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Old 01-05-2008, 05:24 PM   #81
lycanox

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Re: High Resolution Pack discussion thread.
Yep. during and after the error I used the latest version of duke plus, and the Eduke32.exe included.
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Old 01-05-2008, 05:28 PM   #82
DeeperThought

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by lycanox View Post
Yep. during and after the error I used the latest version of duke plus, and the Eduke32.exe included.
It's probably not my fault, then.
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Old 01-05-2008, 05:57 PM   #83
Hunter_rus

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Re: High Resolution Pack discussion thread.
It's probably not my fault, either.

If you were using that, you wouldn't have "the player that is always facing me" bug.
Hence I've figured out that you were using the same EDuke32.exe.
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Old 01-06-2008, 11:58 AM   #84
lycanox

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Re: High Resolution Pack discussion thread.
Probably just an error during extracting the files from their package or something like that.

I got everything to work as i want it now.
I noticed however that my actor shifts back too her human form whenever I walk into a sector with a different palette.

Is there any command I can use to get the actor to ignore sector palettes?
Last edited by lycanox; 01-06-2008 at 12:13 PM.
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Old 01-06-2008, 12:07 PM   #85
Roma Loom

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Re: High Resolution Pack discussion thread.
You probably sould use "flags 1" when defining a model...
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Old 01-06-2008, 12:53 PM   #86
lycanox

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Re: High Resolution Pack discussion thread.
Already did and failed.

I think that command only prevents the model from changing colours. While internally the actor still changes its palette.
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Old 01-06-2008, 01:44 PM   #87
Hunter_rus

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Re: High Resolution Pack discussion thread.
This problem(in colorized sectors) is my fault.
Note: it has nothing to do with not displaying model which you had before.

A new ice pack is here(3.6 MB).

"flag 1" prevents from tinting which are defined in the "duke3d_hrp.def" file.
Last edited by Hunter_rus; 01-06-2008 at 03:01 PM.
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Old 01-06-2008, 02:11 PM   #88
lycanox

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Re: High Resolution Pack discussion thread.
Thanks. That fixed it.
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Old 01-07-2008, 10:41 PM   #89
T!M
Re: High Resolution Pack discussion thread.
I'm having a problem with the latest HRP, I'm getting that green alien texture popping up in a lot of odd places.
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Old 01-08-2008, 06:03 AM   #90
NightFright

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Re: High Resolution Pack discussion thread.
Screenshot would come in handy.
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Old 01-08-2008, 09:12 AM   #91
T!M
Re: High Resolution Pack discussion thread.


The texture on the walls appears after firing the shotgun.
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Old 01-08-2008, 09:16 AM   #92
Piterplus

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Re: High Resolution Pack discussion thread.
sd_duke related, I think.
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Old 01-08-2008, 09:33 AM   #93
Hunter_rus

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Re: High Resolution Pack discussion thread.
@ T!M
Post the log(the "eduke32.log" file).

