the best handheld DNF alternative conceivable.

We don't want to turn around to see Duke flipping burgers at Mickey D's now, do we?

The economy is tough, but seriously........


Quote:
Originally Posted by Arexx View Post
...going shopping for a PSP...
You should wait a little bit before you "Go", shopping......if ya know what I mean!
Last edited by Mr Bear; 06-16-2009 at 12:38 AM.
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Old 06-17-2009, 04:32 AM   #113
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
No, I don't think that's what he was referring to. I'm pretty sure he means the shoulder looks overly-bulgy, which I agree to.


Maybe Duke went overboard with the 'roids for that photoshoot pictorial??

Possibly to overcompensate for the cancellation of DNF?

I mean, if the new Duke game was released with some skinny little runt on the cover, it might lose quite a few sales even if it were the best handheld DNF alternative conceivable.

We don't want to turn around to see Duke flipping burgers at Mickey D's now, do we?

The economy is tough, but seriously........




You should wait a little bit before you "Go", shopping......if ya know what I mean!
~120$ to 250$+

All for just one game (trilogy)

I'd just go for the cheaper version.
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Old 06-23-2009, 11:34 AM   #114
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by someguy2435 View Post
I hope it's not a short game.

Short levels are fine for portable games, but not a short game as a whole.
Supposedly Critical Mass has 36 levels for a total of 12+ hours of SP gameplay.
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Old 06-23-2009, 01:50 PM   #115
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by BloodWolf806 View Post
Supposedly Critical Mass has 36 levels for a total of 12+ hours of SP gameplay.
Where did you read that?
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Old 06-23-2009, 02:46 PM   #116
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Re: Duke Nukem: Critical Mass Thread
I think it was on the gamespot interview where they asked about length, and it was said to have 36 levels all about a certain length.
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Old 06-23-2009, 04:24 PM   #117
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by BloodWolf806 View Post
Supposedly Critical Mass has 36 levels for a total of 12+ hours of SP gameplay.
No, I think those numbers were in reference to the entire trilogy as opposed to Critical Mass alone.

I could be wrong, though.
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Old 06-23-2009, 06:06 PM   #118
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
No, I think those numbers were in reference to the entire trilogy as opposed to Critical Mass alone.

I could be wrong, though.
Even so, that would mean 4 hours per game (I think - im tired, so its hard to do math) which is long enough...

Hmm, probably take gamers like me half as long to complete though
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Old 06-24-2009, 11:19 AM   #119
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Re: Duke Nukem: Critical Mass Thread
Quote:
Originally Posted by Mr Bear View Post
No, I think those numbers were in reference to the entire trilogy as opposed to Critical Mass alone.

I could be wrong, though.
That's just for Critical Mass
http://www.apogeesoftware.com/vb/showthread.php?t=36
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Old 06-24-2009, 02:31 PM   #120
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Re: Duke Nukem: Critical Mass Thread
Critical Mass implies fat strippers, no thanks.
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