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Old 05-02-2009, 10:07 AM   #41
Angelo86

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Re: Images analized
Quote:

Quote:


Bioshock blood
''''''
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Old 05-02-2009, 10:27 AM   #42
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Re: Images analized
Hi



I watch Jace Hall footage again and i found some interactivity between the duke glasses and the blood of some enemis.

Sorry for my bad english.
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Old 05-02-2009, 10:43 AM   #43
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Re: Images analized
Quote:
Originally Posted by Monkey Butler View Post
For future reference, it's an s, not a z
http://www.thefreedictionary.com/analyzed
http://www.merriam-webster.com/dictionary/analyzed


Using an S would just make me lose marks in assignments.
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Old 05-02-2009, 11:32 AM   #44
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Re: Images analized
Quote:


weapons
Quote:


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Old 05-02-2009, 11:35 AM   #45
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Re: Images analized
All these tentacles are starting to remind me of Deep Rising.
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Old 05-02-2009, 11:39 AM   #46
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Re: Images analized
the worm http://www.dwmdesigns.com/DRpic1.jpg
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Old 05-02-2009, 01:31 PM   #47
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Re: Images analized
I wonder about quick pipebomb keys. If its default key is LeftMouse then how are we gonna activate secondary fire on weapons?
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Old 05-02-2009, 01:44 PM   #48
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Re: Images analized
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Originally Posted by Boosh View Post
What gun is the piggy carrying? It kinda looks like the Chaingun.

Quote:
Originally Posted by hightreason View Post
@Angelo86

@Boosh
Chaingun was exactly my thought, and it looks epic.

It's called The Ripper and it's the 3 barreled machine gun from Duke Nukem 3D.
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Old 05-02-2009, 05:18 PM   #49
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Re: Images analized


In this image his leg cuts through the Shrinker
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Old 05-02-2009, 05:20 PM   #50
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Re: Images analized
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Originally Posted by TonyPessimist View Post


In this image his leg cuts through the Shrinker
One of the first things people discussed when the footage was first released. It's like to boob clip in the 2001 trailer

Only Boob clip is of course better.
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Old 05-02-2009, 07:12 PM   #51
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Re: Images analized


Arms clips through his leg in the 07 teaser.
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Old 05-02-2009, 07:48 PM   #52
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Re: Images analized
Thank god that picture above is over a year old. They've probably fixed that problem by now.

Quote:
Originally Posted by hightreason View Post
Duke Vision - F ? hmm... I wonder if that's like night vision but better.
Well if you're using the typical awsd keys for moving around, 'f' is right next to your index finger. So whatever Duke vision is must be pretty important.
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Old 05-02-2009, 08:13 PM   #53
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Re: Images analized
Well in Half-Life, the default flashlight key is F, so maybe it's a flashlight in Duke's sunglasses?
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Old 05-02-2009, 08:20 PM   #54
Micky C

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Re: Images analized
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Originally Posted by Angelo86 View Post
I wouldn't think there would be a flashlight on his glasses, or even in his glasses, they're there for attitude, not for functionality. Besides there are other things to assign to F that are more important than alternate vision, and we don't even know if this is Duke vision, it could be Nuke vision or something.
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Old 05-02-2009, 08:30 PM   #55
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Re: Images analized
i figured it out, if you get scared, the sun glasses go really dark (when you press F) so you can't see anything - like in hitchikers guide to the galaxy
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Old 05-02-2009, 08:48 PM   #56
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Re: Images analized
Aarrgghh. Every time I watch the Jace Hall footage, my heart races. The game looked so cool back then, with all those tiny things you wouldn't normally notice, such as reflection of a light source on the ground, and blood landing and staying on your glasses. I can't imagine how good it would look now.
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Old 05-02-2009, 09:13 PM   #57
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Re: Images analized
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Originally Posted by Micky C View Post
I wouldn't think there would be a flashlight on his glasses, or even in his glasses, they're there for attitude, not for functionality. Besides there are other things to assign to F that are more important than alternate vision, and we don't even know if this is Duke vision, it could be Nuke vision or something.
Or Luke Vision.
Or Puke Vision
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Old 05-02-2009, 11:10 PM   #58
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Re: Images analized
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Originally Posted by ReadOnly View Post
I wonder about quick pipebomb keys. If its default key is LeftMouse then how are we gonna activate secondary fire on weapons?
Was an alternate fire ever confirmed? With a few exceptions, HL2 doesn't really have alternate fire (of course, it doesn't have a lot of weapons either).
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Old 05-02-2009, 11:21 PM   #59
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Re: Images analized
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Originally Posted by Duke's New Chainsaw View Post
It's called The Ripper and it's the 3 barreled machine gun from Duke Nukem 3D.
I'm pretty sure it wasn't called the Ripper until the Atomic Edition, was it?