EDIT
There might be several reasons:
  • Make sure the "sd_duke.grp" file is in the autoload folder.
  • Make sure the "sd_duke.zip" file loads after the "duke3d_hrp.zip" file.
  • Make sure there are no DEF files laying around.
Having seen the log, anyone will be able to suggest how to correct your installation.
You can run
Last edited by Hunter_rus; 01-08-2008 at 04:07 PM.
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Old 01-09-2008, 01:20 AM   #94
T!M
Re: High Resolution Pack discussion thread.
EDuke32 1.4.0 svn (Apr 21 2007 16:56:55)
Copyright (c) 1996, 2003 3D Realms Entertainment
Copyright (c) 2007 EDuke32 team
addsearchpath(): Added F:/Tim's Folder/Games/duke3d/
Initialising Windows DirectX/GDI system interface
OS: Windows XP (Version 5.1.2600)
- Service Pack 2
Loading OPENGL32.DLL
Loading GLU32.DLL
Initialising DirectDraw...
- Loading DDRAW.DLL
- Enumerating display devices
* Primary Display Driver
- Creating DirectDraw object
- Checking capabilities
Detecting video modes:
- 320x200 8-bit fullscreen
- 320x240 8-bit fullscreen
- 400x300 8-bit fullscreen
- 512x384 8-bit fullscreen
- 640x400 8-bit fullscreen
- 640x480 8-bit fullscreen
- 640x960 8-bit fullscreen
- 720x480 8-bit fullscreen
- 720x576 8-bit fullscreen
- 800x600 8-bit fullscreen
- 848x480 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1280x480 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1280x768 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 320x200 16-bit fullscreen
- 320x200 32-bit fullscreen
- 320x240 16-bit fullscreen
- 320x240 32-bit fullscreen
- 400x300 16-bit fullscreen
- 400x300 32-bit fullscreen
- 512x384 16-bit fullscreen
- 512x384 32-bit fullscreen
- 640x400 16-bit fullscreen
- 640x400 32-bit fullscreen
- 640x480 16-bit fullscreen
- 640x480 32-bit fullscreen
- 720x480 16-bit fullscreen
- 720x480 32-bit fullscreen
- 720x576 16-bit fullscreen
- 720x576 32-bit fullscreen
- 800x600 16-bit fullscreen
- 800x600 32-bit fullscreen
- 848x480 16-bit fullscreen
- 848x480 32-bit fullscreen
- 1024x768 16-bit fullscreen
- 1024x768 32-bit fullscreen
- 1152x864 16-bit fullscreen
- 1152x864 32-bit fullscreen
- 1280x720 16-bit fullscreen
- 1280x720 32-bit fullscreen
- 1280x768 16-bit fullscreen
- 1280x768 32-bit fullscreen
- 1280x960 16-bit fullscreen
- 1280x960 32-bit fullscreen
- 1280x1024 16-bit fullscreen
- 1280x1024 32-bit fullscreen
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
Using config file 'duke3d.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.

Compiling: GAME.CON (99639 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Duke Nukem 3D v1.4+ style CON files detected.
GAME.CON: In actor `SPACESHUTTLE':
GAME.CON:42: error: parameter `SPACESHUTTLE' is undefined.
GAME.CON: In state `blimphitstate':
GAME.CON:157: warning: expected a action, found a define.
Found 0 warning(s), 1 error(s).
Error(s) found in file `GAME.CON'. Do you want to use the INTERNAL DEFAULTS (y/N)?
Yes
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Duke Nukem 3D v1.4+ style CON files detected.

Compiled code size: 16207/98304 bytes
1903/11264 labels, 284/2048 variables
0 event definitions, 207 defined actors

Initialising DirectInput...
- Loading DINPUT.DLL
- Creating DirectInput object
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
- Creating keyboard device
- Creating mouse device
Initialising mouse
CONTROL_Startup: Mouse Present
Loading art header...
initcache(): Initialised with 33554432 bytes
Loading palette/lookups...
mmulti: This machine's IP is 10.0.0.1
Definitions file 'duke3d.def' loaded.
RTS Manager Started.
RTS file DUKE.RTS was not found
Initializing OSD...
Setting video mode 1024x768 (32-bit fullscreen)
polymost_glinit(): ATI detected, GL_FOG_HINT = GL_DONT_CARE
Checking music inits...
Checking sound inits...
Initializing MultiVoc...
- Maximum voices: 32
- Using 1280 byte mixing buffers
Initializing DirectSound...
- Loading DSOUND.DLL
- Creating DirectSound object
- Creating primary buffer
- Setting primary buffer format
Channels: 2
Sample rate: 44100Hz
Sample size: 16 bits
- Creating secondary buffer
Writing cached tex: texcache/6b85d6c1aaab8bbe01943c0f5ca18d87-1227b-40
Writing cached tex: texcache/421d0dec4f8a748f3d6c9d9f80384a52-4271-40
Demo demo1.dmo is of an incompatible version (117).
EOF: EDuke32
Cache time: 63239ms
GOD MODE: ON
Sound (#411) not found.
Sound (#411) not found.
Sound (#411) not found.
Sound (#411) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#411) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#411) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#411) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#410) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#411) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#410) not found.
Sound (#406) not found.
Sound (#406) not found.
Sound (#407) not found.
Sound (#411) not found.
Sound (#410) not found.
Sound (#406) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#402) not found.
Sound (#407) not found.
Sound (#406) not found.
Sound (#407) not found.
Sound (#407) not found.
Sound (#407) not found.
Sound (#406) not found.
Sound (#406) not found.
Sound (#407) not found.
Uninitializing MultiVoc...
DirectSound: Waiting for sound thread to exit
DirectSound: Sound thread has exited
Uninitializing DirectSound...
- Releasing secondary buffer
- Releasing primary buffer
- Releasing DirectSound object
- Unloading DSOUND.DLL
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
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Old 01-09-2008, 01:25 AM   #95
T!M
Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by Hunter_rus View Post
@ T!M
Post the log(the "eduke32.log" file).

