Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 04-11-2002, 09:00 PM   #1
Rott King
 

Rott King's Avatar
1 mile per hour building
It seems my building career is altmost over, (i know i havn't made that many maps) or at least halted.Looks like i've hit yet another brick wall of BUILD laziness.Work on my new DM level has slimed down to altmost nothing for a week now.I hope i'll get more fire to work on my level before DNF comes out [img]images/icons/wink.gif[/img] So, i'm just gonna chill for a while, and then hopefully get back to building.
Rott King is offline  
Old 04-11-2002, 09:07 PM   #2
alejandro
Re: 1 mile per hour building
You're not the only!!! since I got ADSL my building speed is many times slower [img]images/icons/smile.gif[/img]
alejandro is offline  
Old 04-12-2002, 02:09 AM   #3
sangluss
Re: 1 mile per hour building
I'm surely not gonna stop building! There is only one map from me appeared on the internet,to be tested [img]images/icons/confused.gif[/img]
sangluss is offline  
Old 04-12-2002, 03:39 AM   #4
Carger2000
Re: 1 mile per hour building
The BUILD fever once hit me (back in 1997) and it will probably never leave me...
__________________
Signature? No not now.
Carger2000 is offline  
Old 04-12-2002, 12:02 PM   #5
Kef Nukem
Re: 1 mile per hour building
Well, my fever is over.. actually I'm sick of Duke but wouldn't it be a bit dumb to cancel a project thats currenctly on 96%?

Bn, [img]graemlins/wid.gif[/img]
__________________
---===Kuffi.NET
Kef Nukem is offline  
Old 04-12-2002, 12:40 PM   #6
sangluss
Re: 1 mile per hour building
Yeah, thats maybe a kinda stupid idea...And Alejandro, do you mean that Military Madness was your last map?
sangluss is offline  
Old 04-12-2002, 01:36 PM   #7
Kef Nukem
Re: 1 mile per hour building
In my eyes, no. He just said his BUILDING-speed has been slowed down.

Btw people, have respect for this Sangluss guy, he's only 10 and Dutch so do't expect his English to be as good as mine (although mine is even poor [img]images/icons/smile.gif[/img] ).
__________________
---===Kuffi.NET
Kef Nukem is offline  
Old 04-12-2002, 02:45 PM   #8
alejandro
Re: 1 mile per hour building
Read the MM's TXT file... It was definitely my last map... until I make a new one [img]images/icons/wink.gif[/img]
alejandro is offline  
Old 04-12-2002, 02:50 PM   #9
alejandro
Re: 1 mile per hour building
BTW I'm currently making a city map
alejandro is offline  
Old 04-13-2002, 02:05 AM   #10
sangluss
Re: 1 mile per hour building
Good news! And also a good joke...Millitary Madness was a good map and if that city map is better, then I would surely enjoy it...
sangluss is offline  
Old 04-14-2002, 04:52 AM   #11
Mikko Sandt

Mikko Sandt's Avatar
Re: 1 mile per hour building
Quote:
Originally posted by alejandro:
You're not the only!!! since I got ADSL my building speed is many times slower [img]images/icons/smile.gif[/img]
<font size="2" face="Verdana, Arial">I got cable last christmas and I have found many other interests after that. Now I'm able to use internet so often that I can easily keep internet open while I'm building for Half-Life so I can read tutorials at the same time.
__________________
http://www.planetduke.com/msdn/
The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann
http://m-sandt.blogspot.com
Mikko Sandt is offline  
Old 04-14-2002, 06:02 AM   #12
sangluss
Re: 1 mile per hour building
If my HF episode isn't good, then I think I should be sick of Build. I made (starting from cabine.map) 20 maps.
sangluss is offline  
Old 04-14-2002, 06:38 AM   #13
Kef Nukem
Re: 1 mile per hour building
Yeah but Sangluss, like I said before, you make your maps way to fast. Take time to make them. You're maps are mostly only 100 sectors but actually they're huge in size. Take more time to detail your maps and stuff.
__________________
---===Kuffi.NET
Kef Nukem is offline  
Old 04-14-2002, 07:20 AM   #14
sangluss
Re: 1 mile per hour building
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...

BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
sangluss is offline  
Old 04-14-2002, 07:35 AM   #15
Bruce Hamilton
Re: 1 mile per hour building
Quote:
Originally posted by sangluss:
BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
<font size="2" face="Verdana, Arial">You could always rename the .grp file from caribbean to duke3d.grp, but you'd lose everything not in caribbean. Either way, you'll end up using kextract.