Meh. I always preferred Chaingun, anyway. I think it's obvious it's the same gun, but what's cool is the idea that the Pigs will carry something other than shotguns.

BTW. This has got to be the best damn thread to come along in a while.

---------- Post added at 12:17 AM ---------- Previous post was at 12:16 AM ----------

Oh. And I really don't like the new look of the Shrink Ray. Didn't like it in the Jace Hall footage, don't like it now. Also the look of Mighty Boot stepping on the shrunken bad guy looked a bit... awkward to me.

---------- Post added at 12:21 AM ---------- Previous post was at 12:17 AM ----------

I'm too lazy to find the quote, but I seem to recall something from George confirming alternate fire.

Could be completely wrong, though.

Most of the weapons in HL:2 had alt fire. Pretty bad ass alrt fires, too! I think my favorites were the shotgun (both barrels firing at once) and the Combine gun (I think that's the right one -- alt fire shot the singularity that disintegrated the enemy).
Last edited by Boosh; 05-02-2009 at 11:18 PM. Reason: add'l comments.
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Old 05-02-2009, 11:34 PM   #60
Micky C

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Re: Images analized
Quote:
Originally Posted by Boosh View Post
I'm pretty sure it wasn't called the Ripper until the Atomic Edition, was it?

Meh. I always preferred Chaingun, anyway. I think it's obvious it's the same gun, but what's cool is the idea that the Pigs will carry something other than shotguns.

BTW. This has got to be the best damn thread to come along in a while.

---------- Post added at 12:17 AM ---------- Previous post was at 12:16 AM ----------

Oh. And I really don't like the new look of the Shrink Ray. Didn't like it in the Jace Hall footage, don't like it now. Also the look of Mighty Boot stepping on the shrunken bad guy looked a bit... awkward to me.

---------- Post added at 12:21 AM ---------- Previous post was at 12:17 AM ----------

I'm too lazy to find the quote, but I seem to recall something from George confirming alternate fire.

Could be completely wrong, though.

Most of the weapons in HL:2 had alt fire. Pretty bad ass alrt fires, too! I think my favorites were the shotgun (both barrels firing at once) and the Combine gun (I think that's the right one -- alt fire shot the singularity that disintegrated the enemy).
It's likely that many of the different enemies will carry different weapons. This has positives and negatives. Positives include the aliens being mixed up a bit, negatives are that you don't always know what you're facing.

With the shrink ray and the boot stepping on the aliens, a few of the things that were wrong with it was that the leg went through the gun a bit (as though the gun wasn't there) and that the shrink ray blocked the animation of the stomp a bit. Those might be why, in which case they are probably fixed by now.
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Old 05-03-2009, 08:33 AM   #61
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Re: Images analized


The beta menω
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Old 05-03-2009, 03:25 PM   #62
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Re: Images analized
Quote:
Originally Posted by TonyPessimist View Post

In this image his leg cuts through the Shrinker
More noticeable here:



More screencaps of the Headcrab thingy:



Textures on the wall are very nice



More details from the trailer

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Old 05-03-2009, 03:47 PM   #63
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Re: Images analized
Dayum.

Looks so pretty, even from 07.

Looks like his leg actually cuts through his arm too.
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Old 05-03-2009, 03:47 PM   #64
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Re: Images analized
LOL. Never noticed the palm before.

