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Old 08-06-2006, 06:16 AM   #1
Denz

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Extracting DN3D Shootgun sound for SW riot gun
I have absolutely no idea on how to extract some sounds with these games. Is there a single file that i just have to replace, in the main game files?
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10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
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Old 08-06-2006, 06:54 AM   #2
the pineapplehead

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Re: Extracting DN3D Shootgun sound for SW riot gun
The original sounds are stored as .voc files in the duke3d.grp. I use grpexplorer to extract the files, or you can use the extraxt utility that comes on the Duke CD.

The sounds are implemented in the build games through a definition file, IIRC user.def

Scroll down, it's something like

definesound blah shotgun.voc

Export the shotty voc, open the SW def file and bob's your uncle
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Old 08-06-2006, 06:56 AM   #3
Sang

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Re: Extracting DN3D Shootgun sound for SW riot gun
Quote:
Originally Posted by the pineapplehead View Post
The sounds are implemented in the build games through a definition file, IIRC user.def
Defs.con actually. Defs.con just defines sound names and their numbers whilst in User.con it associates the names with an actual sound. You aren't forced to put one thing in defs.con and another one in user.con, though, you can also just put them below eachother
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Old 08-06-2006, 07:14 AM   #4
Denz

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Re: Extracting DN3D Shootgun sound for SW riot gun
Ok, so i could extract the files with dragon unpacker, but it does not let me replace files. Where can i find grpexplorer? I googled grpexplorer, grp files explorer, .GRP DN3D, and so on. But nothing was found.
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crunchy superman said:
10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
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Old 08-06-2006, 07:28 AM   #5
cage

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Re: Extracting DN3D Shootgun sound for SW riot gun
Actually, you don't have to replace the sound in .grp file, you can just put in the game's folder. Be sure to name it correctly or change the 'definesound' in user.con to point to your sound file.
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Old 08-06-2006, 02:36 PM   #6
Hendricks266

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Re: Extracting DN3D Shootgun sound for SW riot gun
Shadow Warrior does not have .CON files. You will need to rename the sound effect from DN3D to the name of the shotgun sound in SW. Make it the exact same case too, to be safe.
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Old 08-07-2006, 05:28 AM   #7
Denz

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Re: Extracting DN3D Shootgun sound for SW riot gun
Well the probleme is that i can't replace the sound file to the SW grp.
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crunchy superman said:
10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
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Old 08-07-2006, 11:28 AM   #8
Hendricks266

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Re: Extracting DN3D Shootgun sound for SW riot gun
You need to rename SHOTGUN7.voc (from DN3D) to SHOTGUN.voc (for SW) and put it in your (JF)SW directory. If you want the reload sound too, rename SHOTGNCK.voc (from DN3D) to SHOTG1R.voc (for SW) and put it in your (JF)SW directory.
Last edited by Hendricks266; 08-07-2006 at 11:34 AM.
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Old 08-08-2006, 05:16 AM   #9
Denz

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Re: Extracting DN3D Shootgun sound for SW riot gun
Thanks, it works, this is much more better with the DN3D shootgun sound.
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10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
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