[ 04-14-2002, 10:03 AM: Message edited by: Bruce Hamilton ]
__________________
How do you expect anyone to remember your name, if you can't spell it right yourself, Broussard? It's basic positioning... None of that matters... It'll be done when it's done.... It's the spirit of the law, not the letter.
Bruce Hamilton is offline  
Old 04-14-2002, 09:02 AM   #16
sangluss
Re: 1 mile per hour building
Thats not right! You can copy the original into another directory, rename that GRP of carribean, build something and get the original GRP file back in town! But i'll try...
sangluss is offline  
Old 04-14-2002, 10:18 AM   #17
alejandro
Re: 1 mile per hour building
Quote:
Originally posted by Kef Nukem:
Yeah but Sangluss, like I said before, you make your maps way to fast. Take time to make them. You're maps are mostly only 100 sectors but actually they're huge in size. Take more time to detail your maps and stuff.
<font size="2" face="Verdana, Arial">That's exactly what I said to him a lot of times [img]images/icons/grin.gif[/img]
alejandro is offline  
Old 04-14-2002, 01:06 PM   #18
Kef Nukem
Re: 1 mile per hour building
Quote:
Originally posted by sangluss:
Thats not right! You can copy the original into another directory, rename that GRP of carribean, build something and get the original GRP file back in town! But i'll try...
<font size="2" face="Verdana, Arial">Whats the big deal man. You can easily extract art from the CARRIBEAN.GRP with Kextract (usage; kextract.exe carribean.grp *.art)
This will not overwrite any of the GRP files and you'll not lose a thing (unless you already have some *.art files in that dir).

Another way is:
rename Duke3d.grp to something else (ren Duke3d.grp Duke3d.old)
copy Carribean.grp to Duke3d.grp (copy Carribean.grp Duke3d.grp)

Voila. No problem [img]images/icons/smile.gif[/img]

[ 04-14-2002, 02:47 PM: Message edited by: Kef Nukem ]
__________________
---===Kuffi.NET
Kef Nukem is offline  
Old 04-14-2002, 01:45 PM   #19
Mikko Sandt

Mikko Sandt's Avatar
Re: 1 mile per hour building
Quote:
Originally posted by sangluss:
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...

BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
<font size="2" face="Verdana, Arial">That kind of thing used to happen to me many times also during my first levels. I was making a level and then got an excellent idea for a better map. But you really should stick with the map you are making and do not start another before the first one is finished. And details are the most important thing in today's levels so pay attention to them.
__________________
http://www.planetduke.com/msdn/
The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann
http://m-sandt.blogspot.com
Mikko Sandt is offline  
Old 06-07-2002, 03:03 AM   #20
martyd
Re: 1 mile per hour building
Never Stop Building, NEVER! Well, maybe take a break from it, go do other things, there's lots of life out there you know you silly boys! [img]graemlins/hhg.gif[/img] But I think a good and decent art form needs nurishment once in a while. I'd hate to see that any of you guys quit building for my favorite first-person shootemup for good! [img]images/icons/frown.gif[/img] I don't intend to quit, I just have long lags where I'm designing my in-house visitor's site or drawing portraits or ... I got a list of some 10 maybe 15 names right now that I'm always hoping to find some fresh stuff authored by.

Quote:
Read the MM's TXT file... It was definitely my last map... until I make a new one [img]images/icons/wink.gif[/img]
<font size="2" face="Verdana, Arial">That's what I like to hear! [img]graemlins/dopefish.gif[/img]
martyd is offline  
Old 06-08-2002, 05:02 AM   #21
sangluss
Re: 1 mile per hour building
Quote:
Originally posted by Mikko Sandt:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by sangluss:
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...

BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
<font size="2" face="Verdana, Arial">That kind of thing used to happen to me many times also during my first levels. I was making a level and then got an excellent idea for a better map. But you really should stick with the map you are making and do not start another before the first one is finished. And details are the most important thing in today's levels so pay attention to them.</font><hr /></blockquote><font size="2" face="Verdana, Arial">I have an idea for a map, and don't worry, this time it will be good. Oh yeah, the new AMC does not run on my computa.
sangluss is offline  
Old 06-08-2002, 06:48 AM   #22
Kef Nukem
Re: 1 mile per hour building
Sometimes I wish to BUILD some kick-ass map again but BUILD just doesn't work with WinXP. Darn.
__________________
---===Kuffi.NET
Kef Nukem is offline  
Old 06-08-2002, 08:52 AM   #23
Rott King
 

Rott King's Avatar
Re: 1 mile per hour building
^ I feel dat. [img]graemlins/tinyted.gif[/img]
Rott King is offline  
Old 06-08-2002, 11:46 PM   #24
sangluss
Re: 1 mile per hour building
ya know....I think Build should have a "new look". Yeah, Mapster is a good example, but it iis boring that Mapster automaticcly saves.

_______________

Gues what happened now: Started on a map but don't wanna finish it [img]images/icons/frown.gif[/img] .
sangluss is offline  
Old 06-09-2002, 03:25 AM   #25
LeadBullet

LeadBullet's Avatar
Re: 1 mile per hour building
I still have build fever, only some time ago I came to my senses and moved it on to more sophisticated software.

BUILD is where it started though.
__________________
"The" "DNF release date" "is" "next" "month" - George Broussard
"Anyway, it's close to being ready." - Joe Siegler
Friend Code -oSSBB: 1160o9449o5021
LeadBullet is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:23 PM.

Page generated in 0.14470196 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.