EDIT
There might be several reasons:
  • Make sure the "sd_duke.grp" file is in the autoload folder.
  • Make sure the "sd_duke.zip" file loads after the "duke3d_hrp.zip" file.
  • Make sure there are no DEF files laying around.
Having seen the log, anyone will be able to suggest how to correct your installation.
You can run
Ok, I put the sd_duke.grp' in the autoload folder.
How do I know which zip loads first?
There is a file called 'duke3d.def.sample', do I want to be getting rid of it?
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Old 01-09-2008, 08:50 AM   #96
NightFright

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Re: High Resolution Pack discussion thread.
Well he doesn't seem to be running SD_Duke, at least I cannot see the zipfile loaded. He's probably using external cons which he should not.
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Old 01-09-2008, 08:53 AM   #97
Hunter_rus

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Re: High Resolution Pack discussion thread.
Try removing the CON files from the game folder and check if that helps.

Though I can't understand where from the sound errors come and I see no line which is indicating a map you were playing. That's kinda confusing me.

Also try clean install(make a new folder with this structure):
eduke32.exe
DUKE3D.GRP
autoload/duke3d_hrp.zip
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Old 01-09-2008, 08:56 AM   #98
Puritan

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Re: High Resolution Pack discussion thread.
What about this thread? Any help?

http://forums.3drealms.com/vb/showthread.php?t=29923
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Old 01-09-2008, 10:41 AM   #99
T!M
Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by Hunter_rus View Post
Try removing the CON files from the game folder and check if that helps.

[/COLOR][/B]
Nope. I'll try a clean install later, kinda tired now.

@Puritan: I used that thread in the first place

Oh, and am I supposed to get the two minute waiting times for levels to load? The old hrp I was using didn't do that.
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Old 01-09-2008, 01:24 PM   #100
DeeperThought

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Re: High Resolution Pack discussion thread.
Press the spacebar to skip pre-caching, but if you do that expect hitching.
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New map effects and various optional extras for Duke 3D.

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XP based weapon upgrades, progressive difficulty, and more.
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Old 01-11-2008, 10:55 PM   #101
ProAsm

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by T!M View Post
Oh, and am I supposed to get the two minute waiting times for levels to load? The old hrp I was using didn't do that.
Quote:
Originally Posted by DeeperThought View Post
Press the spacebar to skip pre-caching, but if you do that expect hitching.
I noticed this also and its the huge textures now going into the hrp.
Dont you think a maximum limit should be put on what size a texture can be.
I reduce the 1280x1024's all down to 1024x768 and often less with no real visible or noticeable difference.
All it does is swell the hell out of the hrp and extend loading times.
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Old 01-12-2008, 01:37 PM   #102
king karl

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Re: High Resolution Pack discussion thread.
im having a problem with frozen enemys they dissapear but still shatter normaly its just i cant see them when they are frozen

EDIT
this problem existed before and after getting the new ice pack
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Old 01-12-2008, 01:43 PM   #103
Spiker

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Re: High Resolution Pack discussion thread.
if you are talking about sd mod then put sd GRP to autoload and it should do the trick.
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Old 01-12-2008, 02:01 PM   #104
Hunter_rus

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Re: High Resolution Pack discussion thread.
The ice pack isn't SD_Duke mod even though it does use frozen models from that mod. It can be part of the regular HRP in the future.