Wow, if you ask me I think DNF graphics are very up-to-date.
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Old 05-03-2009, 03:49 PM   #65
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Re: Images analized
They are very, very nice.

I like the tone of the game too. The colour etc.
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Old 05-03-2009, 03:56 PM   #66
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Re: Images analized
Any more GIFs? Love watching those.
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Old 05-03-2009, 03:59 PM   #67
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Re: Images analized
excellent thanks friends
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Old 05-03-2009, 04:29 PM   #68
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Re: Images analized
Quote:
Originally Posted by Loke View Post
Any more GIFs? Love watching those.
Of course, i have a few... I don't take credit for them though, they were made by others from these forums:

The worm is by far my favorite of these naimations... Looks wild and uncontrollable...


The Octabain is freaking nice too though...


Swineflu...


These two are identical, one is half an animation, of the ASStrooper hitting Duke with the hand, the other is the full animation, with some caption in the end before it replays the looping animation

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Old 05-03-2009, 04:37 PM   #69
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Re: Images analized
Those are awesome. Are those red things eyes on the worm?
And what is that big dude in the background to the left on top of the police car in the trooper smack/combo gif?

Those graphics really are nice. Now I'm getting worried again about how much I'll have to spend on a new machine to play the game >_<'

Ps Octabrain is insane. Tentacles move separately and it bites. 3DR really know how to give a cocktease.
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Old 05-03-2009, 04:39 PM   #70
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Re: Images analized
Quote:
Originally Posted by Ramen4ever View Post
Those are awesome. Are those red things eyes on the worm?
And what is that big dude in the background to the left on top of the police car in the trooper smack/combo gif?

Those graphics really are nice. Now I'm getting worried again about how much I'll have to spend on a new machine to play the game >_<'
Could be an enforcer.
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Old 05-03-2009, 04:47 PM   #71
Ramen4ever

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Re: Images analized
^
mmm it's hard to see in the gifs. In the still picture though he looks like a trooper. Plus it looks like he's flying/floating.
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Old 05-03-2009, 04:54 PM   #72
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Re: Images analized
The regular assault troopers from Duke3D had jetpacks too, it's probably not wrong to assume that it's the exact same type seen here as well...
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Old 05-03-2009, 06:07 PM   #73
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Re: Images analized
^
my thoughts exactly.

Trooper flight confirmed! I wonder if teleporting will also be in with the Assault Captains.
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Old 05-03-2009, 06:33 PM   #74
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Re: Images analized
Quote:
Originally Posted by Loke View Post
Any more GIFs? Love watching those.
There you go



Take a look at the insides of the worm...



At the upper left corner, looks like a NPC, rather different than those of the EDF.

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Old 05-03-2009, 07:09 PM   #75
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Re: Images analized
^ nice



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Old 05-04-2009, 01:28 AM   #76
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Re: Images analized
Quote:
Originally Posted by Da_Lurker View Post
LOL. Never noticed the palm before.

Wow, if you ask me I think DNF graphics are very up-to-date.
That`s from the shacknews guys who get a look at the game a year ago:
We both confidently agree that after seeing this demonstration, Duke Nukem Forever is looking great, and will easily stand apart from the crowd in both visual and gameplay styles.
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Old 05-04-2009, 01:33 AM   #77
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Re: Images analized
awesome to see even after over a year new find on the video.
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Old 05-04-2009, 02:40 AM   #78
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Re: Images analized
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Hmm, that bloodsplat under the NPC looks a little "jaggy" to me... hope that's updated already
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Old 05-04-2009, 03:17 AM   #79
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Re: Images analized
those gifs give a small but big enough look on how awesome this game gonna be!
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Old 05-04-2009, 04:00 AM   #80
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Re: Images analized
Speaking of the blood, those pools of blood look awesome, not the jaggy splatter, but the pools in which the bodies lie in, it really looks like a thick fluid mass with that subtle refletion of light added to the edge of it... Best example for the is the pool of blood on upper right on the pigcop image and lower left too...

I'd freak out of awesomeness of that blood actually floats out of the bodies in real time like that... My bet is though, that it's probably just put there for dramatic effect, and that the actual blood splatter probably looks more simple...
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