Post the log("eduke32.log") so I will be able to figure out the problem.
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Old 01-12-2008, 02:59 PM   #105
king karl

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Re: High Resolution Pack discussion thread.
EDuke32 1.4.0 svn (Sep 1 2007 14:30:18)
Copyright (c) 1996, 2003 3D Realms Entertainment
Copyright (c) 2007 EDuke32 team
addsearchpath(): Added C:/Program Files/duke3d/
Initialising Windows DirectX/GDI system interface
OS: Windows XP (Version 5.1.2600)
- Service Pack 2
Loading OPENGL32.DLL
Loading GLU32.DLL
Initialising DirectDraw...
- Loading DDRAW.DLL
- Enumerating display devices
* Primary Display Driver
- Creating DirectDraw object
- Checking capabilities
Detecting video modes:
- 320x200 8-bit fullscreen
- 320x240 8-bit fullscreen
- 400x300 8-bit fullscreen
- 512x384 8-bit fullscreen
- 640x400 8-bit fullscreen
- 640x480 8-bit fullscreen
- 720x480 8-bit fullscreen
- 720x576 8-bit fullscreen
- 800x600 8-bit fullscreen
- 848x480 8-bit fullscreen
- 1024x480 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1280x768 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 1360x768 8-bit fullscreen
- 1360x1024 8-bit fullscreen
- 1440x900 8-bit fullscreen
- 1600x1200 8-bit fullscreen
- 320x200 16-bit fullscreen
- 320x200 32-bit fullscreen
- 320x240 16-bit fullscreen
- 320x240 32-bit fullscreen
- 400x300 16-bit fullscreen
- 400x300 32-bit fullscreen
- 512x384 16-bit fullscreen
- 512x384 32-bit fullscreen
- 640x400 16-bit fullscreen
- 640x400 32-bit fullscreen
- 640x480 16-bit fullscreen
- 640x480 32-bit fullscreen
- 720x480 16-bit fullscreen
- 720x480 32-bit fullscreen
- 720x576 16-bit fullscreen
- 720x576 32-bit fullscreen
- 800x600 16-bit fullscreen
- 800x600 32-bit fullscreen
- 848x480 16-bit fullscreen
- 848x480 32-bit fullscreen
- 1024x480 16-bit fullscreen
- 1024x480 32-bit fullscreen
- 1024x768 16-bit fullscreen
- 1024x768 32-bit fullscreen
- 1152x864 16-bit fullscreen
- 1152x864 32-bit fullscreen
- 1280x720 16-bit fullscreen
- 1280x720 32-bit fullscreen
- 1280x768 16-bit fullscreen
- 1280x768 32-bit fullscreen
- 1280x960 16-bit fullscreen
- 1280x960 32-bit fullscreen
- 1280x1024 16-bit fullscreen
- 1280x1024 32-bit fullscreen
- 1360x768 16-bit fullscreen
- 1360x768 32-bit fullscreen
- 1360x1024 16-bit fullscreen
- 1360x1024 32-bit fullscreen
- 1440x900 16-bit fullscreen
- 1440x900 32-bit fullscreen
- 1600x1200 16-bit fullscreen
- 1600x1200 32-bit fullscreen
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 1152x864 32-bit windowed
- 1024x768 32-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
Using config file 'duke3d.cfg'.
Scanning for GRP files...
EDIT
tried moving the sd duke.grp into autoload it made the frozen model appear but only in sprite form
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Old 01-12-2008, 03:29 PM   #106
Hunter_rus

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Re: High Resolution Pack discussion thread.
Your log is incomplete.
Also you could remove the video mode list.
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Old 01-13-2008, 12:38 AM   #107
xeroxt4

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by ProAsm View Post
I noticed this also and its the huge textures now going into the hrp.
Dont you think a maximum limit should be put on what size a texture can be.
I reduce the 1280x1024's all down to 1024x768 and often less with no real visible or noticeable difference.
All it does is swell the hell out of the hrp and extend loading times.
sounds like a good idea
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Old 01-14-2008, 03:48 AM   #108
T!M
Re: High Resolution Pack discussion thread.
It seems my problem stemmed from the old save files I was using, I started a new game and it looks fine. Thanks for your help though everyone.
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Old 01-14-2008, 06:34 PM   #109
fast-1

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Re: High Resolution Pack discussion thread.
Can i use this with the duke nukem 3d shareware version ?
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Old 01-14-2008, 08:34 PM   #110
Radar1013

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Re: High Resolution Pack discussion thread.
Yes............
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Old 01-14-2008, 09:46 PM   #111
king karl

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Re: High Resolution Pack discussion thread.
including sd game.con
sd game.con in state checksparkhit
sd game.con 1327 warning duplicate case ignored
sd game.con 1332 warning duplicate case ignored
sd game.con 1368 warning duplicate case ignored
sd game.con 1369 warning duplicate case ignored
sd game.con 1374 warning duplicate case ignored
increasing script buffer size to 32768 bytes

when i run sd duke im getting huge sprites where the sd effects should go (i coulnt post the actual log so i typed the only part in i could see)
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Old 01-15-2008, 03:32 PM   #112
Radar1013

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Re: High Resolution Pack discussion thread.
Do you have 1.3d or 1.5? If you have 1.3d, than SD_Duke won't be compatible with your game.
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Old 01-15-2008, 04:02 PM   #113
Hunter_rus

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Re: High Resolution Pack discussion thread.
@ king karl
As for the warning. Download the latest SD_Duke mod.
http://hrpupdate.duke4.net/downloads.html

I need a log to know what's wrong(I have the guess about it):
Make sure you have started the game, otherwise a log will be incomplete and useless. You can remove the video mode list because it's not important.
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Old 01-15-2008, 07:19 PM   #114
king karl

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Re: High Resolution Pack discussion thread.
Quote:
Originally Posted by Radar1013 View Post
Do you have 1.3d or 1.5? If you have 1.3d, than SD_Duke won't be compatible with your game.
i use atomic edition yes and as for starting my game before i copy my log im not sure how i do that after i start my game the log is gone and after hitting start the game starts too quicly too take down the log unless theirs some hotkey i dont know about
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Old 01-15-2008, 07:39 PM   #115
Mr.Fibbles

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Re: High Resolution Pack discussion thread.
There is a file eduke32.log in your duke folder. open it up and post the contents (or post the file itself.)
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Old 01-16-2008, 01:36 AM   #116
Usurper

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Re: High Resolution Pack discussion thread.
Every time I see an eduke32.log file posted on here, it reminds me of what a godawful mess that hijackthis! has made of google's search results for malware.

Maybe editing and directing people to the EDuke32 FAQ and adding troubleshooting solutions as they're discovered/reported might tidy this place up a little.
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Old 01-16-2008, 09:18 PM   #117
king karl

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Re: High Resolution Pack discussion thread.
log removed
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Last edited by king karl; 01-17-2008 at 05:57 PM.
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Old 01-16-2008, 11:14 PM   #118
Hunter_rus

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Re: High Resolution Pack discussion thread.
You have messed two mods: DukePlus and SD_Duke.

You should:
1. Remove the *.CON and *.DEF files in the game folder. That restores the regular game and DukePlus(dukeplus.bat).
2. After that you can install SD_Duke mod or put the "z_ice.zip" file into the "autoload\duke3d.grp\" folder.
Last edited by Hunter_rus; 01-16-2008 at 11:27 PM.
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Old 01-17-2008, 05:18 PM   #119
king karl

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Re: High Resolution Pack discussion thread.
problem solved i had a stray def file in main directory uv been a huge help thanks
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Last edited by king karl; 01-17-2008 at 05:57 PM.
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Old 01-17-2008, 05:47 PM   #120
Hunter_rus

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Re: High Resolution Pack discussion thread.
I set up the same config as yours but I can't replicate the problem. Everything seems to be right.
Make sure there is no DEF files in the game folder. If it don't help try making a clean install.

Also let's continue in the SD_Duke thread.
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